MO1 - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: MO1 (/thread-2322.html) Pages:
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MO1 - jblewis - 08-Apr-2012 I guess it's a good thing that I hadn't made it there yet... MO1 - random 8 - 28-Oct-2012 You forgot to update the chip count in #12. I agree with Hornlitz, the time limit on that level is a bit strict. Do you plan on fixing Pier 20 in MO2? MO1 - pillowpc2001 - 18-Dec-2012 Finally got back to playing this set today after starting it a month or so ago... I noticed #12 has 2 more chips required than available (which I see has already been mentioned) and in #13 it's possible to go back through the slide and avoid the maze, if you step down off of 21,15, then jump back on and go backwards from 20,15. This should be fixable by changing either 21,17 or 2,1 to a wall... MO1 - pillowpc2001 - 20-Dec-2012 Quote:Okay, I think I found a bust or something like that in Level 24 (Death Box): It can actually be even quicker if you use the 18,9 block to hit the tank button... Also, #23 might be slightly busted since you don't need to step on the thief, which means you don't need to recollect the boots in the final rooms... (And not a bust, but I can't see why #22 would be unsolvable in Lynx...nor can I figure out the "code". ) |