Flareon1 feedback & discussion thread - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: Flareon1 feedback & discussion thread (/thread-1503.html) |
Flareon1 feedback & discussion thread - Flareon350 - 03-Oct-2015 Updated with 6 new levels, bringing the total to 45. Flareon1 feedback & discussion thread - Flareon350 - 08-Oct-2015 Nothing new in terms with the levelset, but I thought I'd make it official that I have moved this thread to this part of the forum as well as changed the topic title. Flareon1 feedback & discussion thread - chipster1059 - 10-Oct-2015 Here is some feedback on the levels I have solved so far: 2: I like it, it isn't so long it is too repetitive. 3: Really nice level, nice use of the hook. 4: Rather short, but all right. 5: Great level, the best so far. 6: It was fun, but nothing special. 13: I generally don't like long yellow tank levels, but the idea behind this one is creative. 16: A nice puzzle, but why the eye? I just dropped it immediately and avoided a headache. 17: Did I miss anything or is this just chip collecting? 18: Ordinary. 19: I ABSOLUTELY LOVE THIS LEVEL! REALLY GREAT! 21: An interesting twist on this CCLP1 level. However, I find this version easier than the original. 23: Nice use of speed boots. 25: This is too easy. 27: This level is still as great as ever. However, at one point, you put a time penalty instead of a time bonus. Is this intentional? Also why are there scores for levels I haven't solved yet? Flareon1 feedback & discussion thread - random 8 - 10-Oct-2015 Quote:17: Did I miss anything or is this just chip collecting? Well, you missed something.... Quote:Also why are there scores for levels I haven't solved yet? Josh included his save files with the set. You're seeing his scores. Flareon1 feedback & discussion thread - Flareon350 - 11-Oct-2015 Yeah I always forget to delete the save file before I update it. I'll be sure to do that next time. Quote:6: It was fun, but nothing special. Level 6 isn't great imo. I plan on removing some levels once I get around to the final stages of it, this could be one of them. The eye in level 16 is there to see the aesthetics under the ice blocks. The eye is a pointless tool as it is, I figured I could at least make some use of it to show some pointless aesthetics I intentionally placed that time penalty in 27. Just to make optimizing the level harder Thank you for the feedback! It is greatly appreciated. Flareon1 feedback & discussion thread - mobius - 13-Dec-2015 I played to about half-way through this pack here are some thoughts: [i didn't really get half-way] Minions was a fun level; great concept. Temple Bypass; another good one, small and compact. Clock experiemtnt: I really liked the swivel door/grey button room. That's a cool puzzle. I haven't beaten it yet though. >I learned something which I did not know before; in this level; that fire destroys arrow blocks! >>I also noticed a possible bug in the game during this level: as I was walking on train tracks, when I came to a corner that was against a wall; I was able to push against the wall in the wrong direction. Tricks and Trade: another great one, complex but each room was not too difficult and fun to figure out. Eastbound: This one was a lot of fun, A lot of nice rooms. Demensional Deletion: very clever idea! But the time limit was harsh imo. Ectoplasm: This one was a little harder but very fun overall. REquired some thinking, and couldn't be completed in one go, which was alright. Conservation of Keys: I really liked this one. Out of the key themed levels I've played this was one of my favorites. It wasn't too hard but I didn't go for all the bonuses. GlasscarE: I love the visual effect of this level. Haven't beaten it yet though/ Flareon1 feedback & discussion thread - Flareon350 - 12-Jan-2016 Thanks for the feedback, mobius! I have updated the set with three new levels, two of which are pretty easy. No updates to any previously existing levels. Flareon1 feedback & discussion thread - Flareon350 - 19-Jan-2016 Why are most the CC2 community members dead Anyway, set has been updated once again at 50 levels. I'm particularly proud of level 50 so enjoy. Flareon1 feedback & discussion thread - quiznos00 - 20-Jan-2016 I give level 50 (Dunk Tank) the Quiznos00 Official Seal of Being a Sick as F**k Level! Congrats! Flareon1 feedback & discussion thread - _H_ - 22-Feb-2016 I'll continue my feedback, for now with the next ten levels I played. Rating: Concept and Design / Puzzle Difficulty / Action Difficulty / Fun 31 BOILED IN BLOOD A nice linear level with easy puzzles, really liked it. 5/3/2/4 32 NICE LEVEL Too much irony for me. 2/1/3/2 33 EXTREME RETREAT Definitly not my type of level. 1/1/5/1 34 CANOPY ISLAND Cool idea, a nice and fun one. 3/1/1/4 35 NORTHLANDS A try every blue wall type, no my thing, and four block slides for the red key - bad level you, bad level 36 SWIVEL PARADOX Like the design, an easy fun level. 4/2/1/5 37 ZZYZX I'm not to much a fan of mazes where it's visually hard too see where you allowed to go, and where not, otherwise a good level. 3/2/2/3 38 COSMIC DUMP A nice linear level, however I don't like if basically every wall is lethal... 4/3/2/4 39 FRANTIC ATMOSPHERE Getting the angry teeth drowned is a bit too easy. 2/1/4/1 50 DUNK TANK Quite a lot of clever designs, and the left upper puzzle is not that easy, compared to the others. I strongly disagree with hiding the magno shoes under a block, and should really be changed, since there is absolutely no point in doing so, even if you just need three blocks to solve the level, or four if you want to get all the bonuses, other than this, a few well designed traps and and overall good linear level. 5/4/2/4 |