JCCLP (discussion) - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: JCCLP (discussion) (/thread-2334.html) |
JCCLP (discussion) - jblewis - 15-Mar-2012 Just finished playing through this last week - great stuff! The only potential (very minor) bust I found was that it's possible to completely avoid using one of the blocks in "Survival Skills." JCCLP (discussion) - Flareon350 - 16-Mar-2012 Hmmm...well if it's very minor I'll leave it in. Glad you enjoyed version 1 J.B.! I think you as well as everyone else would be happy to know I released version 2 today, including 25 added levels! Not many are new this time though so be prepared! JCCLP (discussion) - Flareon350 - 25-Mar-2012 Version 3 was released today guys, with a few more new levels (10). I added some non-linear levels of which can be completed in any order you desire Also the evil teeth creature lurks once again in a level of this version of which he will trap you I'm going to stick with this hilarious idea throughout the set so yeah Also one major thing I have to point out. The storyline I'm including begins at the end of this version. Intentional cliffhangers are great! (please don't go off topic about that...) Enjoy guys! And please leave feedback whenever possible! JCCLP (discussion) - jblewis - 26-Mar-2012 I'll be sure to check it out soon and leave some feedback! JCCLP (discussion) - quiznos00 - 30-Mar-2012 Tricked (#69) is busted. It's possible to reach the exit at 26,1 if you release the teeth at the optimal times. JCCLP (discussion) - jblewis - 30-Mar-2012 I'm loving the look of many of these - levels like "Jungle Rumble" are new takes on famliiar concepts, which are always fun. JCCLP (discussion) - James - 30-Mar-2012 #67 (Directional Difference) is busted; you can exit at 29,22 on the way back (since you can hide in the sockets). It's also not even possible normally, since 22,7 is connected to the fireball cloner instead of the block cloner, so you're stuck there. JCCLP (discussion) - Flareon350 - 31-Mar-2012 Quote:Tricked (#69) is busted. It's possible to reach the exit at 26,1 if you release the teeth at the optimal times. Easy fix. Simply just removed the exit (it was supposed to be a red herring exit) Quote:#67 (Directional Difference) is busted; you can exit at 29,22 on the way back (since you can hide in the sockets). It's also not even possible normally, since 22,7 is connected to the fireball cloner instead of the block cloner, so you're stuck there. LOL oops @ red button connections...also removed the exit at [29, 22] entirely. Good thing you guys told me about this, since I have Version 4 completed and ready to post JCCLP (discussion) - Flareon350 - 01-Apr-2012 Ok I just released Version 4 of JCCLP! Unfortunately the storyline won't make the cut for the set, due to lack of motivation to type it and the fact no one seems to be even interested in it. You may get an idea on what I'm trying to pull with the levels though Levels 81-110 are added. Things are starting to get a little tougher now! Also fixed these levels from Version 3: Level 60 - Land of the Blocks (I made the ending a bit more interesting) Level 67 - Directional Difference (Removed the busts) Level 69 - Tricked (Removed the busts) Enjoy guys! JCCLP (discussion) - Flareon350 - 04-Apr-2012 Updated Version 4 today, as I found 2 more busts from levels back from version 2...(surprised no one caught these) Fixed busts in Levels 38 & 39: And if your interested, here's how they were busted: Level 38: One exit was open, which was a designing error on my part. Level 39: It was possible to just take the force floors to the exit, without doing what was intended. Make sure you update it! Enjoy! |