JoshL4 [the real thing] - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Under Construction (https://forum.bitbusters.club/forum-19.html) +--- Thread: JoshL4 [the real thing] (/thread-1936.html) |
JoshL4 [the real thing] - quiznos00 - 06-Nov-2013 Quote:Hey guys, I just wanted to let you all know I replaced level 68 of the set, for no real particular reason, rather just because I wanted to. The level I replaced it with, I was inspired by a few levels I've seen in the CCLP1 voting. Enjoy! Nice level 68 having two Chips (unless that was intentional in which case wat) JoshL4 [the real thing] - Flareon350 - 06-Nov-2013 Ummm I guess I accidentally place two Chips in the level. Fixed. JoshL4 [the real thing] - Michael - 06-Nov-2013 Well, as it turns out, 68 is unsolvable in MS due to the C/B glitch. Also unsure why the block cloner near the end is required (You still have the flippers at this point). JoshL4 [the real thing] - Flareon350 - 06-Nov-2013 Quote:Well, as it turns out, 68 is unsolvable in MS due to the C/B glitch. Also unsure why the block cloner near the end is required (You still have the flippers at this point). Okay well the C/B glitch is fixed. And the flipper bust is removed now. Hopefully that's everything. And to think this is the first level I've made in over a month, 3 things got pointed out right off the bat. I believe a retirement in level designing is in order. JoshL4 [the real thing] - quiznos00 - 06-Nov-2013 Quote:And to think this is the first level I've made in over a month, 3 things got pointed out right off the bat. I believe a retirement in level designing is in order. As a totally retired level designer myself, I agree lolz. Level designing sucks. JoshL4 [the real thing] - jblewis - 12-Nov-2013 I've officially started my Let's Play of this set. Come along for the ride...if you dare! Let's Play Chip's Challenge: JoshL4 JoshL4 [the real thing] - Flareon350 - 14-Nov-2013 Update: Because I didn't really like the level I first replaced level 68 with, I have made a new level thus re-replacing it. This new level is MUCH better design-wise and is more puzzling and interesting. I hope you all enjoy it! JoshL4 [the real thing] - Flareon350 - 16-Nov-2013 Update again: I recently discovered level 68 could be totally busted, in which I removed in version 27. Also as per suggested by J.B., I removed a couple of enemies in level 7 to be more enjoyable and less frustrating. http://cczone.invisionzone.com/index.php?/files/file/275-joshl4/ JoshL4 [the real thing] - Michael - 17-Nov-2013 I'm surprised no-one pointed this out, but: In #22, the sokoban in the NW isn't required. JoshL4 [the real thing] - Flareon350 - 17-Nov-2013 Quote:I'm surprised no-one pointed this out, but: In #22, the sokoban in the NW isn't required. Looking in the editor at this level, I don't see how it's not required. Can you show detail on how this is possible? |