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Long levels in CCLP1 - Printable Version

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Long levels in CCLP1 - quiznos00 - 06-Jan-2012

I don't see how anyone could support Pain...

Also, Mix Up is a cool long level too.

Probably only one or two straight ice mazes should be allowed in CCLP1, similar to the amount in CC1 (I Slide and Ice Cube). Also, the creators of such levels should try to make them aesthetically interesting. I Slide had those ice corner crosses and the chips in Ice Cube were arranged in circles. People ought to add stuff like that in their ice mazes (and all their levels in general).


Long levels in CCLP1 - AdrenalinDragon - 06-Jan-2012

Lets face it. Most levels are usually long because of block pushing, so I'd say have about 3 block pushing levels, and as for the ice ones, we don't want to see another Rink or identical Doublemaze (Unless maybe a monster was chasing you). The best way to do a good long level is variety like Mix Up, as this would more likely be what CCLP1 should be aiming for.


Long levels in CCLP1 - jblewis - 06-Jan-2012

"Rink" by Scott Feeney is a nice example of a CC1-esque ice maze.


Long levels in CCLP1 - quiznos00 - 06-Jan-2012

Double mazes are capable of not being awful. There's a good level with double mazes in geodave3 (though not all have ice) and TCCLPRejects has some cool double maze concepts that I could expand upon in TS0...


Long levels in CCLP1 - jblewis - 06-Jan-2012

Check out my level "Double-Double"!


Long levels in CCLP1 - rockdet - 06-Jan-2012

It still needs to be varied and to showcase most every possibility as a beginner's set.


Long levels in CCLP1 - quiznos00 - 06-Jan-2012

Woah, we need every type of level ever?

Let's make a race against the clock maze, like Brushfire... but except we have ALL INVISIBLE WALLS! YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!


Long levels in CCLP1 - Hornlitz - 06-Jan-2012

Quote:Woah, we need every type of level ever?

Let's make a race against the clock maze, like Brushfire... but except we have ALL INVISIBLE WALLS! YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!


All the way Tyler Wink

No. But I agree with having lots of variety of levels in the set, and I think it would be appropriate to have a couple ice mazes. They aren't that bad.


Long levels in CCLP1 - pillowpc2001 - 06-Jan-2012

Quote:I Slide had those ice corner crosses and the chips in Ice Cube were arranged in circles.


I had seen the I Slide ice crosses, but I had to take a look in the editor just now to check out the Ice Cube chip arrangement - wow, never noticed that one before...


Long levels in CCLP1 - rockdet - 06-Jan-2012

Me neither. You're not the only one, Mike.