Pointless CC Trivia Thread - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: General Discussion (https://forum.bitbusters.club/forum-13.html) +--- Thread: Pointless CC Trivia Thread (/thread-2057.html) |
Pointless CC Trivia Thread - Flareon350 - 19-Dec-2012 You mad? Pointless CC Trivia Thread - quiznos00 - 21-Dec-2012 Chipmine is the only CC1 level with a time limit of 700 seconds. Pointless CC Trivia Thread - IceyLava108 - 21-Dec-2012 Fine I'll keep posting There are only three levels in CC1 with two-digit time limits. (#10 BRUSHFIRE - 80) (#31 KNOT - 29) (#39 GLUT - 20) I double checked this time... -,- Pointless CC Trivia Thread - Markus - 22-Dec-2012 Quote:Fine I'll keep posting Level 131 has a time limit of 60 Pointless CC Trivia Thread - IceyLava108 - 22-Dec-2012 yeah I know I counted 4 and forgot about it from now on anything I post will be inaccurate Pointless CC Trivia Thread - rockdet - 31-Dec-2012 The use of invalid tiles in an official set was first introduced in CCLP2's level #14: "The Parallel Port". Pointless CC Trivia Thread - M11k4 - 08-Jan-2013 Mike L's site has a list of custom level sets made for Chip's Challenge. Currently they all have a total of 22,222 levels. Pointless CC Trivia Thread - Earthling - 30-Jan-2013 There are 15 tiles with red in them: fire, red door, red button, bomb, burned chip, north fireball, west fireball, south fireball, east fireball, north teeth, west teeth, south teeth, east teeth, red key, and fire boot. For Tile World tiles, remove fire, burned chip, north fireball, west fireball, south fireball, east fireball, and fire boot, but add thief and clone machine, making 10. Pointless CC Trivia Thread - jblewis - 17-Feb-2013 I'm thinking if using this thread to post never-before-heard CCLP3 behind-the-scenes info. To start off: in "Mental Blocks," Madhav originally had Chip facing right at the start as a hint for which direction to travel, but in Lynx, Chip always faces down. This was considered unfair, so we ended up adjusting every level to have Chip always facing down at the start. Pointless CC Trivia Thread - geodave - 21-May-2013 Quote:In CC1's GRAIL (level 54), there are three ways to exit, using either a green, red, or yellow key. There is also a blue door, but no blue key exists on the level.I had no idea..... |