Differences between Atari Lynx and CC2 engines
#21
Well if I HAD a cool thousand to spend on a handheld (and any clue how compile tileworld) I might be tempted. Pretty awesome though.

If I had any time I suppose I could read through the tileworld source code, but I tried this before and just got super-confuzzled. And I'm older now so the synapses are even slower.

It would be awesome (and probably will never happen) if you could just have a table with object type, movable, pushable, interaction rules, etc. Maybe next life I will come back in 1992 and start working on it.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
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Differences between Atari Lynx and CC2 engines - by geodave - 06-Aug-2015, 2:09 PM

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