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C1059-2 (CC1) - Printable Version

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C1059-2 (CC1) - quiznos00 - 20-Nov-2015

Hi Chipster, I'm testing your set for CCLP4, and I can't figure out if the top half of Decisions (#15 in this set, #20 in your CCLP4 set) is solvable. I can't figure out a way to pull off two partial posts like you can with the bottom section. The solution would be appreciated Smiley


C1059-2 (CC1) - chipster1059 - 21-Nov-2015

Quote:Hi Chipster, I'm testing your set for CCLP4, and I can't figure out if the top half of Decisions (#15 in this set, #20 in your CCLP4 set) is solvable. I can't figure out a way to pull off two partial posts like you can with the bottom section. The solution would be appreciated Smiley



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Are there any other problematic levels?


C1059-2 (CC1) - quiznos00 - 22-Nov-2015

Thanks for the solution. In terms of your CCLP4 submission, all the levels have now been tested and these are the ones that are currently ineligible:

#11 (Bottomless Pit): This was sort of hard to gauge, but death at the end of the level while opening the sockets seems more probable in Lynx than in MS. I'd recommend removing the chance ending completely, making the level less frustrating and more equal between rulesets.

#33 (Hexagons of Slime): Unequal between rulesets, block slapping in Lynx makes it possible to never clone additional blobs.

#55 (Reviewing Everything): Busted in MS, one can go through the ice corner at 5,28, avoiding the thief. With the ice skates, one can skip the second room. This can be fixed by placing a wall at 5,27 and a west thin wall at 6,28.


C1059-2 (CC1) - chipster1059 - 28-Nov-2015

Quote:Thanks for the solution. In terms of your CCLP4 submission, all the levels have now been tested and these are the ones that are currently ineligible:

#11 (Bottomless Pit): This was sort of hard to gauge, but death at the end of the level while opening the sockets seems more probable in Lynx than in MS. I'd recommend removing the chance ending completely, making the level less frustrating and more equal between rulesets.

#33 (Hexagons of Slime): Unequal between rulesets, block slapping in Lynx makes it possible to never clone additional blobs.

#55 (Reviewing Everything): Busted in MS, one can go through the ice corner at 5,28, avoiding the thief. With the ice skates, one can skip the second room. This can be fixed by placing a wall at 5,27 and a west thin wall at 6,28.
Thank you for pointing these out. A new version fixing these issues has been released.