CCLP4 Leaks - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: CCLP Discussions (https://forum.bitbusters.club/forum-15.html) +--- Thread: CCLP4 Leaks (/thread-1265.html) |
CCLP4 Leaks - ruben - 12-Jun-2017 My guess is that Eric Schmidt is designer #42 and thus has a level in every CCLP. (Though I can't help but think there's more to this video.) CCLP4 Leaks - ajmiam - 12-Jun-2017 Quote:On 6/12/2017 at 5:09 PM, rubenspaans said: Congratulations! Both to rubenspaans for figuring this out, and to Eric Schmidt for having the only ongoing perfect CCLP streak! I'll go over the clues in the video below:
There are 5 new CCLP contributors in CCLP4, and the remaining 16 have levels in a previous community pack. (rubenspaans pointed this out in his post.) 3 designers missed CCLP2 but have an active streak of 3 packs: CCLP3-CCLP1-CCLP4, and 3 are coming back after having a level in CCLP3 but missing CCLP1. The rest of the designers in CCLP4 had a level in CCLP1 but no other pack. Interestingly, while some designers had a level in CCLP3, missed CCLP1, and came back for CCLP4 (which is awesome), not a single CCLP2 designer has ever come back after missing a pack. Anyway, thank you for your efforts in solving this clue, and look for another clue to appear here sometime soon, most likely by the end of the week! CCLP4 Leaks - Eric119 - 13-Jun-2017 Quote:Congratulations! Both to rubenspaans for figuring this out, and to Eric Schmidt for having the only ongoing perfect CCLP streak! Thanks much! After I made my previous post, I worked on the problem more and realized what it meant. Since I already knew I was included (and so had an advantage in solving the problem), and I wasn't supposed to tell anyone, I waited until someone else solved it (and it was confirmed) before saying anything. Extra tidbit no one has mentioned yet: The time limit for the level is 596 = 149 * 4. CCLP4 Leaks - jblewis - 15-Jun-2017 OFFICIAL DISPATCH to All BIT BUSTERS Concerning REMODELED Levels Having made challenges for many years, the Bit Busters have designed hundreds and hundreds of distinct floor plans for the levels of the clubhouse. With so many existing layouts at their disposal, however, some designers have experimented with reusing them. Now I know that to some of you, recycling a plan might seem like cheating. However, let me assure you, producing a new challenge from an old one is both difficult and very fun! As such, the Bit Buster leadership has agreed to encourage this behavior, and has even held a few design contests around the concept. For those of you who haven't tried yet, the process of reusing a floor plan is simple. First, pick a level with an interesting configuration of walls. Take out all the other objects jumbled up between them, leaving just bare floor. Then fill it up however you like! Squeezing your ideas into the space allotted by the walls is tough without tearing them apart. Mental marvels like me find it difficult at times, even! But in the end, you'll often find that a shiny new set of mazes, electronic gizmos, and puzzles is much more fun to play with than a smelly, decrepit lab infested with dangerous monsters. Remodeled floors often play so differently from the original that visitors mistake them for brand-new ones. For example, a cavernous level decorated in sapphire might look completely different after introducing the ruby of fire. You'd swear the chambers themselves had been twisted, but no; each and every wall was left in place. Usually, that is. Occasionally a designer will make adjustments to a wall here or there while leaving the essence of the floor plan the same. The upcoming rendition of the clubhouse's official challenge (known as "CCLP4") reuses some older floor plans exactly, and a few others with minor alterations. Additionally, you should be aware of the financial benefit of remodeling. Leaving some of the walls in place, as opposed to knocking them all down and building them elsewhere, saved us quite a bit of time and money on this iteration of the official challenge! The only issue is that sometimes the remodeled floors of the clubhouse become too hard or too easy compared to their neighbors. Fortunately, Bram, a brilliant transfer student who joined us last year, saw this issue and invented an easy way to shift the levels around. Using a powerful anti-gravity beam emitter, he slides out the floors that need to be swapped, like drawers from a dresser. He carefully raises each to its proper height, then inserts it into the clubhouse from the side. (You may have seen him demonstrate a prototype of this beam on his pet hamster. Damage to the clubhouse is minimized due to the modular nature of the floors which were built with easy swapping in mind.) It's admittedly disconcerting for passerby in the nearby plaza to see slabs of concrete floating hundreds of feet in the air, but the Bit Busters are careful to keep the floors suspended above fenced-off clubhouse property where people aren't allowed to walk. This sort of transfer turned out to be necessary all but twice in the latest official clubhouse iteration. You might be wondering, which old levels were remodeled for CCLP4? If you read this briefing very carefully, and know your Bit Buster history back to front, you should already know all but one of them upon reading to this point. (And no, "Clubhouse" isn't one of them.) In any case, the CCLP4 staff and I are full of wishes that you'd do well on this search. Let us know what you manage to find! Reminiscently, Melinda CCLP4 Leaks - M11k4 - 16-Jun-2017 Thanks Melinda for the hints! In the first paragraph, the last letters of each of the four lines that my screen splits into are e, u, s, t (from the words clubhouse, you, As, concept). Obviously since Melinda is talking but there is a change of perspective from the point of the reader, the letter "U" can be changed to an "I" and still mean the same thing. Combining these letters with the first letter of the paragraph, H, we discover a leak: Heist , the first level from Yodel. I couldn't find a level named HBBWNIHABB, which was hinted at by the capital letters of this paragraph. I'll leave the similar hints in the other paragraphs for others to find. CCLP4 Leaks - Syzygy - 16-Jun-2017 Yeah, like we all have the same screen resolution. Are these clues formulated for only certain people to figure out and leave the rest of us in the dark? I can't even make sense of their logic sometimes! Edit: I would come up with something like "Escape the Hamster Tubes" from the Gazebo set. CCLP4 Leaks - Ihavenoname248 - 16-Jun-2017 Quote:In the first paragraph, the last letters of each of the four lines that my screen splits into are e, u, s, t (from the words clubhouse, you, As, concept). Obviously since Melinda is talking but there is a change of perspective from the point of the reader, the letter "U" can be changed to an "I" and still mean the same thing. Combining these letters with the first letter of the paragraph, H, we discover a leak: Heist, the first level from Yodel.(this post reminds me of the "half life 3 confirmed" memes that exist where completely unrelated things and arbitrary calculations result in 3) CCLP4 Leaks - ruben - 16-Jun-2017 Quote:However, let me assure you, producing a new challenge from an old one is both difficult and very fun!Mental Marvel Monastery uses the walls of Producing. I'll be back with more speculation later. CCLP4 Leaks - Syzygy - 16-Jun-2017 Fortunately, Bram.... Could it be a level like Fortune Favors the...? Or.. Bram Stoker wrote Dracula, so could it be "Monstrous Whimsy" or "The Haunted Blocks"? CCLP4 Leaks - lookatthis - 17-Jun-2017 I might as well list of few as no one else has... Monster Lab - Seven Layer Salad Twisted Chambers - Tropical Hibiscus Jumble - Fire is my Enemy Floating Plaza - (I don't recall seeing a level using these walls though) Sapphire Cavern is probably the one that we wouldn't know. |