JoshL4 [the real thing] - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Under Construction (https://forum.bitbusters.club/forum-19.html) +--- Thread: JoshL4 [the real thing] (/thread-1936.html) |
JoshL4 [the real thing] - IceyLava108 - 26-Aug-2013 Yeah. Why is TS0 so amazing? JoshL4 [the real thing] - pillowpc2001 - 26-Aug-2013 Quote:Nice avoiding Tylerism. also that sounds good, haven't ever seen a 45 leveled set before
JoshL4 [the real thing] - lookatthis - 26-Aug-2013 Quote:Unless there's a serious issue with some level, I will not add any more levels to the set.Why would you may make 45 levels when this has been said? JoshL4 [the real thing] - Flareon350 - 26-Aug-2013 Quote:Why would you may make 45 levels when this has been said? Because I always think of some amazing level idea after I say I won't make anymore. This has been an ongoing occurrence since I released the first final version of JoshL2. I can't really help myself, and no one in the community seems to mind this so... the real question is, why not add 5 more levels? Anyway, I was right. Here's a level I just finished making. The title is called ''Suction Shoe Forest'' JoshL4 [the real thing] - lookatthis - 26-Aug-2013 Oh wow, that looks like an awesome level, it also looks like a type of design Tyler would do. JoshL4 [the real thing] - Flareon350 - 26-Aug-2013 Quote:Oh wow, that looks like an awesome level, it also looks like a type of design Tyler would do. Thanks! It really does. Tyler definitely helped inspire me with several of my level designs. Do you think 680 seconds is a decent time limit for this level? I originally had it at 825 but I feel that's too much... JoshL4 [the real thing] - lookatthis - 26-Aug-2013 I would take the bold in MS, multiply it by 3 and round it to a multiple of 50. If it is above 999 seconds then make it untimed. That is what I always did with my levels. JoshL4 [the real thing] - Flareon350 - 26-Aug-2013 Huh... alright. I'll try to do that. JoshL4 [the real thing] - lookatthis - 26-Aug-2013 I only say that because when I pick a time limit for a level I always pick a number that is too high like most designers do. So for a time limit that players wouldn't consider strict or too much, creating a system would be definitely a good idea in that case. JoshL4 [the real thing] - Flareon350 - 26-Aug-2013 Yeah I understand what you mean, I'm the same way. I should figure out some kind of system to establish almost perfect time limits. Thanks for the tip |