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Waterfalls - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Non-Chip's Challenge (https://forum.bitbusters.club/forum-6.html) +--- Forum: General (https://forum.bitbusters.club/forum-21.html) +--- Thread: Waterfalls (/thread-2347.html) |
Waterfalls - BigOto2 - 23-Mar-2012 Isn't it going to be open-source so people can add whatever they want to the game? If I could program I'd totally add that sort of stuff! Waterfalls - jblewis - 23-Mar-2012 The way it's being presented right now, suggestions are being taken - but I think the game will eventually stand with a set number of features that Chuck will have to approve. Waterfalls - geodave - 23-Mar-2012 Then I want a tile that all monsters can cross but Chip cannot!. (Okay, I know that can be done as it was in 3144, but that was too complex.) Waterfalls - BitBuster - 24-Mar-2012 ^I like that idea. Waterfalls - jblewis - 24-Mar-2012 It doesn't have to be that complex - the "clone machine that clones directly onto the clone button" concept is pretty simple. Waterfalls - BitBuster - 24-Mar-2012 I hate it when people demolish a perfectly good gripe with a sound, logical argument. ![]() Waterfalls - jblewis - 24-Mar-2012 Why, thank you! ![]() Waterfalls - BitBuster - 24-Mar-2012 We can usually count on you. ![]() Waterfalls - geodave - 26-Mar-2012 Quote:It doesn't have to be that complex - the "clone machine that clones directly onto the clone button" concept is pretty simple. Like I said "as in 3144." However, that requires TWO tiles and wastes a button connnection. Waterfalls - BitBuster - 26-Mar-2012 There's not a limit on button connections, is there? Also, you could always do a "gliders don't die in fire" thing, as with Wormwood. Or is that an MS-only thing? |