Pointless CC Trivia Thread
#11
All TRUST ME (CC1 #135) yellow key locations:

(0,0)

(31,0)

(6,6)

(17,6)

(4,7)

(10,9)

(13,9)

(15,9)

(30,10)

(17,11)

(3,17)

(8,19)

(0,20)

(7,20)

(9,20)

(9,23)

(23,23)

(24,23)

(25,23)

(23,24)

(24,24)

(25,24)

(13,25)

(18,25)

(23,25)

(24,25)

(25,25)

(12,26)

(18,30)

(0,31)

(17,31)

(28,31)

(29,31)

(30,31)

(31,31)
ZK1 / ZK2 / ZK3 / ZK3: Abandoned / ZK4 / ZK5

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#12
The chips in level 130 (ICE CUBE) are arranged in a circular patten. I remember Tyler mentioning that Tongue
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
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#13
There are 8 levels in CC1 with a total absence of blank tiles, and they are:

16 - Cellblocked

39 - Glut

61 - Rink

67 - Chipmine

80 - Vanishing Act

105 - Short Circuit

142 - Pentagram

147 - Force Field

Starting tiles don't count as blank tiles, even after Chip has stepped off them. If they did, Vanishing Act, Pentagram and Force Field would be the only levels still on this list (In Vanishing act he starts on Dirt, in Pentagram he starts on a S Thin Wall, in Force Field, Chip starts on an East FF.)
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed)
--- CCLP2: 5,936,410 (148 levels completed)
--- CCLP3: 1,223,887 (a few levels completed)


My levelset JRB_CCLP1.ccl
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#14
There are exits that Chip cannot reach on the following CC1 levels:

OORTO GELD (24)

BEWARE OF BUG (42)

COLONY (101)
ZK1 / ZK2 / ZK3 / ZK3: Abandoned / ZK4 / ZK5

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#15
Monster make their first appearance in CCLP2 in
  • A Fleeting Memory (#1): tanks

  • Naomi's Bug Collection (#2): bugs, gliders, blocks

  • Bea's Den (#3): pink balls, blobs

  • Fixing the Toggle Switch (#6): fireballs

  • Double Trouble (#17): paramecia

  • A Sample of Things to Come (#19): teeth, walkers


and their last appearance in CCLP2 in
  • Trapped (#143): walkers, paramecia, bugs, blobs, tanks

  • Wormwood (#144): fireballs, teeth, gliders, pink balls, blocks


After the fake last level:
  • Gauntlet (#145): paramecia, walkers

  • Run-a-Muck (#146): teeth

  • Neptune (#148): tanks, gliders

  • Key Color (#149): pink balls, fireballs, bugs, blobs, blocks


They first appear in CCLP3 in
  • Entrance Examination (#1): bugs, walkers, teeth, fireballs, tanks, blocks

  • A Walk in the Park (#3): pink balls, gliders

  • Dancing Gliders (#7): paramecia

  • Two Sets of Rules (#16): blobs


and last appear in
  • You Can't Teach an Old Frog New Tricks (#144)

after the fake last level:
  • Suspended animation (#146): walkers

  • Mr. McCallahan Presents (#149): all but walkers

CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
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#16
At (13, 20) on the 108th level of CC1 is a fire tile.
ZK1 / ZK2 / ZK3 / ZK3: Abandoned / ZK4 / ZK5

Bronze / Silver / Gold
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#17
The Last Laugh (52) is the only CC1 level that requires only 2 chips to exit.

In CC1, there are a total of 1,248 blocks. None of which are block cloning machines.
CC1
JoshL1 / JoshL2 / JoshL3 / JoshL4 / JoshL5 / JoshL6 / JoshL7 / WoCCLP3 / ???
JCCLP1 / JCCLP2 / JCCLP3 / JoshL0
JoshL / JCCLPRejects

Total: Too many but presumably over 1400

CC2
Flareon1 / Flareon2
FlareonRejects

Total: 75+

Flareon Flareon Flareon Flareon Flareon
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#18
Coal Mine (CCLP3 #69) has an extra red key and the wiki doesn't mention it at this time.
CCMiniLP, my CCLP1 submissions. Outdated, not recommended.
CCSignificantlyLargerLP, my CCLP4 submissions. More current than my main set.
Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
RyanJ1.dat (ongoing), my main CC2 custom set. (discussion)
Mystery Project (unfinished) (previews)

YouTube | Twitch | Steam
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#19
There are no blob clone machines in CC1.
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#20
Official Levels with odd time limits:

CC1:

Level 31 (Knot) - 29

Level 60 (Scoundrel) - 294

Level 70 (Nightmare) - 199

Level 96 (Paranoia) - 399

Level 99 (Catacombs) - 399

Level 110 (Chiller) - 399

Level 123 (The Prisoner) - 299

CCLP2:

Level 10 (Who Needs a Flipper) - 399

Level 46 (Hurry Up, Chip!) - 95

Level 48 (And then there were... Four? - 159

Level 73 (Bumble Boy) - 279

Level 99 (One Block Sokoban) - 372

Level 107 (Joyride I) - 26

CCLP3:

Level 9 (Redoubled Effort) - 175

Level 17 (Lot in Life) - 125

Level 32 (Pearl Diving) - 225

Level 65 (Countdown) - 125

Level 93 (Shattered) - 95
<p>Proud owner of absolutely no untied bolds.
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