Cybersmack I: Feedback & Discussion - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: Cybersmack I: Feedback & Discussion (/thread-1474.html) Pages:
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Cybersmack I: Feedback & Discussion - cybersmack - 04-Jul-2015 Hi guys. I haven't heard any feedback about my first set, Cybersmack I, since it was released. This may be a bad sign, or it may simply be because the release of CC2 has put CC1 levelsets on the back-burner. I'd really love to hear your thoughts on the levels. Your likes, dislikes, feelings about the set overall, etc. as I am going to compile a shortlist of submissions for CCLP4 when we get to level selection process (yes, I know we're a long way from there...) So yes, Cybersmack I - discuss! EDIT: If you haven't played it yet, check it out here! http://cczone.invisionzone.com/index.php?/files/file/464-cybersmack-i/ Cybersmack I: Feedback & Discussion - chipster1059 - 22-Jul-2015 So far, I have solved the first 50 levels of the set (except 43, I am totally stuck as to how to blow up the last bomb near the exit). It is a good set so far, especially considering the fact it is your first. My favorite levels are 5, 8, 19, 21, 25, 35, 37 and 42. My least favourite are 17 and 31 because I find them tedious, and 33 because I find it annoying. Several of these levels would be good enough for CCLP4. Unfortunately, many are not solvable in Lynx and therefore ineligible. Luckily, most of the time the problems can be fixed very easily without needing to redesign the entire level. Cybersmack I: Feedback & Discussion - cybersmack - 29-Jul-2015 Quote: I can absolutely see your point. I wanted to throw in a couple of on-the-rocks-esque levels to give the set some variety. I'm going to patch up the non-Lynx for CCLP4 soon. Thank you very much for your kind words Cybersmack I: Feedback & Discussion - quiznos00 - 11-Feb-2016 I've been testing Cybersmack CCLP4 and there are a handful of levels that I'll be sure to give a high rating when voting comes around. But I made this post just to comment that level 1 (Beehive) still has a time limit of 50, contrary to your update comments. Cybersmack I: Feedback & Discussion - mmoraleta - 17-Nov-2016 So far I've completed 59 of the levels in the set and they were great. I am currently on Meshuggas (60), the only thing I don't get is the ending part. How on earth are you supposed to survive the 8 bouncy balls in between the force floors? I just don't see it, I would like to complete the level since along with all the other levels too. Cybersmack I: Feedback & Discussion - Flareon350 - 17-Nov-2016 There is a way to keep the suction boots in that level you are stuck on. Cybersmack I: Feedback & Discussion - mmoraleta - 17-Nov-2016 Quote:There is a way to keep the suction boots in that level you are stuck on.Thanks Josh. I thought that you needed the suction boots in order to obtain the green key. Turns out you can just go through the recessed wall, get the green key and just exit off the force floor. Cybersmack I: Feedback & Discussion - mmoraleta - 17-Nov-2016 How do you do the last section of "There and Back" (68), the block cloner section? The part where you get the green key in order to exit after getting the yellow key? Cybersmack I: Feedback & Discussion - Ihavenoname248 - 17-Nov-2016 I was able to find a clever method through with some careful slide delay abuse.
Cybersmack I: Feedback & Discussion - mmoraleta - 17-Nov-2016 Thanks for your solution! I was stuck on that section for a while. Now I am stuck on Salt and Pepper (80). |