Welcome, Guest |
You have to register before you can post on our site.
|
Latest Threads |
September 2023 Time Trial...
Forum: View forum
Last Post: M11k4
Today, 1:44 AM
» Replies: 1
» Views: 186
|
J.B.'s Official Set Score...
Forum: View forum
Last Post: jblewis
24-Sep-2023, 6:42 PM
» Replies: 303
» Views: 162,764
|
CC2LP1 Has Been Released
Forum: View forum
Last Post: NiHaoMike
20-Sep-2023, 10:24 PM
» Replies: 6
» Views: 7,574
|
Piccoflute's Scores
Forum: View forum
Last Post: Piccoflute
20-Sep-2023, 12:11 PM
» Replies: 26
» Views: 12,341
|
chipster1059's scores
Forum: View forum
Last Post: chipster1059
19-Sep-2023, 10:36 PM
» Replies: 181
» Views: 94,404
|
Indy's High Scores
Forum: View forum
Last Post: Indyindeed
26-Aug-2023, 12:30 AM
» Replies: 121
» Views: 64,137
|
CFF Scores
Forum: View forum
Last Post: cff730
21-Aug-2023, 5:13 PM
» Replies: 7
» Views: 2,810
|
June 2023 Create Competit...
Forum: View forum
Last Post: chipster1059
14-Aug-2023, 6:17 PM
» Replies: 3
» Views: 521
|
G lander's scores
Forum: View forum
Last Post: G lander
02-Aug-2023, 12:38 PM
» Replies: 8
» Views: 2,960
|
UPDATED: "Native" MSCC on...
Forum: View forum
Last Post: Master Zebulin
24-Jul-2023, 9:40 PM
» Replies: 24
» Views: 16,025
|
|
|
September 2023 Time Trial & Mini Comp! |
Posted by: M11k4 - 01-Sep-2023, 7:17 AM - Forum: Competitions
- Replies (1)
|
 |
The Time Trial
It's that time of year again. You know, when things happen that haven't happened yet so far this year. It's time for a Time Trial!
I might have mentioned before that I have some levels sitting around that could eventually be used in these competitions. I finally took a good look at them and mapped out a plan for their release. A decent formula for a Time Trial has been to pair up a level that is a bit shorter with something that might take a bit more effort to optimize. Neither type of level achieves its goal if it grows too complicated. Both types need a concept that makes the level interesting and some point of inspiration that gives it direction. An obvious place to dig for some inspiration is to look at what has worked, or even not worked, in the past. Other times a relatively original idea comes by and the level builds itself. The source of inspiration and type of puzzle a level presents are factors when considering which levels to use together in a competition to give them some coherence. Sometimes this leaves levels hanging around looking for the right place to finally appear. This month, I gathered FIVE such levels together, all of the shorter variety, to test your CC faculty! (Also, you can try to figure out the source of inspiration for some of these levels.)
Your task is to download this file and enjoy the levels!
CCZ-TT-2309.ccl (Size: 4.39 KB / Downloads: 24)
The primary playing mode for the second level is Lynx, but for the others it is MS. (This is a method to lump both modes into just one category. You can play in either one, but you might not get sole first place if your best score is not in the primary mode.) The last level has separate versions for MS and Lynx. I would love to hear any comments and thoughts you have on the levels!
I prefer it if you send me your solutions at valeosote (at) hotmail (dot) com, or if necessary, you can also hit me up on Discord. The deadline for this competition is the end of September where you live. As always, please feel free to ask any questions about the competition!
Don't forget that you can also participate in...
The Mini Competition
With the advent of more tools to use in optimization, the actual playing of levels, particularly TT levels, may take a back seat. To reward going old school and actually playing the levels, Chip Cup points will be awarded for sending in solutions. You don't even have to optimize the levels, so don't be scared away by a single blob roaming in a level!
Mini comps reward upto five points for entry, so for this one, you receive a point for each level you solve that matches your personal best route on the level. (If you don't separately enter the TT above, any solution you send is automatically your best route. This wording just requires the more competitive players to earn these points as well.) As a bonus for yourself, try to see how many of the levels you can solve on your first attempt :-)
I think that's all I have on my mind for now! I'll post some teaser pics of the levels on Discord. Off to the races!
-Miika
|
|
|
June 2023 Create Competition - Gravity Pull |
Posted by: G lander - 24-May-2023, 5:31 AM - Forum: Competitions
- Replies (3)
|
 |
Have you ever noticed that things usually fall down in real life? Have you ever noticed that things usually don't fall down in Chip's Challenge? Let's fix that!
The theme of this competition is gravity!
Now, this is a bit more vague than other create competitions, but here are some general guidelines: - The levels should revolve around the player (and/or things the player interacts with) falling in a certain direction. Note that not all of the level must be oriented in one direction.
- This usually involves force floors, but an example of a level which fits the theme without focusing on force floors is Super Chip, which uses ice for "gravity".
- Some other good examples of gravity levels are CCLP3's Gravity Well, the blue key section of CC2LP1's Dialectic Materialism, and West Wind Tower and Landslide from Andrew M's sets (TwoSides/SameCoin). I suppose levels like CCLP1's Quincunx and CCLP2's Joyrides also fit.
Hopefully those guidelines aren't too restrictive!
Submit your levels to me via Discord (@g_lander). All levels must be solvable, and a solution must be provided, in the form of a SuCC JSON (if applicable, TWS or MP4 files also work) or a C2M built-in replay. Levels don't have to work in all rulesets, but do tell me in which ones your levels are solvable in. The submissions deadline is June 26th July 29th, with extensions, if needed. Ask me on Discord (in DMs or in #competitions) if you have any questions!
|
|
|
Melinda scores |
Posted by: paulgilbert - 17-Apr-2023, 5:31 PM - Forum: High Scores
- Replies (1)
|
 |
CCLP2
Level 16 - 314 (bold +1)
Well, sort of.
The route is the one that I have just uploaded to the public TWS, which is read as a 313. When the TWS file is loaded in TW2, the time is read as 313, but on playing back the solution, it becomes a 314. Reloading the TWS returns it to 313.
The console gives the following messages:
warning: saved game has solution time of 740 ticks, but replay took 739 ticks [play.c:494]
warning: difference matches clock offset; fixing. [play.c:497]
In addition, SuperCC gives the time as 314.0 (or 314 (-.9)). Looking at https://wiki.bitbusters.club/Chip%27s_Challenge_scoring, this appears to be the third specific cause mentioned in the final paragraph, whose wording suggests that MSCC would regard this as a 314.
I haven't achieved this for real (yet!) due to the boosting involved.
Thanks to Yet Another Sokoban Clone and SuperCC for the assistance.
|
|
|
hello people |
Posted by: JBDUDE - 19-Mar-2023, 10:50 AM - Forum: General Discussion
- Replies (1)
|
 |
its me jb i am new to chips challenge and also i want to make cc emulator for roblox i know it sounds dumb but cool right
|
|
|
only works on the editor |
Posted by: DAMZ - 24-Jan-2023, 1:47 PM - Forum: Chip's Challenge 2
- Replies (2)
|
 |
There's a move i only could make while using the editor (not during the levels), but there's a level in cc2lp1 where it doesn't seem solvable without it.
The move is like pushing the block and moving it not with the same direction of the block, but instead with the hook item (instead of pushing by pulling). anyone else has the same issue??
|
|
|
|