Flareon1 feedback & discussion thread - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: Flareon1 feedback & discussion thread (/thread-1503.html) |
Flareon1 feedback & discussion thread - Flareon350 - 26-Jun-2015 Wow thanks so much for the feedback! I was honestly expecting some pretty horrible reviews This will definitely help my level design for this game, as I'm still kind of getting used to everything. I already knew there were some busts in some levels, just didn't know where. But that Eastbound dynamite bust..... I'm actually a little embarrassed about that one. But I will do my best to fix all the busts mentioned, as well as make some minor updates with time limits and such, especially on Casper (which is my personal favorite as of now) Glad to hear you enjoyed all the levels As for some of your comments, here's my responses to some of them: Quote:04 MINIONS 04 MINIONS - I might actually leave that in if it's more fun than the intended way. That and I have no clue how to fix such a thing 06 CLOCK EXPERIMENT - This level was basically me testing out the counters, I was aware the 1000 is more than enough time. I will most likely lower to around 600-700 so the player will still have some leeway. I'll use the counters, as well as more logic gates in future levels though 12 CASPER - I'm very glad to hear you loved this one, this one took the longest time to make, despite being a small level. I will definitely up the time limit. 13 DIMENSIONAL DELETION - Useless trivia: I originally planned to make this level's concept a 50 x 50 level.... very glad I didn't do that, considering your feedback on this one! 15 CONSERVATION OF KEYS - This is actually a port from one of my CC1 sets Flareon1 feedback & discussion thread - random 8 - 27-Jun-2015 Level 6, Clock Experiment: First red key can be used on second red door, sparing two directional blocks and the other red key. Level 9, Eastbound: First green key can be lost immediately by going back to the key thief. Level 14, Ectoplasm: I had a spare block in the first room, and i don't know what the flame jet in the bottom right is for. Quote:04 MINIONS - I might actually leave that in if it's more fun than the intended way. That and I have no clue how to fix such a thing If you do end up wanting to fix it, you can replace the force floor with a RR track + switch. Flareon1 feedback & discussion thread - Pulluxx - 27-Jun-2015 Here's my review so far: POISON BACKYARD Like Joshua said, it's deceptively tricky. Took me some time to get it right. Was fun to tinker with GREEN APPLE HARVEST It's a cool level, but might benefit from having less chips to collect. BLOCK TUG I think this level is cute It's one of those levels that isn't difficult but enjoyable to play. MINIONS Good, short level. I think the length is short enough to not make the 'guide-dopplegangers'-puzzle become tedious, so that's a plus. Joshua's solution sounds cool, I think you should keep that in TEMPLE BYPASS Fun puzzle. Short and sweet. I thought I was gonna cook the level in the end when I accidentally made the ghost fly to other parts of the level, but I could get it back to where it was supposed to be. CLOCK EXPERIMENT I thought this level was really cool aesthetically, with the clock and such. Most rooms was a blast to play through. This one's my favorite so far. I think you should fix the bust random 8 took up however, and maybe decrease the clock timer a little bit. This one has made me want to experiment with the counter myself MARINE SCIENCE MUSEUM Again, very nice level to look at and play. I liked the fact that you could do the rooms in whatever order, so that when you slip up you don't necessarily have to start with the same room again. I think railroads are gonna be the new ice maze rooms Great level. TRICKS AND TRADE This is a fun level with some puzzles that are entertaining to solve. Not much more to say. Really great title also EASTBOUND Heres where my soft spot for titles get me, it made this level seem way more epic than it actually might be . I liked this one, even though I think there are some rooms that aren't very necessary. I think the last room with the railroads are just a puzzle where the difficulty is seeing where the track goes, and as such, not very interesting (this is more a issue I have with the railroad tracks in general, however) WITHERED SAVANNA I thought this level was kinda annoying to look at. I get what the purpose of it was, but I didn't enjoy it as much as the others. DISCOVERY BAY This, as contrast was much nicer to look at. Cool level, even though I didn't expect it to be as linear as it was at first. Still had a good time with it. CASPER This level was great. Ghost levels are great in that they both are fun to design and to play, at least so far in my experience. I think the time limit may have been a little tight, given that I often ran out of time exactly when I was pausing to think of where to go next. But that might just be me. Stellar level. DIMENSIONAL DELETION Was a bit tedious in my opinion. My least favorite. ECTOPLASM Great level! This level had a great blend of difficult-when-you-look-at-them-puzzles-but-easy-once-you-get-your-head-around-them (whew!). I think the blob room could have had a bit fewer blobs however, so that it's faster to slog through. But this was one of my definite favorites. Had a lot of fun with it. CONVERSATION OF KEYS Personally, not a big fan of levels where there's a maze of keys and you're supposed to pick up as few of them as you can. I didn't finish it, so I don't have any feedback for it. Overall, there were a lot of enjoyable levels in your set so far, and quite a bit of aesthetically pleasing levels. I had a great time playing through it. The only levels where I had to stop and think was POISON BACKYARD and CASPER, the other levels was pretty easy to figure out. Not saying it's a good or bad thing, just my experience with them. Flareon1 feedback & discussion thread - Flareon350 - 27-Jun-2015 Thanks for your bust reports and feedback, random 8 and Pulluxx! I have made all the fixes that I have been presented with so far and will update when I get around to adding more levels. Quote:DIMENSIONAL DELETION Like I said, I originally was going to make DIMENSIONAL DELETION a 50 x 50 level. If you think it's still tedious being a 10 x 10 level, well I can't do much about that Sorry to hear it's your least favorite I thought the concept was pretty cool. As for CONSERVATION OF KEYS, it really isn't that difficult of a level and pretty easy to solve. Flareon1 feedback & discussion thread - _H_ - 29-Jun-2015 A really nice level set with some great levels. Included replays would imo be a nice thing. Let's have a look at the levels: The rating CDEF, C=how much I like the concept, D=difficulty of figuring out what to do (i.e. puzzle), E=difficulty of executing solution (i.e. action), F=how much fun I had playing it, is subjective and just a just a comparison among different levels in this set. 01 PoisonBackyard Nice level, and not too difficult, but the tight time limit makes a first try really hard. I would prefer 50 seconds more for such a level. Not quite sure why the green key has to be hidden as well... CDEF 4323 02 GreenAppleHarvest A lot of relatively precise timing and monster dodging, imo to long to be fun. CDEF 1151 03 BlockTug A really beautiful level, quite easy, but minor thing, the ways the blocks have to be moved could be shorter for my taste. CDEF 2112 04 Minions A really fun to play level CDEF 3225 05 TempleBypass A nice little level. CDEF 3223 06 ClockExperiment The force floor part at the start is a bit annoying, depending on when you push the blocks exactly, it is either easy to pull or push them off, or really hard for some reason, but other than this, which has not too much to do with the level design, a good solid level. CDEF 2242 07 MarineScienceMuseum Really liked the bottom two puzzles, the left one took me quite a while to figure out what you are supposed to do. CDEF 5524 08 TricksandTrade Found the starting puzzle really good. CDEF 4313 09 Eastbound Some nice puzzles, but really long for the amount you can screw up. Since already in other posts described, busted, no rating. 10 WitheredSavanna The used tiles / colors make this level harder and more confusing than necessary, and too much monster dodging for me. CDEF 1451 11 DiscoveryBay A really beautiful designed level CDEF 4314 12 Casper A bit surprised to read what other people think about this one. Found it relatively straight forward, to find out what to do, and therefor probably didn't noticed anything about the time limit. A really nice level. CDEF 4323 13 DimensionalDeletion Interesting concept for a small level, but not enough time to be a fun level. If it should be fun to play, it needs probably at least 30 seconds more on the clock. CDEF 2151 14 Ectoplasm Some really tricky puzzles, some solved via trial and error. Really nice level CDEF 4543 15 ConservationOfKeys In a way, more a simple bonus level, yet a fun concept. CDEF 2113 Flareon1 feedback & discussion thread - Flareon350 - 04-Jul-2015 Okay version 1.1 has been released. This includes 5 new levels and the following levels have been fixed: Minions - minor bust fixed Temple Bypass - removed unnecessary ice skates Clock Experiment - counter timer lowered and fixed all busts Eastbound - replaced yellow keys with male only signs to prevent major bust Withered Savanna - added thin walls around the ending section to prevent bust Casper - increased time limit to 250 Dimensional Deletion - increased time limit to 125 Ectoplasm - removed unnecessary ice block in SE and changed blobs behavior to be more random Enjoy and thanks for all the feedback in advance! Flareon1 feedback & discussion thread - Flareon350 - 06-Jul-2015 Here's a preview of one of the levels you'll be able to play in the next update of this set! I am particularly proud of this one. Flareon1 feedback & discussion thread - Flareon350 - 24-Jul-2015 Alright I just released version 1.2 this update includes 10 new levels! I didn't receive any feedback on the levels that were added in 1.1 so hopefully there were no issues with those that I missed! I also discovered from version 1.1 that level 6 became unsolvable and level 9 still had a minor bust, both which I fixed. Thanks to random 8 for notifying me on those. Otherwise enjoy! Edit: Update to 1.2.1 due to an unsolvable portion of level 24 that I missed. I also took the liberty of making that level untimed, since it's the only 100 x 100 level in the set. Flareon1 feedback & discussion thread - geodave - 27-Jul-2015 so a little feedback: 1. My aren't we annoying with the oobleck? Good level! 2. Daaaaaang. Good idea but hard to navigate. 3. Well I didn't WANT to learn how to use the hook, but I did. 4. Love it! A Chip cloner! 5. Ehhhhhhxcellent! Nice use of key on door. Flareon1 feedback & discussion thread - _H_ - 28-Jul-2015 Some really nice new levels One thing I have to point out again, there are no replays included, which I really would prefer, since this way it can't happen that levels are unsolvable which really ruins the experience, and in some levels I'm not sure if my solutions are the intended ones, but can't really tell to the lack of any reference. And there is really no disadvantage of adding replays, so I would really like to see added in the future 16 GLASSACRE I like the concept and the level. Some paths to push blocks around are a bit long, but that's just a minor point. 17 LOOT A nice small fun to play level 18 DETONATOR FEVER Nice concept, and I like the long time limit, especially since dropping the boots accidental leads most likely to death and no more destruction or fire 19 ELECTRIC PHASE A nice little teamwork level. Don't really know the purpose of the flame throwers, since you have fire boots, but who cares, I liked the level. 20 ANONYMOUS GENERATION The visual appearance of this level is really confusing, and the time limit imo way to short. Didn't finish this one. 21 SQUARED IN A CIRCLE An easy fun to play block pushing level 22 LUMINOUS CAVE Probably my favorite of the new levels Feels like a nice blue wall maze combined with rails. Really fun to play. That you just need four red keys feels a bit busted, but I can't really tell, but a replay would have helped to see if this is intended. 23 RUNNER UP Even if I normally don't like a lot of precision direction-changing with speed boots, it was short enough and the time limit generous enough to be fun. 24 VOLCANIC WASTELAND Luckily I did not invest to must time in this one, since I saw today, it is unsolvable. The 16 minutes time limit was way to short for such an huge epic level, so being untimed is definitely better. 25 LIKE SPINNING PLATES A nice easy aoe puzzle 26 MECHANICAL KINGDOM It starts with a nice little sokoban, and I really like these type of puzzles, but the visual appearance made it ways harder than it normally would have been (too many panel walls). Getting the timing right for the first yellow tank was a bit annoying, but not too much. Over all, top level, really liked it 27 FROZEN LABYRINTH A nice fun to play maze with interesting shortcuts B) 28 IRIDESCENT Too much hidden information for me. Since it's mainly trial and error up to the point where you find more hidden information and more parts with trial and error, I didn't invest too much time in trying to find a solution. 29 SLIME AQUARIUM I generally don't like slimes and this level with a lot them makes no exception. 30 DUST PUZZLE It feels like it's intentionally designed in a way that you screw up over and over again by trapping yourself or get killed (especially since the time limit would be way to short if it's a puzzle level), otherwise I would say, some parts are just bad designed as the consequences of what you are doing or not doing are not always visible (sometimes exactly one tile out of sight, which as well leads me believe it's intentional), but anyhow this way (mostly trial and error) it's not that fun to play or a nice puzzle level, even if the first appearance or the title leads you to believe in that. However I really like some of the dirt interactions in this level, and the the idea of the level in this regard. |