Posts: 1,022
Threads: 84
Joined: Mar 2012
Favorite Pack: CC1
Scorecard: Zane Kuecks
All TRUST ME (CC1 #135) yellow key locations:
(0,0)
(31,0)
(6,6)
(17,6)
(4,7)
(10,9)
(13,9)
(15,9)
(30,10)
(17,11)
(3,17)
(8,19)
(0,20)
(7,20)
(9,20)
(9,23)
(23,23)
(24,23)
(25,23)
(23,24)
(24,24)
(25,24)
(13,25)
(18,25)
(23,25)
(24,25)
(25,25)
(12,26)
(18,30)
(0,31)
(17,31)
(28,31)
(29,31)
(30,31)
(31,31)
Posts: 2,325
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Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard: Josh Lee
The chips in level 130 (ICE CUBE) are arranged in a circular patten. I remember Tyler mentioning that
Posts: 165
Threads: 8
Joined: May 2012
Favorite Pack: CC1
27-Nov-2012, 4:19 PM
(This post was last modified: 27-Nov-2012, 4:19 PM by jbdude55.)
There are 8 levels in CC1 with a total absence of blank tiles, and they are:
16 - Cellblocked
39 - Glut
61 - Rink
67 - Chipmine
80 - Vanishing Act
105 - Short Circuit
142 - Pentagram
147 - Force Field
Starting tiles don't count as blank tiles, even after Chip has stepped off them. If they did, Vanishing Act, Pentagram and Force Field would be the only levels still on this list (In Vanishing act he starts on Dirt, in Pentagram he starts on a S Thin Wall, in Force Field, Chip starts on an East FF.)
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed)
--- CCLP2: 5,936,410 (148 levels completed)
--- CCLP3: 1,223,887 (a few levels completed)
My levelset JRB_CCLP1.ccl
Posts: 1,022
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Joined: Mar 2012
Favorite Pack: CC1
Scorecard: Zane Kuecks
There are exits that Chip cannot reach on the following CC1 levels:
OORTO GELD (24)
BEWARE OF BUG (42)
COLONY (101)
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Joined: Oct 2012
Favorite Pack: CCLP3
Scorecard: random 8
27-Nov-2012, 5:09 PM
(This post was last modified: 27-Nov-2012, 5:10 PM by random 8.)
Monster make their first appearance in CCLP2 in
- A Fleeting Memory (#1): tanks
- Naomi's Bug Collection (#2): bugs, gliders, blocks
- Bea's Den (#3): pink balls, blobs
- Fixing the Toggle Switch (#6): fireballs
- Double Trouble (#17): paramecia
- A Sample of Things to Come (#19): teeth, walkers
and their last appearance in CCLP2 in
- Trapped (#143): walkers, paramecia, bugs, blobs, tanks
- Wormwood (#144): fireballs, teeth, gliders, pink balls, blocks
After the fake last level:
- Gauntlet (#145): paramecia, walkers
- Run-a-Muck (#146): teeth
- Neptune (#148): tanks, gliders
- Key Color (#149): pink balls, fireballs, bugs, blobs, blocks
They first appear in CCLP3 in
- Entrance Examination (#1): bugs, walkers, teeth, fireballs, tanks, blocks
- A Walk in the Park (#3): pink balls, gliders
- Dancing Gliders (#7): paramecia
- Two Sets of Rules (#16): blobs
and last appear in
- You Can't Teach an Old Frog New Tricks (#144)
after the fake last level:
- Suspended animation (#146): walkers
- Mr. McCallahan Presents (#149): all but walkers
Posts: 1,022
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Joined: Mar 2012
Favorite Pack: CC1
Scorecard: Zane Kuecks
At (13, 20) on the 108th level of CC1 is a fire tile.
Posts: 2,325
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Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard: Josh Lee
27-Nov-2012, 9:12 PM
(This post was last modified: 27-Nov-2012, 9:47 PM by Flareon350.)
The Last Laugh (52) is the only CC1 level that requires only 2 chips to exit.
In CC1, there are a total of 1,248 blocks. None of which are block cloning machines.
Posts: 921
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Favorite Pack: CCLP3
Scorecard: random 8
28-Nov-2012, 3:15 PM
(This post was last modified: 28-Nov-2012, 3:15 PM by random 8.)
Coal Mine (CCLP3 #69) has an extra red key and the wiki doesn't mention it at this time.
There are no blob clone machines in CC1.
Posts: 686
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Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard: Skye Climenhaga
Official Levels with odd time limits:
CC1:
Level 31 (Knot) - 29
Level 60 (Scoundrel) - 294
Level 70 (Nightmare) - 199
Level 96 (Paranoia) - 399
Level 99 (Catacombs) - 399
Level 110 (Chiller) - 399
Level 123 (The Prisoner) - 299
CCLP2:
Level 10 (Who Needs a Flipper) - 399
Level 46 (Hurry Up, Chip!) - 95
Level 48 (And then there were... Four? - 159
Level 73 (Bumble Boy) - 279
Level 99 (One Block Sokoban) - 372
Level 107 (Joyride I) - 26
CCLP3:
Level 9 (Redoubled Effort) - 175
Level 17 (Lot in Life) - 125
Level 32 (Pearl Diving) - 225
Level 65 (Countdown) - 125
Level 93 (Shattered) - 95
<p>Proud owner of absolutely no untied bolds.
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