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Chris Elsby's Tile World patches - Printable Version

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Chris Elsby's Tile World patches - pillowpc2001 - 12-Jan-2012

I wouldn't support allowing full map viewing during gameplay due to the potential for cheating, but part of me wouldn't be totally against allowing full-map solution playback - a main reason being that Shmuel's solution program that was in limited circulation showed the solutions with the full map, so if a version of TW had it, at least everyone would be on equal footing. Slight smile


Chris Elsby's Tile World patches - geodave - 12-Jan-2012

I like the idea of full-map playback. Not on my laptop screen, probably, but still, there are occasions (3144 for example) where it might be nice to see everything.

And, as I said, TW is a great platform to create a whole new game with all kinds of cool features. Internet co-op anyone?


Chris Elsby's Tile World patches - Michael - 07-Apr-2012

I'll do it, dave


Chris Elsby's Tile World patches - chipster1059 - 14-Apr-2016

I found a way to enable the full map view without using the patch file, and it still works with Tile World 1.3.2. I haven't tested it with the 2.x series, but I don't see why it wouldn't work.

Download the source code. In the subdirectory oshw-sdl, there is a file sdlout.c. You should find these two lines of code:

Code:
#define NXTILES  9
#define NYTILES  9

Replace 9 with 32 in both cases, and compile.

As already mentioned, the default tileset is way too large and the Tile World window will be larger than most monitors. You will have to use a smaller tileset.

Here is a demonstration with Cloner's Maze in Lynx:




Chris Elsby's Tile World patches - Ihavenoname248 - 14-Apr-2016

With that being said, I was able to record Tile World with a size larger than my screen via OBS. The offscreen sections of Tile World still rendered, just to points that didn't exist but OBS could still pick up. I would post my example, but it's Grand Prix 574 and that's not public Tongue