Pointless CC Trivia Thread
#1
Post facts about the games that no one would ever need to know HERE! I'll start.

In CC1, Chip's starting direction is north in 0 levels, east in 1 level, west in 3 levels, and south in 145 levels. In CC1 for Lynx, Chip always starts south.
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
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#2
The last monsters of CC1 are two gliders, at the end of Cake Walk.

The last monsters of CCLP2 are four pink balls circling around the exit room, at the end of Key Color.

The last monsters of CCLP3 are a teeth and a blob in front of fire boots, above a hint that copies Paranoia's, at the end of Mr. McCallahan Presents.
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#3
Number of levels without blocks in CC1 - 75

Number of levels without blocks in CCLP2 - 53

Number of levels without blocks in CCLP3 - 17
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
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#4
Number of levels without blocks in CCLP1 - 0 as of this date.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
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#5
There are seven CC1 levels with teeth but no other monsters:

Lesson 8

Digger

Glut

Spooks

Victim

Morton

Totally Unfair
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#6
Monster make their first debut in CC1 in
  • LESSON 2 (#2): bugs, blocks (lynx considers blocks monsters)

  • LESSON 4 (#4): tanks

  • LESSON 5 (#5): fireballs, pink balls, gliders

  • LESSON 8 (#8): teeth

  • NICE DAY (#17): walkers

  • BLOBNET (#23): blobs (obviously)

  • CHCHCHIPS (#26): paramecia


They make their final appearance in CC1 in
  • MIX UP (#132): teeth

  • BLOBDANCE (#133): blobs (clearly)

  • PAIN (#134): gliders

  • TRUST ME (#135): tanks

  • GOLDKEY (#137): bugs, pink balls

  • PARTIAL POST (#138): blocks

  • YORKHOUSE (#139): walkers

  • UNDERGROUND (#141): paramecia

  • FIREFLIES (#144): fireballs


After the fake last level:
  • Thanks to... (#145, MS only): bugs, paramecia

  • CAKE WALK (#146): tanks, fireballs, pink balls, gliders

  • SPECIAL (#149): blocks


In CC1, only six levels (seven in MS) have random force floors: FLOORGASBORG (#40), GRAIL (#54), SCOUNDREL (#60), CATACOMBS (#99), ALPHABET SOUP (#120), Thanks to... (#145), and CAKE WALK (#146).
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
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#7
In CC1's GRAIL (level 54), there are three ways to exit, using either a green, red, or yellow key. There is also a blue door, but no blue key exists on the level.
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#8
Only three levels in CC1 contain all nine monsters.
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
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#9
In CC1, Vanishing Act is the only level that Chip starts on a dirt tile.
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#10
There is no official CC level where Chip starts on a button.
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
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