Piccoflute's Scores - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: High Scores (https://forum.bitbusters.club/forum-20.html) +--- Thread: Piccoflute's Scores (/thread-2789.html) |
RE: Piccoflute's Scores - Piccoflute - 21-May-2021 Oh oops, also bold on Miss Direction. Sorry for the double post. CC1 Steam 118: 61580 | 258 (MISS DIRECTION) RE: Piccoflute's Scores - Piccoflute - 22-May-2021 What the heck, I'll submit the rest of the scores I talked about yesterday. Glut put me over the edge for the 100 seconds I was aiming for (also only bold on the list). Sharpeye, ask and you shall receive. :-p Steam CC1 25: 16710 | 421 (BLINK) 30: 19270 | 427 (MISHMESH) 32: 19640 | 364 (SCAVENGER HUNT) 39: 19670 | 17 (GLUT) b 54: 30200 | 320 (GRAIL) 67: 38480 | 498 (CHIPMINE) 68: 38480 | 448 (EENY MINY MOE) 113: 60660 | 416 (OPEN QUESTION) RE: Piccoflute's Scores - Piccoflute - 30-May-2021 I started the LPs. I'm enjoying them so far! Here are a bunch of initial scores, with a couple bolds mixed in the beginning IIRC. CCLP1 MS #1 (Key Pyramid): 168 #2 (Slip and Slide): 179 #3 (Present Company): 181 #4 (Block Party): 199 #5 (Facades): 232 #6 (When Insects Attack): 184 #7 (Under Pressure): 181 #8 (Switcheroo): 229 #9 (Swept Away): 223 #10 (Graduation): 308 #11 (Basketball): 224 #12 (Leave No Stone Unturned): 259 #13 (The Monster Cages): 255 #14 (Wedges): 191 #15 (Twister): 296 #16 (Tetragons): 260 #17 (Tiny): [988] #18 (Square Dancing): 228 #19 (Feel the Static): 326 #20 (Chip Suey): 332 #21 (Generic Ice Level): 168 #22 (Repair the Maze): 300 #23 (Circles): 224 #24 (Chip's Checkers): 247 #25 (Mind Lock): 139 #26 (Trafalgar Square): 146 #27 (Teleport Depot): 252 #28 (The Last Starfighter): 246 #29 (Sky High or Deep Down): 274 #30 (Button Brigade): 210 #31 (Quincunx): 126 #32 (Nitroglycerin): 233 #33 (Spitting Image): [925] #34 (Just a Bunch of Letters): 268 #35 (Mystery Wall): 365 #36 (Rhombus): 194 #37 (Habitat): 266 #38 (Heat Conductor): 333 #39 (Dig and Dig): 202 #40 (Sea Side): [813] CCLP1 Lynx #1 (Key Pyramid): 168 #2 (Slip and Slide): 178 #3 (Present Company): 180 #4 (Block Party): 193 #5 (Facades): 232 #6 (When Insects Attack): 184 #7 (Under Pressure): 176 #8 (Switcheroo): 227 #9 (Swept Away): 222 #10 (Graduation): 302 #11 (Basketball): 219 #12 (Leave No Stone Unturned): 260 #13 (The Monster Cages): 251 #14 (Wedges): 181 #15 (Twister): 292 #16 (Tetragons): 253 #17 (Tiny): [987] #18 (Square Dancing): 241 #19 (Feel the Static): 329 #20 (Chip Suey): 278 #21 (Generic Ice Level): 169 #22 (Repair the Maze): 300 #23 (Circles): 224 #24 (Chip's Checkers): 209 #25 (Mind Lock): 138 #26 (Trafalgar Square): 139 #27 (Teleport Depot): 251 #28 (The Last Starfighter): 239 #29 (Sky High or Deep Down): 281 #30 (Button Brigade): 210 #31 (Quincunx): 109 #32 (Nitroglycerin): 229 #33 (Spitting Image): [895] #34 (Just a Bunch of Letters): 267 #35 (Mystery Wall): 349 #36 (Rhombus): 208 #37 (Habitat): 244 #38 (Heat Conductor): 353 #39 (Dig and Dig): 205 #40 (Sea Side): [890] CCLP2 MS #1 (A Fleeting Memory): 216 #2 (Naomi's Bug Collection): 230 #3 (Bea's Den): 77 #4 (Force World): 236 #5 (Suction Ride): 371 #6 (Fixing the Toggle Switch): 162 #7 (Slightly Mad): 244 #8 (Use the Fish): 277 #9 (Maze of One Way): 179 #10 (Who Needs a Flipper?): 361 CCLP2 Lynx #1 (A Fleeting Memory): 239 #2 (Naomi's Bug Collection): 216 #3 (Bea's Den): 85 #4 (Force World): 233 #5 (Suction Ride): 363 #6 (Fixing the Toggle Switch): 161 #7 (Slightly Mad): 239 #8 (Use the Fish): 249 #9 (Maze of One Way): 173 #10 (Who Needs a Flipper?): 354 CCLP3 MS #1 (Entrance Examination): 159 #2 (Snakes and Ladders): 309 #3 (A Walk in the Park): 300 #4 (Suction Solution): 230 #5 (Toggle Bust): 108 #6 (Thieves and Teleports): 83 #7 (Dancing Gliders): 138 CCLP3 Lynx #1 (Entrance Examination): 155 #2 (Snakes and Ladders): 314 #3 (A Walk in the Park): 298 #4 (Suction Solution): 210 #5 (Toggle Bust): 47 #6 (Thieves and Teleports): 74 #7 (Dancing Gliders): 132 CCLP4 MS #1 (Molecule): 151 #2 (Pixelated Fire): 235 #3 (Fossilized Snow): 197 #4 (Oasis): 175 #5 (Non-Dimensional Layer): 238 #6 (Proving Grounds): 271 #7 (In the Pool): 86 #8 (The Fourth Dimension ): 248 #9 (Pinball): 164 #10 (Stuck in Emerald): 63 CCLP4 Lynx #1 (Molecule): 137 #2 (Pixelated Fire): 235 #3 (Fossilized Snow): 186 #4 (Oasis): 185 #5 (Non-Dimensional Layer): 206 #6 (Proving Grounds): 273 #7 (In the Pool): 82 #8 (The Fourth Dimension ): 241 #9 (Pinball): 169 #10 (Stuck in Emerald): 58 RE: Piccoflute's Scores - Piccoflute - 20-Jun-2021 Here are some levels I've worked on lately with success. There's one non-untimed bold in CC2 for you Sharpeye. CC1 Steam 22: 259 | 13590 (FORCED ENTRY) 23: 312 | 14620 (BLOBNET) 24: 407 | 16070 (OORTO GELD) 28: 211 | 16110 (PING PONG) 29: 274 | 17240 (ARCTICFLOW) 110: 255 | 57550 (CHILLER) 113: 438 | 60880 (OPEN QUESTION) 137: 378 | 72280 (GOLDKEY) 146: 630 | 79300 (CAKE WALK) CC2 Steam 61: 95 | 32390 (FEEDING TIME) b 62: 28 | 31280 (GRAB BAG) CC2LP1 Steam 116: 237 | 60982 (Snail Simulator 2019) 117: 357 | 62070 (Get Your Hands Dirty) 118: 5 | 59170 (Phantoms) 121: 339 | 63890 (Permutation) 122: 314 | 64200 (Pushing Pull Doors) 123: 403 | 66120 (Bar) 126: 279 | 65790 (Be Optimal or Be Dead) 139: 0 | 69500 (Reverse Osmosis) 159: 0 | 79500 (Cut the Ice) RE: Piccoflute's Scores - Piccoflute - 04-Jul-2021 Here's what I've worked on and played recently. It's a lot more first time casual scores with a few decent and semi-optimized scores, and 2 bolds in there that I know of. The first reported score is a birthday present of sorts to Sharpeye. CC1 MS: #8 (LESSON 8): 96 b CCLP1 MS: #41 (Descending Ceiling): 156 #42 (Mughfe): 392 #43 (Gears): 206 #44 (Frozen Labyrinth): 307 #45 (Who's the Boss?): 275 #46 (Sapphire Cavern): 266 #47 (Bombs Away): [895] #48 (Sundance): 145 CCLP1 Lynx: #41 (Descending Ceiling): 159 #42 (Mughfe): 370 #43 (Gears): 206 #44 (Frozen Labyrinth): 308 #45 (Who's the Boss?): 270 #46 (Sapphire Cavern): 260 #47 (Bombs Away): [907] #48 (Sundance): 159 #49 (49 Cell): 261 #50 (The Grass Is Greener on the Other Side): 164 #51 (H2O Below 273 K): 123 #52 (The Bone): 280 #53 (Start at the End): 356 #54 (Mini Pyramid): 220 #55 (The Chambers): 317 #56 (Connect the Chips): [946] #57 (Key Farming): 280 #58 (Corral): 265 #59 (Asterisk): [929] #61 (Highways): 290 #62 (Design Swap): 221 #63 (New Block in Town): 166 #64 (Chip Kart 64): 28 #65 (Squared in a Circle): 335 #66 (Klausswergner): 259 #67 (Booster Shots): 135 #68 (Flames and Ashes): [616] #69 (Double Diversion): 247 #70 (Juxtaposition): 234 CCLP2 Lynx: #11 (Deconstruction): 273 CC1 Steam: 62: 282 | 33820 (SLO MO) b 64: 482 | 36820 (SPOOKS) 76: 348 | 41480 (FOUR PLEX) CC2LP1 Steam: 162: 539 | 86960 (Ode to a Tank Crossing the Road) 163: 261 | 84110 (Boot Warehouse) RE: Piccoflute's Scores - Piccoflute - 21-Jul-2021 No Ping Pong this time, nor CC1 bolds (but plentiful easy CC2 bolds), but here's what I've been playing lately. I promise, no cramming tonight happened. I beat those 6 seconds by a small landslide, no help needed (this time). ;) CC1 Steam 22: 279 | 13790 (FORCED ENTRY) 23: 336 | 14860 (BLOBNET) 37: 556 | 24060 (SEEING STARS) 41: 164 | 22140 (I.C. YOU) 43: 117 | 22670 (LOCK BLOCK) 44: 125 | 23250 (REFRACTION) 46: 199 | 24990 (THREE DOORS) 86: 379 | 46790 (SUICIDE) CC2 Steam 4: 15 | 2150 (ALL SHOOK UP) 5: 198 | 4550 (DOWN AND OUT) 6: 196 | 5447 (DOOR WAYS) 7: 191 | 9340 (TURTLE BLOCKS) 8: 166 | 5660 (SWIVELS) 10: 117 | 6170 (ALONE) 11: 19 | 6770 (TUMBLERS) 12: 145 | 7450 (FORCE PERIMETER) 13: 93 | 7520 (SEVEN UP) 15: 89 | 8390 (WATCH YOUR STEP) 16: 224 | 10240 (SEA TURTLES) 17: 228 | 10780 (FROZEN) 18: 91 | 9910 (NO TURNING BACK) 20: 96 | 10960 (COBBLER) 21: 219 | 12690 (EIGHT WAYS) 22: 242 | 14130 (MIND GAME) 23: 294 | 15440 (TRICKED YA!) 24: 79 | 12790 (JAY WALKER) 25: 253 | 17230 (TRIATHLON) 26: 206 | 15080 (CHAMBER BOMB) 27: 94 | 14440 (CLIMBING) 28: 175 | 16820 (SAPPER DO) 30: 86 | 15860 (INLAY) 31: 92 | 35210 (ICE DANCING) 32: 187 | 17870 (REVELATIONS) 33: 182 | 18320 (IDENTITY CRISIS) 34: 124 | 18240 (GLOBS) 35: 36 | 17860 (CHIPS?) 36: 93 | 18930 (SPRING MINES) 37: 153 | 20030 (HOTKEYS) 38: 88 | 19880 (QUICK TIME) 40: 14 | 20140 (QUICK TIME III) 41: 255 | 23050 (FREEZE FRAME) 42: 12 | 21200 (YOU MUST BE JOKING) 43: 116 | 22660 (RETICULATING SPLINES) 44: 296 | 29320 (SILO BOMBER) 45: 116 | 23660 (MIDDLE SCHOOL) CC2LP1 Steam 155: 552 | 83020 (Number Field) CCLP1 Lynx #38 (Heat Conductor): 430 #60 (Guard): 226 #71 (Tree): 225 #72 (Breathing Room): 179 #73 (Occupied): 350 #74 (Traveler): 299 #75 (ToggleTank): 224 #77 (Shuttle Run): 5 #78 (Secret Passages): 526 #79 (Elevators): [955] #80 (Flipside): 327 #81 (Colors for Extreme): [433] #82 (Launch ): 84 RE: Piccoflute's Scores - Piccoflute - 16-Aug-2021 I haven't updated in a while. I've been starting to revisit CC2 lately. I hadn't played it since April last year, so I thought it was time to get some better scores and times. I'm having fun so far! I think there are 2 bolds mixed in there. CC2 Steam 44: 301 | 33170 (SILO BOMBER) 45: 119 | 23690 (MIDDLE SCHOOL) 46: 407 | 27070 (LONG LOST FRIEND) 47: 172 | 25220 (DESERT OASIS) 48: 282 | 26820 (TRIAL OF ELEMENTS) 49: 150 | 26000 (CAITLYN'S MAZE) 51: 178 | 27280 (MAZES) 52: 177 | 31960 (CONFUSION) 53: 14 | 26640 (QUICKCHIP) 54: 92 | 28860 (SAUCE FOR THE GOOSE) 55: 82 | 28320 (T-N-T TIME) 56: 178 | 30770 (QUICK THINKING) 57: 428 | 32780 (MONTY HAUL) 58: 69 | 37560 (GOLD RUSH) 59: 376 | 33260 (TRIAL AND ERROR?) 63: 160 | 33100 (DISCIPLE) 64: 125 | 33250 (PRACTICE) 65: 167 | 34170 (CHIP HIMSELF) 66: 25 | 33250 (ELECTRIC TRAP) 67: 225 | 35750 (GHOST TRAP) 68: 279 | 36790 (LIGHTS OUT) 69: 285 | 37350 (LOOKALIKE) 164: 4 | 82040 (CROSS-CIRCUIT) CC2LP1 Steam 187: 0 | 93500 (Return Strategies) RE: Piccoflute's Scores - Piccoflute - 01-Sep-2021 I finished my first run at optimizing the front half of CC2 finally! There are quite a few bolds and time bolds in here. Onto the back half! 70: 100 | 36000 (RAIL BOWLING) 72: 256 | 38880 (ON AND OFF) 73: 64 | 37140 (GHOST BRIDGE) 74: 85 | 37850 (MUSH) 75: 58 | 39110 (DRESS CODE) 76: 60 | 38600 (THAW) 77: 188 | 40380 (THE ROVER ROOM) 78: 25 | 39250 (STRICT PROCESS) 79: 179 | 42290 (ONION) 80: 148 | 42480 (CHIP PALACE) 81: 222 | 42720 (CAMPFIRES) 82: 40 | 41400 (AVALANCHE) 83: 219 | 43690 (DOUBLE DARE) 84: 271 | 46570 (OFF KEY) 85: 5 | 42550 (SCRAMBLED EGGS) 86: 35 | 43350 (TANK HELP) 87: 278 | 46452 (X MARKS THE SPOT) 88: 341 | 48130 (ESCAPE) 89: 16 | 44660 (CLOSET) 90: 80 | 45800 (EVIL TWIN) 92: 270 | 49910 (TRIPWIRES) 93: 22 | 46720 (APARTMENTS) 94: 280 | 50670 (DECISIONS) 95: 75 | 50360 (OUROBOROS) 97: 113 | 49630 (THINK FAST) 98: 225 | 51250 (SIBLING RIVALRY) 101: 127 | 51770 (TANK BLOCKER) RE: Piccoflute's Scores - Piccoflute - 30-Sep-2021 I'm willing to break the feeds dry spell. This is what I was working on before I ghosted for 2 weeks. It's nothing extraordinary, but the scores are better than what I had before, with a few CC2 bolds in there. CC2 Steam 102: 426 | 57150 (OBSTACLES) 103: 68 | 52180 (RUNWAY) 104: 273 | 54730 (PIECES OF EIGHT) 105: 115 | 53650 (ALL-IN-ONE) 106: 183 | 54830 (MAZE OF THE OBEYOR) 107: 38 | 53880 (WING AND A PRAYER) 108: 355 | 58550 (REPAER MIRG) 109: 124 | 59470 (SAY "CHEESE") 110: 242 | 57420 (FLEA MARKET) 111: 47 | 55970 (SDRAWKCAB) 112: 8 | 56080 (BOWL TO FREEDOM) 113: 78 | 57280 (TEETH ATTACK) 114: 62 | 58620 (IN THE LONG RUN) 116: 97 | 58970 (GHOSTBOMBS) 117: 133 | 59830 (ROOM #9) 119: 66 | 60160 (GHOST) 120: 88 | 60880 (FOURSOME) CC1 Steam 15: 85 | 8350 (ELEMENTARY) 28: 230 | 16300 (PING PONG) 69: 218 | 36680 (BOUNCE CITY) 77: 476 | 43260 (INVINCIBLE CHAMPION) 85: 190 | 44400 (TELENET) 149: 950 | 84000 (SPECIAL) RE: Piccoflute's Scores - Piccoflute - 15-Nov-2021 I'm still chugging along on my CC2 second pass. I finally beat Caverns for the first time (!!!), so I thought it was worth a score update post. I have one other level to beat in CC2 to beat it, Room to Breathe, but I think it'll be a while before I get there/attempt it again. I was inspired to play Tiny Island Reshuffled from CC2LP2 because of JSON Drewlo's livestream. Thanks for the inspiration Drew and thanks for a great challenge Jeffrey! CC2 Steam 115: 440 | 61900 (DOUBLE TROUBLE) 118: 203 | 61030 (SHIP AHOY) 122: 715 | 68150 (FIRE AND ICE) 124: 4 | 62040 (YELLOW BRICK ROAD) 125: 42 | 62920 (WOLFPACK) 126: 19 | 63190 (ICE THREAT) 127: 222 | 65720 (BOMBER MAZE) 128: 185 | 65850 (WINTER IN THE MARSH) 129: 87 | 65370 (FIRING RANGE) 130: 92 | 66920 (NONSENSE) 131: 247 | 69750 (JETLINE) 132: 227 | 68270 (BREAKING IN) 133: 190 | 68400 (PANIC CHIP) 134: 81 | 67810 (RE:THINK) 135: 318 | 71320 (CLUELESS) 136: 379 | 71790 (BIG HOUSE) 137: 28 | 68780 (ON THE RUN) 138: 208 | 71080 (CONSTRUCTION ZONE) 139: 88 | 70380 (RE:THINK II) 140: 227 | 72270 (REBEL) 141: 639 | 76890 (LOGIC PRISON) 143: 224 | 73740 (CAVERNS) 145: 288 | 75380 (TURNING POINT) 151: 78 | 77280 (MINEFIELD) 158: 189 | 80890 (NO EASY TASK) 173: 353 | 90030 (CLEAR OUT) CC2LP1 Steam 173: 372 | 90220 (Tiny Isle Reshuffled) |