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Post facts about the games that no one would ever need to know HERE! I'll start.
In CC1, Chip's starting direction is north in 0 levels, east in 1 level, west in 3 levels, and south in 145 levels. In CC1 for Lynx, Chip always starts south.
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25-Nov-2012, 9:57 PM
(This post was last modified: 25-Nov-2012, 9:57 PM by IceyLava108.)
The last monsters of CC1 are two gliders, at the end of Cake Walk.
The last monsters of CCLP2 are four pink balls circling around the exit room, at the end of Key Color.
The last monsters of CCLP3 are a teeth and a blob in front of fire boots, above a hint that copies Paranoia's, at the end of Mr. McCallahan Presents.
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Number of levels without blocks in CC1 - 75
Number of levels without blocks in CCLP2 - 53
Number of levels without blocks in CCLP3 - 17
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Number of levels without blocks in CCLP1 - 0 as of this date.
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There are seven CC1 levels with teeth but no other monsters:
Lesson 8
Digger
Glut
Spooks
Victim
Morton
Totally Unfair
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25-Nov-2012, 11:08 PM
(This post was last modified: 25-Nov-2012, 11:19 PM by random 8.)
Monster make their first debut in CC1 in
- LESSON 2 (#2): bugs, blocks (lynx considers blocks monsters)
- LESSON 4 (#4): tanks
- LESSON 5 (#5): fireballs, pink balls, gliders
- LESSON 8 (#8): teeth
- NICE DAY (#17): walkers
- BLOBNET (#23): blobs (obviously)
- CHCHCHIPS (#26): paramecia
They make their final appearance in CC1 in
- MIX UP (#132): teeth
- BLOBDANCE (#133): blobs (clearly)
- PAIN (#134): gliders
- TRUST ME (#135): tanks
- GOLDKEY (#137): bugs, pink balls
- PARTIAL POST (#138): blocks
- YORKHOUSE (#139): walkers
- UNDERGROUND (#141): paramecia
- FIREFLIES (#144): fireballs
After the fake last level:
- Thanks to... (#145, MS only): bugs, paramecia
- CAKE WALK (#146): tanks, fireballs, pink balls, gliders
- SPECIAL (#149): blocks
In CC1, only six levels (seven in MS) have random force floors: FLOORGASBORG (#40), GRAIL (#54), SCOUNDREL (#60), CATACOMBS (#99), ALPHABET SOUP (#120), Thanks to... (#145), and CAKE WALK (#146).
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In CC1's GRAIL (level 54), there are three ways to exit, using either a green, red, or yellow key. There is also a blue door, but no blue key exists on the level.
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Only three levels in CC1 contain all nine monsters.
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In CC1, Vanishing Act is the only level that Chip starts on a dirt tile.
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There is no official CC level where Chip starts on a button.