JCCLP (discussion) - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: JCCLP (discussion) (/thread-2334.html) |
JCCLP (discussion) - Flareon350 - 04-Apr-2013 There's no updates to this yet, however, recently I've been working on a ton of extra features to release along with this set in a .zip folder. I just need to know how long I have before the voting for CCLP1 starts, since no edits to any levels are allowed at that point. JCCLP (discussion) - jblewis - 04-Apr-2013 There's no official announcement on it yet, but I'm personally hoping for some point in May. JCCLP (discussion) - Flareon350 - 04-Apr-2013 Quote:There's no official announcement on it yet, but I'm personally hoping for some point in May. Oh okay cool that's plenty of time JCCLP (discussion) - rockdet - 04-Apr-2013 As long as we don't have any recommendations, we'll indeed assume that the levels are complete. JCCLP (discussion) - jblewis - 04-Apr-2013 And if you make changes at this point to any levels, please let us know what they are, as always. JCCLP (discussion) - rockdet - 04-Apr-2013 That too JCCLP (discussion) - Flareon350 - 04-Apr-2013 Well so far there are no changes to any levels, but if any changes I will post here as I always have. The extra features are just side projects that are aimed towards this set of mine and are just for fun JCCLP (discussion) - mmoraleta - 22-Jul-2016 Great set, just completed it. Might want to nerf levels Fireball Tourism (69) and Walker Box(77). 69 is crazy melee dodging and the keys and chips are spread too far apart. Perhaps putting some more gravel tiles, less fireballs, or put the keys closer to the chips. 77 on the other hand is a little insane, perhaps less frequent cloning or a less chip count. Waterworks Factory (144) is a little mean in terms of the small blob room with the block and the chip, in MS its easy but lynx is probably close to impossible even with insane luck. Also, might want to add one more tile to the precise force floor area in Spin Cycle (125) its a little mean. JCCLP (discussion) - Flareon350 - 22-Jul-2016 Quote:Great set, just completed it. Might want to nerf levels Fireball Tourism (69) and Walker Box(77). 69 is crazy melee dodging and the keys and chips are spread too far apart. Perhaps putting some more gravel tiles, less fireballs, or put the keys closer to the chips. 77 on the other hand is a little insane, perhaps less frequent cloning or a less chip count. Waterworks Factory (144) is a little mean in terms of the small blob room with the block and the chip, in MS its easy but lynx is probably close to impossible even with insane luck. Also, might want to add one more tile to the precise force floor area in Spin Cycle (125) its a little mean. I appreciate the feedback, however, I have no plans on making any further changes or nerfs to this set because it is pretty old and no one, other than yourself, plays it anymore. JCCLP (discussion) - mmoraleta - 22-Jul-2016 Quote:I appreciate the feedback, however, I have no plans on making any further changes or nerfs to this set because it is pretty old and no one, other than yourself, plays it anymore.Just played it for fun, now looking forward to CCLP4! |