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  CCLP5 Submissions - TWS Requirement/Level Fixes Deadline
Posted by: Flareon350 - 18-Oct-2021, 1:17 PM - Forum: Announcements - No Replies

Hello chipsters! It's time for another CCLP5 announcement!

As you may all know, TWS solution files for both MS and Lynx rulesets are required this time around for submitted levels to be contenders for CCLP5 voting taking place next year. A lot of people have been wondering about this for a while now and the time has come to formally announce the close off date for those.

We have decided the close off date to be January 31st, 2022. If needed, we can consider an extension with enough demand.

This means you have a little over 3 months to get working TWS solution files made for your levels and submitted to a staff member. This is also considered the close off date for any minor level fixes/changes to any levels that have been submitted already. Unfortunately, no new levels will be considered.

If you submitted, I highly recommend using SuperCC to help you make your tws files, though you can of course do it traditionally by playing through your submitted set normally in Tile World. Here is the link to it for your needs:

https://supercc.bitbusters.club/

That said, thank you to those who submitted your levels for CCLP5 consideration! With 3,651 levels submitted, we have our work cut out to making CCLP5 amazing. :)

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  Levels you would like to see in CCLP5
Posted by: hkn - 15-Oct-2021, 9:28 AM - Forum: CCLP Discussions - No Replies

I only played a few CCLP4 voting packs, but was especially impressed by The Day the World was Supposed to End (Pineapple #12), The Great Big Chip Heist (Inchworm #2) and a few Sokoban levels.

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  C1059-CCLP5
Posted by: chipster1059 - 03-Oct-2021, 9:09 PM - Forum: CC1 Level Packs - No Replies

My submissions for CCLP5.  Contains 100 levels.  Most of these are from C1059-1 and C1059-2, but with minor changes to fix busts and other issues.  Also contains a few new levels that were never seen before.

Unoptimized MS and Lynx TWS files are included. A few levels have several solutions, in which case the two TWS files display different ones.

.dat   C1059-CCLP5.dat (Size: 87.82 KB / Downloads: 12)

.tws   C1059-CCLP5-Lynx.dac.tws (Size: 27.62 KB / Downloads: 8)

.tws   C1059-CCLP5-MS.dac.tws (Size: 24.05 KB / Downloads: 8)

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  Josh-CCLP5
Posted by: Flareon350 - 30-Sep-2021, 3:16 PM - Forum: CC1 Level Packs - Replies (1)

Here is my official set submission for CCLP5.
Contains 250 levels that come from all kinds of different sets of mine, some of which have been adjusted to provide better playability.



Attached Files
.dat   Josh-CCLP5.dat (Size: 234.4 KB / Downloads: 10)
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  Figuring out the hardest levels in CCLP3
Posted by: hkn - 30-Sep-2021, 11:35 AM - Forum: CCLP Discussions - Replies (12)

For a long time, I had completed 138 out of the 149 levels in CCLP3. Recently solved 135, leaving ten: 134, 135, 137, 139, 140, 143, 144, 145, 146, 147, 149.

I insist on actually figuring out the puzzles (not copying solutions), but am not above asking for hints (which retains the fun).

Trying to determine which few to focus on for now. How would you rank them by difficulty? Of course, none are easy, but there are some where I cannot even make sense of what is going on (still do not quite get the mechanism for 139).

134: We'll Be Right Back

Correct or wrong?

1. Once the bug is left alone, it will close [20, 20], after which Chip cannot access the green button. 

2. To prevent this, move the block to [23, 4] to make the bug change direction (placing the block at [20, 15] takes too long).

3. The solution cannot have the fireball enter via teleport at [18, 6] as Chip must place a block on fire, after which he cannot retrieve it (no fire boots). 

137: Vulcan

I have two yellow keys. If I use them on [17, 14] to free green key and [18, 16] (after opening [20, 15] for keys on right) to access green button, I cannot access the left side of the level. I see no way to bring block at [7, 11] over or an extra block down from top section.

146: Suspended Animation

With the flippers and fire boots, I can build a bridge across the water area and collect all the chips, but seems like a large portion of the level lies after the socket.

149: Mr. McCallahan Presents

Yet to find a way through the pink balls in the bottom-left room (to get the blue key).

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  vortex178's CCLP5 submissions
Posted by: vortex178 - 29-Sep-2021, 9:49 PM - Forum: CC1 Level Packs - Replies (1)

For the longest time, I always dreamed of having my own levels in a CCLP. I narrowly missed CCLP4, but now that CCLP5 is here I finally have a chance to showcase my level design. Unfortunately the last few months have been rough and thus couldn't produce as many levels that I wanted to, but here are 65 of the best I've made. The levels are arranged in difficulty order, so the set can be played on its own.

Hope y'all enjoy. I tried to make this bust-free and solvable, and I'm 99% sure that everything has been fixed. In case there's still some issue, please inform. Thanks.


.dat   VT_CCLP5.dat (Size: 62.12 KB / Downloads: 18)

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  Level sets not opening
Posted by: A00967505 - 29-Sep-2021, 3:10 AM - Forum: General Discussion - Replies (4)

I am trying to add additional sets to the ones I have but I can't get them to stay open.

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  JSON's CCLP5 Level Submissions
Posted by: JasonDREWlo - 27-Sep-2021, 4:31 PM - Forum: CC1 Level Packs - No Replies

The most recent version of my set will always be the last message I've sent in this thread.

Starting my thread off with 4 levels I'm submitting for CCLP5 consideration!

Constructive or positive feedback is always welcome.



Attached Files
.dat   drewset.dat (Size: 5.12 KB / Downloads: 17)
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  CCGaagle Level Pack
Posted by: Chip Chuckle - 16-Sep-2021, 2:13 AM - Forum: Under Construction - No Replies

Hello everyone.
I was so excited after find out the Chip's Challenge Level Designer program.
And I'm using it to create level pack for entertainment instead of hard puzzle.
I decide to finish when the package reach 100 levels. However currently it has 12 levels. And I'm waiting for more inspiration to create new level.

The Rule of this package:
- Each level have multiple finish points and can be win in many ways.
- The more cheating, the more absolute win.
- Collect winning way as much as you can.
- No complex mono matrix level.
- Have some interesting zone to replay just for fun.
- Contain hidden funny bug to discover.
- Able to manipulate the monsters to the hilarious point.
- No need to be played in level order.

List of level and password:
1 - Welcome Back, Kid   : YEAH
2 - Lesson -0.2              : ?!?!
3 - Episode 3                 : CHIP
4 - Level Boot               : TOOB
5 - Thè Tráp                 : 5NIGHTS
6 - Ping Pong Pion        : PPPP
7 - Abu Ali al-Zarqak      : ANZI
8 - Lesson 5.8?             : KBKB
9 - The Guardians          : FIRE
10 - DJ Party                : BUSTER
11 - Les Patineurs Valse : Émile
12 - Who Fast?             : ....

Revel In  
Thief Teeth Teeth Teeth Fail Laughing Fail Teeth Teeth Teeth Thief



Attached Files
.dat   CCGaagle_20210915.DAT (Size: 6.19 KB / Downloads: 25)
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  Jeremy Christman CCLP5 Submission
Posted by: daveshotme - 13-Sep-2021, 11:10 AM - Forum: CC1 Level Packs - No Replies

Here is my submission for CCLP5.  I am willing to make any alterations to any of the levels here if needed.



Attached Files
.dat   JeremyLP.dat (Size: 26.62 KB / Downloads: 29)
.tws   JeremyLP.dat-ms.dac.tws (Size: 71.36 KB / Downloads: 23)
.tws   JeremyLP.dat-lynx.dac.tws (Size: 118.84 KB / Downloads: 18)
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