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  May 2021 Create Competition- Ahead of Time
Posted by: Ihavenoname248 - Yesterday, 12:15 PM - Forum: Competitions - No Replies

It's been a bit since the last create, let's fix that.

It was suggested on the Discord that a CC2 competition be run for levels with a 5 second time limit, that required using the stopwatches in order to complete. I thought this idea sounded too restricted to be interesting, but the core idea was broad enough that with the right changes, there was some real potential. And so, here are the requirements for a submitted level:

  • The level must take more time to complete than the starting timer.
  • Completing the level should require the player to be aware of the timer: this is somewhat vague and can be interpreted in multiple different ways, so be creative.
That's it, the starting timer can be anything (even untimed if that's best for your idea!), and the time limit should be a factor.
A bad example of this theme would be Phantoms or Touka from CC2LP1: the timer is irrelevant as it remains stopped the entire time. Another less than ideal example is Freeze Frame from CC2: the timer is something to note, but trivially dealt with by keeping it stopped most of the time.
A good example of this theme is Red Key Dungeon by Zane (can be found in Silver, or CC2LP1 voting), or Ten Second Ninja by me (can be found in IHNN1, or again CC2LP1 voting). These are not the only possible interpretations of the theme, and freezing the timer is not a required part of the level.


Submit your levels (max 2- if you submit more, tell me which ones you want rated) by sending them to me (IHNN#3459) on Discord, or by private message on the forums. The deadline is June 7th, at midnight Eastern time- in practice it will likely be when I wake up the following day. Your levels should be new- at the very least I shouldn't have seen them before. Please do not share your levels before the competition ends- it's more fun to see what everyone made all at once!

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  geodave cclp5 submissions Part 1
Posted by: geodave - 29-Apr-2021, 11:23 AM - Forum: CC1 Level Packs - Replies (1)

Here are the first 9 levels to pass testing, along with the TWS files (tried to attach the dac files as well but was DENIED.)

I expect to submit many more levels, but these are ready.



Attached Files
.tws   geo5-1-lynx.dac.tws (Size: 3.96 KB / Downloads: 4)
.tws   geo5-1-ms.dac.tws (Size: 4.38 KB / Downloads: 5)
.dat   geo5-1.dat (Size: 6.13 KB / Downloads: 8)
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  CCLP5 Submissions Have Opened!
Posted by: Flareon350 - 10-Apr-2021, 2:43 PM - Forum: Announcements - Replies (10)

Hello chipsters! Some time has passed since the last CC1 level pack and after some time compiling a dedicated staff team together, we bring you the exciting news that the call for CCLP5 submissions has now officially opened! We are excited to get this process going into assembling another amazing pack of 149 levels that the community has crafted over the years.

Some things to take note of: In comparison to prior CC1 level packs and as per inspiration from CC2LP1, level submissions do require a valid tws in both the MS and Lynx rulesets to be eligible for voting later down the road. You are welcome to submit levels without these solution files and we as the staff can take care of that process should you or any designer not be around to do so, much like CC2LP1's staff did with its submission pool. But do take caution that without them, they will be culled from voting when it happens.

In addition, any levels without one or the other ruleset's tws (i.e. levels only solvable in one ruleset) will automatically be disqualified from submissions.

Submissions will close on October 10th, 2021. This is purely for level submissions alone - TWS files will have a separate close off deadline, which has not been determined yet.

Lastly, say hello to the other CCLP5 staff members!

VT (vortex178) - Project Manager
J.B. Lewis - Staff Speaker & Tester
A Sickly Silver Moon - Technical Assistant
mmoraleta - Tester
chipster1059 - Tester

We look forward to your contribution and support to making CCLP5 truly the best of the best CC1 level packs!

- Josh Lee [Flareon350]
CCLP5 Staff Coordinator

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  Piccoflute's Scores
Posted by: Piccoflute - 24-Mar-2021, 4:23 PM - Forum: High Scores - Replies (7)

These are my Chip's Challenge 1 (Steam) Scores. This is my first time posting. I hope I am doing this correctly. I have not yet completed levels 89, 99, 109, 116, and 132, ergo the scores are missing below. Other packs to follow.

Level: Score | Time Left (Level Name)
1: 1220 | 72 (LESSON 1)
2: 1860 | 86 (LESSON 2)
3: 2350 | 85 (LESSON 3)
4: 3040 | 104 (LESSON 4)
5: 3210 | 71 (LESSON 5)
6: 3500 | 50 (LESSON 6)
7: 4640 | 114 (LESSON 7)
8: 4660 | 66 (LESSON 8)
9: 6580 | 208 (NUTS AND BOLTS)
10: 5400 | 40 (BRUSHFIRE)
11: 5990 | 49 (TRINITY)
12: 8020 | 202 (HUNT)
13: 6500 | 0 (SOUTHPOLE)
14: 8200 | 120 (TELEBLOCK)
15: 8000 | 50 (ELEMENTARY)
16: 8000 | 0 (CELLBLOCKED)
17: 9230 | 73 (NICE DAY)
18: 9200 | 20 (CASTLE MOAT)
19: 10260 | 76 (DIGGER)
20: 12700 | 270 (TOSSED SALAD)
21: 10690 | 19 (ICEBERG)
22: 12680 | 168 (FORCED ENTRY)
23: 12690 | 119 (BLOBNET)
24: 14140 | 214 (OORTO GELD)
25: 14310 | 181 (BLINK)
26: 14990 | 199 (CHCHCHIPS)
27: 14380 | 88 (GO WITH THE FLOW)
28: 15460 | 146 (PING PONG)
29: 16350 | 185 (ARCTICFLOW)
30: 16190 | 119 (MISHMESH)
31: 15520 | 2 (KNOT)
32: 17810 | 181 (SCAVENGER HUNT)
33: 16500 | 0 (ON THE ROCKS)
34: 19610 | 261 (CYPHER)
35: 20710 | 321 (LEMMINGS)
36: 18430 | 43 (LADDER)
37: 21310 | 281 (SEEING STARS)
38: 20950 | 195 (SAMPLER)
39: 19640 | 14 (GLUT)
40: 21520 | 152 (FLOORGASBORG)
41: 21530 | 103 (I.C. YOU)
42: 22730 | 173 (BEWARE OF BUG)
43: 22340 | 84 (LOCK BLOCK)
44: 22320 | 32 (REFRACTION)
45: 22870 | 37 (MONSTER LAB)
46: 24840 | 184 (THREE DOORS)
47: 24780 | 128 (PIER SEVEN)
48: 26200 | 220 (MUGGER SQUARE)
49: 25660 | 116 (PROBLEMS)
50: 26620 | 162 (DIGDIRT)
51: 29820 | 432 (I SLIDE)
52: 29070 | 307 (THE LAST LAUGH)
53: 30430 | 393 (TRAFFIC COP)
54: 27670 | 67 (GRAIL)
55: 27650 | 15 (POTPOURRI)
56: 29300 | 130 (DEEPFREEZE)
57: 30270 | 177 (STRANGE MAZE)
58: 32100 | 310 (LOOP AROUND)
59: 33040 | 354 (HIDDEN DANGER)
60: 31410 | 141 (SCOUNDREL)
61: 30500 | 0 (RINK)
62: 33790 | 279 (SLO MO)
63: 34400 | 290 (BLOCK FACTORY)
64: 35600 | 360 (SPOOKS)
65: 32570 | 7 (AMSTERDAM)
66: 35800 | 280 (VICTIM)
67: 36820 | 332 (CHIPMINE)
68: 37160 | 316 (EENY MINY MOE)
69: 35820 | 132 (BOUNCE CITY)
70: 35690 | 69 (NIGHTMARE)
71: 38000 | 250 (CORRIDOR)
72: 36000 | 0 (REVERSE ALLEY)
73: 39790 | 329 (MORTON)
74: 39580 | 258 (PLAYTIME)
75: 41270 | 377 (STEAM)
76: 40800 | 280 (FOUR PLEX)
77: 41980 | 348 (INVINCIBLE CHAMPION)
78: 42820 | 382 (FORCE SQUARE)
79: 40980 | 148 (DRAWN AND QUARTERED)
80: 46080 | 608 (VANISHING ACT)
81: 40500 | 0 (WRITERS BLOCK)
82: 50420 | 942 (SOCIALIST ACTION)
83: 42530 | 103 (UP THE BLOCK)
84: 47720 | 572 (WARS)
85: 43840 | 134 (TELENET)
86: 46420 | 342 (SUICIDE)
87: 43500 | 0 (CITYBLOCK)
88: 46740 | 274 (SPIRALS)
90: 47260 | 226 (PLAYHOUSE)
91: 48880 | 338 (JUMPING SWARM)
92: 48930 | 293 (VORTEX)
93: 47870 | 137 (ROADSIGN)
94: 47000 | 0 (NOW YOU SEE IT)
95: 49780 | 228 (FOUR SQUARE)
96: 50400 | 240 (PARANOIA)
97: 48710 | 21 (METASTABLE TO CHAOS)
98: 50510 | 151 (SHRINKING)
100: 50000 | 0 (COLONY)
101: 51970 | 147 (APARTMENT)
102: 52620 | 162 (ICEHOUSE)
103: 52930 | 143 (MEMORY)
104: 53030 | 103 (JAILER)
105: 54220 | 172 (SHORT CIRCUIT)
106: 53000 | 0 (KABLAM)
107: 54680 | 118 (BALLS O FIRE)
108: 55920 | 192 (BLOCK OUT)
110: 56110 | 111 (CHILLER)
111: 55500 | 0 (TIME LAPSE)
112: 56000 | 0 (FORTUNE FAVOURS THE)
113: 59870 | 337 (OPEN QUESTION)
114: 58170 | 117 (DECEPTION)
115: 57500 | 0 (OVERSEA DELIVERY)
117: 58500 | 0 (THE MARSH)
118: 60140 | 114 (MISS DIRECTION)
119: 60500 | 100 (SLIDE STEP)
120: 60000 | 0 (ALPHABET SOUP)
121: 60500 | 0 (PERFECT MATCH)
122: 62620 | 162 (TOTALLY FAIR)
123: 64000 | 250 (THE PRISONER)
124: 68000 | 600 (FIRETRAP)
125: 62500 | 0 (MIXED NUTS)
126: 65130 | 213 (BLOCK N ROLL)
127: 65950 | 245 (SKELZIE)
128: 65710 | 171 (ALL FULL)
129: 66000 | 150 (LOBSTER TRAP)
130: 65000 | 0 (ICE CUBE)
131: 65510 | 1 (TOTALLY UNFAIR)
133: 66500 | 0 (BLOBDANCE)
134: 67000 | 0 (PAIN)
135: 69710 | 221 (TRUST ME)
136: 68000 | 0 (DOUBLEMAZE)
137: 71690 | 319 (GOLDKEY)
138: 70600 | 160 (PARTIAL POST)
139: 69500 | 0 (YORKHOUSE)
140: 71800 | 180 (ICEDEATH)
141: 70500 | 0 (UNDERGROUND)
142: 71000 | 0 (PENTAGRAM)
143: 71500 | 0 (STRIPES?)
144: 72000 | 0 (FIREFLIES)
145: 72500 | 0 (THANKS TO...)
146: 76830 | 383 (CAKE WALK)
147: 73500 | 0 (FORCE FIELD)
148: 74000 | 0 (MIND BLOCK)
149: 83680 | 918 (SPECIAL)



Attached Files
.txt   Piccoflute CC1 steam scores.txt (Size: 3.96 KB / Downloads: 8)
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  March 2021 Time Trial - Chip on Speed
Posted by: MilkyWayWishes - 11-Mar-2021, 11:22 AM - Forum: Competitions - Replies (1)

Its been 11 days shy of 1 year since the last time trial, we're going to fix that today. I've created (another) modification of Tile World that allows Chip to move every tick, 4 times per second, in the Lynx ruleset. The goal is to use this version to obtain the best time on three included levels: On Borrowed Time, Phoenix Tower, and Chip Kart 64.

Rules:

  • Use the attached version of TW and play in Lynx of course.
  • Submit TWS files to A Sickly Silver Moon#4836 on Discord or PM them to MilkyWayWishes here on CCZone.
  • Don't share your times or files with other until the deadline has passed.
  • Submission close one month from today (April 11th, 11:59PM EDT).
  • Whoever has the best total time across the levels wins.
Note: for those on linux the attached zip contains the modified lxlogic.c file that you can use to build your own version of this mod.



Attached Files
.zip   tworld speed.zip (Size: 1.26 MB / Downloads: 18)
.dat   ChipOnSpeed.dat (Size: 2.49 KB / Downloads: 15)
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  March 2021 Create Competition - Strictly Creative
Posted by: Ida - 09-Mar-2021, 10:12 AM - Forum: Competitions - Replies (1)

The objective of this month’s Create Competition is to make a level that can also be posted as a message in the CCBBC Discord, using the available emotes. Thank you, Ryan, for coming up with this cool idea! Take the competition for what it is. Like, I don’t expect CCLP5 or CC2LP2 material to come out of it (but then again who knows), it’s more for the fun of it & because we can!
The competition will have two categories: Strict and Creative. (To be consistent with previous competitions, though, I will name one total winner)

Strict
Levels submitted to this category may consist only of the Chip’s Challenge (CC) (and Lexy’s Labyrinth (LL)) tile emotes avialable. The person that views your discord message level must be able to see how the level plays, thus tile combinations (e.g. item under block, player on gravel) are not allowed and wiring is not possible. I have asked that floor tile and wall tile be added for your convenience - feel free however to go super strict if you want to and make your level without those two tiles.

Creative
In this category, you may also use the other emojis that are available in the CCBBC Discord, if they resemble CC or LL tiles. There are for example hearts and a square with a heart which can represent the LL versions of computer chip and chip socket. You may have to motivate your choices and if you can’t convince me that an emoji represents a game tile, that will be held against the level in judging. Tile combinations (for example a boot under a block) are not allowed (unless you should find an emoji that is an obvious combination). Wiring – if you find a way to represent wire between tiles (I can think of a couple of creative ways) wiring will be allowed (and there doesn’t have to be “wire” on the actual connected tile). It must still be obvious to the viewer of the discord message level how the level plays. General emotes may have different appearance on different devices, but you will be asked to post a screen shot of what the level looks like to you.

In your discord message level, you can mix CC1/CC2/LL graphics however you want, and in your level file each tile will represent the function of the tile in your message (like, a heart in your message level can be a computer chip in your .dat level).

• Each participant can submit up to two levels (preferably one per category but that’s your choice).
• You can make your level(s) in any editor you want, keeping in mind which tiles are allowed. Submit your playable, solvable level(s) (.c2m, .dat, .ccl or even a LL link), preferably with a replay unless the solution is trivial, to me on Discord at Ida#3327 or via DM here on CCZone. Since March has already begun, I will accept submissions until midnight (whenever that is in your time zone) Sunday 4th of April. Extensions will be granted for up to a week if you let me know you’re working on something.
• After sumbissions are officially closed, post your level(s) as discord messages in #competitions within 3 days. (If this time limit is a problem for you, contact me and we’ll work it out). Please do not post level messages in #competitions before submissions of level files end. Use soft enter (shift+enter on computer keyboard) to break the lines in your level. You will probably have to split your level to several messages, as the limit of emotes in one message appears to be 71 (as explained by IHNN in #sandbox).
• Please don’t break anyones levels with reacts or posts between lines.
• When you’re done posting your level, please take a screen shot of how the level looks on your device, and post that immediately following the level message.

Play around in #sandbox to know how to post your level message. The size (width) of the level is limited to the number of emotes that can be in one single row in discord – however, this number will vary on different devices and with different settings. I would recommend that you make a small level, so that the entering of emotes will not be too tedious. It will probably be a bit tedious even for small level, but we’re all nerds when it comes to Chip’s Challenge, right? We can do it! A smaller level also increases the chance of the level displaying properly on more devices.

If you like, you can help me judge the levels by reacting positively on the posted screen shots of submitted levels that you like. Please don’t make any negative reacts on people’s levels, any of those will not be considered. However, you can react with for example WaitWhat if you feel there are a tile in the level that needs further explanation.

Sorry for the long post. If after reading all this you feel I have still missed something, or have any questions, please let me know either in this thread or via DM.

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  daveshotme's level set
Posted by: daveshotme - 28-Feb-2021, 10:31 PM - Forum: CC1 Level Packs - No Replies

Hi all; I am a beginner designer who just found this community and am starting out.  So far I have made sixteen levels of increasing difficulty as the set goes on.  I'm a huge fan of the official level packs (CCLP4 being my favorite) and I would love if my levels would be considered for CCLP5 and would make any changes to accommodate this.  I would love feedback on my levels.  Enjoy!  I will constantly be updating this set as I make more levels so if you're so inclined please check back from time to time as I will be updating this post (and gliderbot) with my new levelset.



Attached Files
.dat   JeremyLP.dat (Size: 19.5 KB / Downloads: 0)
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  Hash1 CCLP5 level submissions
Posted by: Hash1 - 14-Feb-2021, 7:07 AM - Forum: CC1 Level Packs - No Replies

Pardon me, I know it's too early. CCLP5 is only in the "let's see if anyone is willing to be on the staff" stage.

But I'm going through uncertain times right now, so just in case time is an issue for me later on, I thought I'd give my submissions a head start so that they're readily availible for when submissions officially begin, whenever that may be.

I also might add some more levels in the future.


.dat   HASH1_CCLP5_SUBMISSION.dat (Size: 20.75 KB / Downloads: 18)

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  Giorgio Bianchi scores
Posted by: GiorgioB - 28-Jan-2021, 3:59 PM - Forum: High Scores - Replies (3)

Hi all,
after many years without playing CC, the combination of lockdown and Xmas holidays made me restart playing our wonderful game.

I started CCLP1 and CCLP4 and some weeks later I completed them, so I have a long list of new scores to report.
Also I noticed some differences between my scores reported on the overall rankings page in CC1, CCLP2 and CCLP3 and what I see in my ini files, but too much time has passed, so I can't say which levels of each set have improved time.
Then I have no other choice than reporting all of them again...
With such amount of data, the easiest for me is to copy/paste the ini files.

CC1 (total score: 5975720):
Level1=BDHP,83,1330
Level2=JXMJ,90,1900
Level3=ECBQ,89,2390
Level4=YMCJ,116,3160
Level5=TQKB,85,3350
Level6=WNLD,94,3940
Level7=FXQO,139,4890
Level8=NHAG,96,4960
Level9=KCRE,306,7560
Level10=UVWS,51,5510
Level11=CNPE,211,7610
Level12=WVHI,270,8700
Level13=OCKS,982,16320
Level14=BTDY,202,9020
Level15=COZQ,89,8390
Level16=SKKK,971,17710
Level17=AJMG,83,9330
Level18=HMJL,553,14530
Level19=MRHR,171,11210
Level20=KGFP,340,13400
Level21=UGRW,119,11690
Level22=WZIN,288,13880
Level23=HUVE,397,15470
Level24=UNIZ,425,16250
Level25=PQGV,435,16850
Level26=YVYJ,254,15540
Level27=IGGZ,147,14970
Level28=UJDO,239,16390
Level29=QGOL,299,17490
Level30=BQZP,454,19540
Level31=RYMS,6,15560
Level32=PEFS,379,19790
Level33=BQSN,677,23270
Level34=NQFI,297,19970
Level35=VDTM,576,23260
Level36=NXIS,232,20320
Level37=VQNK,597,24470
Level38=BIFA,462,23620
Level39=ICXY,17,19670
Level40=YWFH,194,21940
Level41=GKWD,172,22220
Level42=LMFU,187,22870
Level43=UJDP,126,22760
Level44=TXHL,146,23460
Level45=OVPZ,292,25420
Level46=HDQJ,222,25220
Level47=LXPP,231,25810
Level48=JYSF,274,26740
Level49=PPXI,162,26120
Level50=QBDH,318,28180
Level51=IGGJ,655,32050
Level52=PPHT,382,29820
Level53=CGNX,478,31280
Level54=ZMGC,325,30250
Level55=SJES,70,28200
Level56=FCJE,162,29620
Level57=UBXU,229,30790
Level58=YBLT,550,34500
Level59=BLDM,368,33180
Level60=ZYVI,288,32880
Level61=RMOW,819,38690
Level62=TIGW,282,33820
Level63=GOHX,476,36260
Level64=IJPQ,547,37470
Level65=UPUN,394,36440
Level66=ZIKZ,292,35920
Level67=GGJA,518,38680
Level68=RTDI,489,38890
Level69=NLLY,229,36790
Level70=GCCG,136,36360
Level71=LAJM,355,39050
Level72=EKFT,961,45610
Level73=QCCR,485,41350
Level74=MKNH,359,40590
Level75=MJDV,479,42290
Level76=NMRH,416,42160
Level77=FHIC,481,43310
Level78=GRMO,479,43790
Level79=JINU,220,41700
Level80=EVUG,733,47330
Level81=SCWF,358,44080
Level82=LLIO,969,50690
Level83=OVPJ,297,44470
Level84=UVEO,580,47800
Level85=LEBX,226,44760
Level86=FLHH,381,46810
Level87=YJYS,390,47400
Level88=WZYV,317,47170
Level89=VCZO,355,48050
Level90=OLLM,318,48180
Level91=JPQG,367,49170
Level92=DTMI,444,50440
Level93=REKF,645,52950
Level94=EWCS,892,55920
Level95=BIFQ,335,50850
Level96=BIFQ,320,51200
Level97=IOCS,290,51400
Level98=TKWD,338,52380
Level99=XUVU,380,53300
Level100=QJXR,904,59040
Level101=RPIR,240,52900
Level102=VDDU,177,52770
Level103=PTAC,488,56380
Level104=KWNL,235,54350
Level105=YNEG,255,55050
Level106=NXYB,907,62070
Level107=ECRE,260,56100
Level108=LIOC,278,56780
Level109=KZQR,133,55830
Level110=XBAO,276,57760
Level111=KRQJ,963,65130
Level112=NJLA,985,65850
Level113=PTAS,462,61120
Level114=JWNL,172,58720
Level115=EGRW,876,66260
Level116=HXMF,686,64860
Level117=FPZT,942,67920
Level118=OSCW,260,61600
Level119=PHTY,207,61570
Level120=FLXP,945,69450
Level121=BPYS,968,70180
Level122=SJUM,272,63720
Level123=YKZE,272,64220
Level124=TASX,667,68670
Level125=MYRT,819,70690
Level126=QRLD,430,67300
Level127=JMWZ,448,67980
Level128=FTLA,315,67150
Level129=HEAN,286,67360
Level130=XHIZ,933,74330
Level131=FIRD,26,65760
Level132=ZYFA,682,72820
Level133=TIGG,884,75340
Level134=XPPH,172,68720
Level135=LYWO,293,70430
Level136=LUZL,409,72090
Level137=HPPX,391,72410
Level138=LUJT,237,71370
Level139=VLHH,904,78540
Level140=SJUK,263,72630
Level141=MCJE,968,80180
Level142=UCRY,968,80680
Level143=OKOR,821,79710
Level144=GVXQ,832,80320
Level145=TONY,990,82400
Level146=JHEN,702,80020
Level147=COZA,405,77550
Level148=RGSK,587,79870
Level149=DIGW,955,84050


CCLP2 (total score: 6046840):
Level1=JNMD,347,3970
Level2=CAGR,243,3430
Level3=HYGJ,109,2590
Level4=CUSU,237,4370
Level5=LTFX,377,6270
Level6=COGB,163,4630
Level7=MIKY,251,6010
Level8=KUSA,299,6990
Level9=GLIK,197,6470
Level10=KOAG,368,8680
Level11=DPDC,411,9610
Level12=NPQF,349,9490
Level13=KNIN,342,9920
Level14=QVVG,258,9580
Level15=YONE,237,9870
Level16=YUNK,309,11090
Level17=OPCD,248,10980
Level18=HFGW,234,11340
Level19=ZDNH,299,12490
Level20=AIQF,293,12930
Level21=MGCF,262,13120
Level22=FHSV,27,11270
Level23=EJLC,254,14040
Level24=HKHA,305,15050
Level25=XKWK,269,15190
Level26=GGMF,128,14280
Level27=IHSJ,275,16250
Level28=ULJD,266,16660
Level29=GZFS,169,16190
Level30=KYQX,246,17460
Level31=WWYK,365,19150
Level32=IWSA,376,19760
Level33=HZUR,76,17260
Level34=EZKA,404,21040
Level35=QRTB,446,21960
Level36=WFPP,442,22420
Level37=PNQM,322,21720
Level38=GTTZ,11,19110
Level39=KIPE,231,21810
Level40=SMIP,249,22490
Level41=NBXA,207,22570
Level42=EVFC,246,23460
Level43=KLZS,19,21690
Level44=RIOA,205,24050
Level45=EPYR,135,23850
Level46=MHPQ,40,23400
Level47=AKBI,268,26180
Level48=EMSN,125,25250
Level49=DHXH,30,24800
Level50=ICYY,427,29270
Level51=LOJM,392,29420
Level52=BDRT,313,29130
Level53=XYZK,58,27080
Level54=BFMW,302,30020
Level55=DLBU,77,28270
Level56=WLVR,236,30360
Level57=YUAV,265,31150
Level58=NQQS,301,32010
Level59=WMNM,347,32970
Level60=JRJQ,566,35660
Level61=RHYK,415,34650
Level62=HMOH,256,33560
Level63=FGNF,123,32730
Level64=POKM,348,35480
Level65=WPZI,38,32880
Level66=ERJB,231,35310
Level67=DVSN,255,36050
Level68=HINH,262,36620
Level69=XUVJ,238,36880
Level70=RXQR,220,37200
Level71=DLSN,25,35750
Level72=IXWO,423,40230
Level73=UWHY,232,38820
Level74=DJTP,253,39530
Level75=LPXZ,113,38630
Level76=UMXP,240,40400
Level77=FHQW,241,40910
Level78=MGGX,295,41950
Level79=UEIF,114,40640
Level80=MEWB,316,43160
Level81=OSFN,344,43940
Level82=LIXA,252,43520
Level83=EDLH,383,45330
Level84=LXYA,423,46230
Level85=TNMK,296,45460
Level86=IMOL,244,45440
Level87=CBYD,20,43700
Level88=SLXW,316,47160
Level89=WGON,381,48310
Level90=TDGB,203,47030
Level91=WKUD,468,50180
Level92=NNDI,443,50430
Level93=WJNL,388,50380
Level94=HQTG,754,54540
Level95=UCNC,314,50640
Level96=OZLU,396,51960
Level97=DCOR,250,51000
Level98=GKUP,36,49360
Level99=MYTU,269,52190
Level100=RNDG,339,53390
Level101=DAYI,924,59740
Level102=UYXS,366,54660
Level103=SWKX,382,55320
Level104=EDCX,341,55410
Level105=SDMU,197,54470
Level106=ROIR,340,56400
Level107=JNYS,6,53560
Level108=ZYIT,344,57440
Level109=OSCZ,565,60150
Level110=TJWI,456,59560
Level111=LXZP,375,59250
Level112=QOHJ,138,57380
Level113=EFWS,667,63170
Level114=NPCP,76,57760
Level115=EQOF,353,61030
Level116=BSUK,425,62250
Level117=XCNR,467,63170
Level118=QGBZ,189,60890
Level119=NLMM,275,62250
Level120=IKKU,334,63340
Level121=FBOZ,282,63320
Level122=WSPI,447,65470
Level123=LYZC,721,68710
Level124=NOEW,226,64260
Level125=YOAP,232,64820
Level126=HYDL,156,64560
Level127=VFTY,112,64620
Level128=ZJKJ,336,67360
Level129=CNVO,593,70430
Level130=FTRA,384,68840
Level131=WAAO,241,67910
Level132=EIHS,244,68440
Level133=KBIA,829,74790
Level134=HWTD,361,70610
Level135=FJZR,402,71520
Level136=UURS,421,72210
Level137=VFYY,391,72410
Level138=VJRI,481,73810
Level139=FKES,365,73150
Level140=PIIR,459,74590
Level141=GVAM,586,76360
Level142=WAYT,517,76170
Level143=MZFU,495,76450
Level144=FXIX,537,77370
Level145=MAER,456,77060
Level146=HBSF,305,76050
Level147=IAQO,781,81310
Level148=XDXW,544,79440
Level149=FJMS,400,78500


CCLP3 (total score: 6077180):
Level1=LXQN,192,2420
Level2=VDMZ,342,4420
Level3=WVFR,311,4610
Level4=YLOV,244,4440
Level5=NMPY,395,6450
Level6=IIIS,93,3930
Level7=RKKT,152,5020
Level8=KAFP,110,5100
Level9=NOPU,111,5610
Level10=RUSB,77,5770
Level11=ZBPQ,448,9980
Level12=NRTH,125,7250
Level13=ZEVI,105,7550
Level14=TOOH,346,10460
Level15=FTID,193,9430
Level16=UZXY,253,10530
Level17=ZSBF,91,9410
Level18=IGQD,344,12440
Level19=IHHJ,174,11240
Level20=GAQA,223,12230
Level21=NIZA,211,12610
Level22=XKRI,110,12100
Level23=VBFY,244,13940
Level24=DCDY,221,14210
Level25=RDQT,99,13490
Level26=OHLK,393,16930
Level27=HOKX,219,15690
Level28=PRLH,392,17920
Level29=LVNT,285,17350
Level30=TSWV,232,17320
Level31=TOLR,210,17600
Level32=WRTL,157,17570
Level33=XQZZ,40,16900
Level34=NXTG,865,25650
Level35=CHOE,59,18090
Level36=CBCU,217,20170
Level37=IRSJ,135,19850
Level38=RBRV,304,22040
Level39=KWVM,33,19830
Level40=PYTA,221,22210
Level41=RJCL,209,22590
Level42=RSRA,410,25100
Level43=KQKJ,339,24890
Level44=BXNN,217,24170
Level45=QLVW,407,26570
Level46=GYBW,278,25780
Level47=AAXS,369,27190
Level48=DSBA,391,27910
Level49=DZRY,303,27530
Level50=ECUJ,148,26480
Level51=XXXH,314,28640
Level52=FYFU,362,29620
Level53=JQWO,309,29590
Level54=KUPE,277,29770
Level55=TSKL,224,29740
Level56=NDNA,314,31140
Level57=PVKM,197,30470
Level58=UQXN,244,31440
Level59=JPBA,319,32690
Level60=VVGF,187,31870
Level61=BTVQ,317,33670
Level62=MZLV,488,35880
Level63=ZQKZ,230,33800
Level64=XNIP,318,35180
Level65=QYOH,66,33160
Level66=RHZL,293,35930
Level67=YGAX,190,35400
Level68=TGDR,422,38220
Level69=TEWI,420,38700
Level70=YBZO,391,38910
Level71=BRMK,400,39500
Level72=VFPS,117,37170
Level73=RVNW,265,39150
Level74=ELID,270,39700
Level75=KCVG,311,40610
Level76=SUDZ,484,42840
Level77=VJIZ,191,40410
Level78=KXAB,408,43080
Level79=EFII,300,42500
Level80=JPGZ,184,41840
Level81=CKHP,112,41620
Level82=QWRF,473,45730
Level83=ZCNN,214,43640
Level84=SXDX,346,45460
Level85=DYHW,480,47300
Level86=KCEY,388,46880
Level87=PLKK,389,47390
Level88=OQVJ,779,51790
Level89=MLJS,388,48380
Level90=FFIY,207,47070
Level91=UNBK,228,47780
Level92=GWZE,402,50020
Level93=YKFZ,38,46880
Level94=YCUW,274,49740
Level95=LRYS,378,51280
Level96=ITKP,515,53150
Level97=UOVX,477,53270
Level98=PDGC,496,53960
Level99=XKMK,311,52610
Level100=TBZN,214,52140
Level101=ITAH,602,56520
Level102=GMDJ,351,54510
Level103=ADKZ,301,54510
Level104=ESUB,300,55000
Level105=XULJ,204,54540
Level106=VKDO,228,55280
Level107=WTPV,548,58980
Level108=CMVN,397,57970
Level109=NQNU,400,58500
Level110=OSPV,302,58020
Level111=XCKX,571,61210
Level112=CADU,225,58250
Level113=QCLI,403,60530
Level114=TLKM,515,62150
Level115=GPVS,655,64050
Level116=PJGM,294,60940
Level117=XUIP,624,64740
Level118=ASFC,374,62740
Level119=LHBT,492,64420
Level120=MXOT,596,65960
Level121=HHDX,65,61150
Level122=FVLK,492,65920
Level123=OYOJ,714,68640
Level124=JVNX,490,66900
Level125=QCAO,629,68790
Level126=URJW,134,64340
Level127=PYVS,422,67720
Level128=WAPU,428,68280
Level129=UTAV,526,69760
Level130=IKFU,308,68080
Level131=LTSC,635,71850
Level132=BDCG,339,69390
Level133=JBBX,826,74760
Level134=IWPR,193,68930
Level135=DNTC,691,74410
Level136=GPHT,501,73010
Level137=OPOF,764,76140
Level138=TDAA,134,70340
Level139=XAHL,514,74640
Level140=BBDF,241,72410
Level141=NYVZ,336,73860
Level142=EFZK,527,76270
Level143=LHLP,734,78840
Level144=TMET,471,76710
Level145=LMPL,730,79800
Level146=HQPK,381,76810
Level147=UDQN,417,77670
Level148=VMJP,319,77190
Level149=QLUZ,750,82000


CCLP1 (total score: 5998760):
Level1=VVGF,168,2180
Level2=BAWO,180,2580
Level3=RVUY,183,3330
Level4=EVRY,206,4060
Level5=RJDU,232,4820
Level6=BHRT,185,4850
Level7=QJTQ,185,5350
Level8=BNTI,230,6300
Level9=VUFO,228,6780
Level10=LDTL,316,8160
Level11=PTRS,226,7760
Level12=GLZI,289,8890
Level13=DAZA,260,9100
Level14=ZZFK,205,9050
Level15=HRSR,305,10550
Level16=BDYI,267,10670
Level17=LQKJ,990,18400
Level18=SSYW,261,11610
Level19=KEEL,350,13000
Level20=AUUU,368,13680
Level21=KNEG,175,12250
Level22=TCBB,330,14300
Level23=DOJR,226,13760
Level24=NLYY,335,15350
Level25=AUBG,139,13890
Level26=HTWL,162,14620
Level27=EYLN,280,16300
Level28=KOZP,261,16610
Level29=HFKL,326,17760
Level30=KSPW,219,17190
Level31=FDIP,138,16880
Level32=LXMH,262,18620
Level33=ODMF,954,26040
Level34=GRJT,289,19890
Level35=NAKI,379,21290
Level36=ZHBS,219,20190
Level37=YYWV,332,21820
Level38=FZAI,463,23630
Level39=ESQE,237,21870
Level40=XLXY,962,29620
Level41=TDBR,166,22160
Level42=URWP,412,25120
Level43=CTKX,206,23560
Level44=OWQU,364,25640
Level45=KSOB,277,25270
Level46=PLFT,285,25850
Level47=UYAI,942,32920
Level48=ONTY,180,25800
Level49=OVPE,405,28550
Level50=EMTN,166,26660
Level51=ESJE,212,27620
Level52=GLOH,309,29090
Level53=DBEO,398,30480
Level54=UIJF,188,28880
Level55=ECSV,322,30720
Level56=GRHG,963,37630
Level57=RSAE,293,31430
Level58=IIOT,313,32130
Level59=LDKA,970,39200
Level60=KDJU,262,32620
Level61=CZHA,409,34590
Level62=VGJF,340,34400
Level63=LRIM,173,33230
Level64=MWBS,38,32380
Level65=SJOE,428,36780
Level66=ZMSI,284,35840
Level67=RTZD,295,36450
Level68=VDZB,948,43480
Level69=VDAB,283,37330
Level70=NGNG,401,39010
Level71=GUZN,289,38390
Level72=FSIA,183,37830
Level73=LEVB,419,40690
Level74=YJXW,341,40410
Level75=RUJV,243,39930
Level76=WBWM,366,41660
Level77=CQGO,8,38580
Level78=PNKT,528,44280
Level79=TWVU,958,49080
Level80=IMBJ,388,43880
Level81=RRHM,889,49390
Level82=RAKQ,93,41930
Level83=MBQX,968,51180
Level84=HZCF,474,46740
Level85=MIZM,971,52210
Level86=OMLU,306,46060
Level87=VPCJ,556,49060
Level88=MMZM,882,52820
Level89=LQJG,333,47830
Level90=RWRS,335,48350
Level91=FGDU,350,49000
Level92=DQIS,821,54210
Level93=HCNI,327,49770
Level94=TJPM,476,51760
Level95=JCCS,308,50580
Level96=BLOR,401,52010
Level97=IGZY,364,52140
Level98=BESV,315,52150
Level99=YQUP,983,59330
Level100=YLMF,332,53320
Level101=ZIKN,826,58760
Level102=IVGO,944,60440
Level103=GWOP,977,61270
Level104=LLLP,602,58020
Level105=YAQZ,246,54960
Level106=MPOP,369,56690
Level107=ZNLH,331,56810
Level108=HIEZ,290,56900
Level109=JJMF,428,58780
Level110=GKGS,818,63180
Level111=UBSZ,957,65070
Level112=SOLV,487,60870
Level113=HMYN,970,66200
Level114=DFNA,312,60120
Level115=WQOC,422,61720
Level116=OAHN,509,63090
Level117=FLJC,228,60780
Level118=NKYK,82,59820
Level119=PWIW,314,62640
Level120=ZWQT,785,67850
Level121=MGCV,277,63270
Level122=EYYI,,
Level123=DQFJ,60,62100
Level124=QCXQ,532,67320
Level125=TNSJ,210,64600
Level126=PUWH,354,66540
Level127=KNXR,298,66480
Level128=ZSHW,561,69610
Level129=RIHR,272,67220
Level130=QPDZ,850,73500
Level131=XEPO,105,66550
Level132=JYRS,442,70420
Level133=FVGV,449,70990
Level134=ALFZ,331,70310
Level135=UNHJ,368,71180
Level136=HBGA,860,76600
Level137=VYIT,179,70290
Level138=NLKF,513,74130
Level139=IMRF,258,72080
Level140=VCHY,785,77850
Level141=FKTA,243,72930
Level142=AIVU,383,74830
Level143=TBHV,850,80000
Level144=FWDD,413,76130
Level145=HIUR,235,74850
Level146=DORJ,381,76810
Level147=DPWQ,849,81990
Level148=XTRR,364,77640
Level149=RXDT,406,78560


CCLP4 (total score: 6087240):
Level1=CDLM,162,2120
Level2=KPIF,251,3510
Level3=FLZL,216,3660
Level4=OTKC,224,4240
Level5=ZICN,277,5270
Level6=CXGY,306,6060
Level7=XQJJ,93,4430
Level8=IDOX,330,7300
Level9=SFAR,238,6880
Level10=WCIJ,71,5710
Level11=BZHQ,346,8960
Level12=CNZJ,222,8220
Level13=IPUC,211,8610
Level14=GZKW,333,10330
Level15=LOKE,260,10100
Level16=AULP,277,10770
Level17=NWZE,254,11040
Level18=DLXR,218,11180
Level19=YOTS,187,11370
Level20=HVNI,336,13360
Level21=SPPL,302,13520
Level22=ZLPL,238,13380
Level23=ZYKG,349,14990
Level24=UXKC,379,15790
Level25=NBLV,397,16470
Level26=PHIR,250,15500
Level27=WYBM,398,17480
Level28=WXGK,389,17890
Level29=VPXB,306,17560
Level30=WMZK,54,15540
Level31=IIWT,368,19180
Level32=ORQI,288,18880
Level33=UAAY,214,18640
Level34=CGOG,173,18730
Level35=FLGK,330,20800
Level36=FWAV,459,22590
Level37=PLOX,369,22190
Level38=IXTS,194,20940
Level39=YEZW,436,23860
Level40=WFJZ,130,21300
Level41=ZUDA,307,23570
Level42=RJUI,234,23340
Level43=NPKF,410,25600
Level44=PKXT,411,26110
Level45=QJIG,325,25750
Level46=VJFI,249,25490
Level47=IIQC,353,27030
Level48=FSGT,281,26810
Level49=FSJS,887,33370
Level50=TWXM,303,28030
Level51=WTUH,387,29370
Level52=JKYT,96,26960
Level53=GKPN,321,29710
Level54=ERBL,200,29000
Level55=EWRI,522,32720
Level56=IXRS,545,33450
Level57=IEKN,439,32890
Level58=YBOO,318,32180
Level59=AYJV,336,32860
Level60=IPPP,210,32100
Level61=ULLR,508,35580
Level62=AZXY,341,34410
Level63=UKDE,505,36550
Level64=THVV,295,34950
Level65=DETZ,488,37380
Level66=SDAY,264,35640
Level67=PBDM,310,36600
Level68=MZTT,885,42850
Level69=MKFF,387,38370
Level70=MLZL,335,38350
Level71=MQMT,165,37150
Level72=GNHV,355,39550
Level73=TELT,261,39110
Level74=TNEL,317,40170
Level75=AARG,239,39890
Level76=XNVY,368,41680
Level77=AWEQ,484,43340
Level78=VCZB,491,43910
Level79=RYXZ,340,42900
Level80=PVQF,292,42920
Level81=DKEZ,310,43600
Level82=JEZO,902,50020
Level83=MKYE,441,45910
Level84=ABNH,392,45920
Level85=DQBB,433,46830
Level86=PRAR,312,46120
Level87=FCVL,512,48620
Level88=JCXL,276,46760
Level89=TIJU,397,48470
Level90=SPCH,377,48770
Level91=BNSX,471,50210
Level92=BKIE,426,50260
Level93=SRVL,380,50300
Level94=CLHO,500,52000
Level95=SFOC,512,52620
Level96=XWSF,830,56300
Level97=WCRV,263,51130
Level98=KJZC,456,53560
Level99=SHNW,284,52340
Level100=DOGI,916,59160
Level101=IMCR,401,54510
Level102=IBOI,301,54010
Level103=ULGG,576,57260
Level104=XBLT,194,53940
Level105=ZCLS,409,56590
Level106=USSA,239,55390
Level107=ZETB,849,61990
Level108=KQIZ,494,58940
Level109=BAVY,10,54600
Level110=QOIZ,946,64460
Level111=AMJL,174,57240
Level112=GEHT,487,60870
Level113=BREL,331,59810
Level114=ASGV,485,61850
Level115=NZAR,916,66660
Level116=YKIP,296,60960
Level117=LNMX,249,60990
Level118=YQKZ,409,63090
Level119=JRVM,501,64510
Level120=AGUI,612,66120
Level121=IHGB,395,64450
Level122=QBSE,746,68460
Level123=NAYZ,627,67770
Level124=FZJQ,110,63100
Level125=CHOT,518,67680
Level126=NVMW,130,64300
Level127=JGWA,217,65670
Level128=DBOT,484,68840
Level129=SHXP,205,66550
Level130=NNBE,519,70190
Level131=GTQW,728,72780
Level132=LYFQ,484,70840
Level133=JGMT,618,72680
Level134=DBOH,413,71130
Level135=XBJO,384,71340
Level136=LOEC,317,71170
Level137=KKUN,842,76920
Level138=BSOL,449,73490
Level139=PGUU,975,79250
Level140=JNKO,813,78130
Level141=PAVJ,698,77480
Level142=AXLS,43,71430
Level143=UWER,621,77710
Level144=ZLVW,698,78980
Level145=VSVA,502,77520
Level146=UPQI,812,81120
Level147=BKXL,722,80720
Level148=HFZF,419,78190
Level149=IWOY,461,79110


Apologies to the scorekeepers for sending all of these in one shot and thanks your work.
BTW... I'd love to see an Italian flag close to my name.


Ciao,
Giorgio

Print this item

  CC2LP1: A Review
Posted by: Bowman - 26-Jan-2021, 9:01 PM - Forum: CCLP Discussions - Replies (2)

The day was May 28, 2015. I remember there was a chance I could come home from work early, so I did everything I could to make sure that happened. Of course, that was the day Chip's Challenge 2 was finally released. I actually never thought that day would come.

I remember reading about CC2 as a kid, even that there were some lucky beta-testers who had a copy of it, and I would daydream about somehow contacting one of them and they would be nice enough to give me a copy. I wondered who these beta-testers were, how did they get acquainted with Chuck to be able to be on that team? Do they realize how lucky they are? Do they still play it? There were only a few screenshots of CC2 and that video of Pigeon Holes. So many weird new features, it was a dream. It was actually #1 on my wish list of games that I wanted. But alas, that day will never come. There were so many new things about it that I didn't know. But I knew one thing: it would never be released. I knew about the rights-holder changing hands and the difficulty on aggreeing to terms and all that. I know how these things go. Who cares about a sequel to an old game that most people have never heard of? It'll just be one of those things that I will never get to experience and I accepted that. I became content with CC1 and moved on.

I couldn't explain to anyone around me my surprise when I heard the game was actually going to be released. You see, I'm the only one I know in my life who plays it. Sure, some of my friends played it when they were kids and it's a well known oddity among them that I still play it. They don't understand the appeal and so they wouldn't understand my excitement that my childhood wish was coming true. I didn't bother trying to explain. But suffice it to say, I was excited. So a countdown began in my mind for May 28. And I knew I was probably hyping it up too much and there was no way it was going to live up to my unreasonable expectations. But I was still going to enjoy it.

And then May 28 finally came. And what did I find? The game itself I enjoyed. I was finally able to play CC2! I didn't even know about boot dropping; I had to completely change the way I think in order to solve puzzles. I was overwhelmed by the potential of this game. But the levels reminded me so much of CCLP2, and for good reason, as CC2 was compiled in much the same way as CCLP2, and around the same time. Kinda neat how uniform the level design scene was, how even different designers could put out levels that had the same feel as those of CCLP2. Nothing against that set; I know it has its fans, but it's never been my favorite. In fact, I kind of dislike it... :scream:

Even the first time I played CCLP2, I was a kid and I could tell the levels were not up to par with the quality of the original set's. I don't think I had even played any custom sets yet and my general feeling was still, "They voted on these, and this is the best they could do?" I've come to appreciate CCLP2 more since but it is still far and away my least favorite of the official packs. But I couldn't help but have similar feelings about Chip's Challenge 2. All that potential, not wasted, but definitely underutilized. But I didn't want to lose perspective. I should just be happy that I could go and purchase this game myself and actually play it. I wanted to give CC2 credit where it was due. It threw a lot of stuff at the player and it did a decent job with what it had for the time. Sure it's not perfect, some of it is frustrating, the aforementioned Pigeon Holes being way less fun to execute than anticipated. I couldn't really be disappointed, but at the same time I wondered what the community of level designers now could do with this, and the thought of a future CC2 community level pack excited me again.

In the years since CCLP2, level design took some big strides, and the quality skyrocketed in my opinion. Nothing reinvigorated my love for the game like CCLP3. For years, it was my favorite official level pack. A few years ago, I posted a review for the newly released CCLP4 and made this comment: "Overall, I loved it. I can say with pretty good certainty that this set was better than CCLP3, which means it's my favorite!"

"Pretty good certainty." I was calculating my opinion of CCLP4 like it was a math problem. Since I knew the levels beforehand, voted on all of them, and many of the ones I wanted got in, I assumed that meant it was now my favorite. But it's not really about number of levels you like, it's more about gut feeling. And now when I look back, there was nothing like that feeling I got playing through CCLP3 for the first time. Although I have my issues with the end of that set, there are still so many levels that made a deep impression on me, that make the set as a whole more special to me than the CCLP's that came after. Maybe it was because I had not voted on CCLP3 (I think the only levels I was familiar with prior to its release were the levels from CheeseT1 and DanielB1 and 2, and of course my own.) Every level a new discovery. It made for the most unique playing experience, certainly more memorable for me than CCLP1 and 4, where I played every single level in voting. Despite what I had posted about CCLP4, CCLP3 was still my favorite.

That is, until now.

I knew I wasn't going to have the time anymore to play through the voting packs, so I decided to just wait and see what the community came up with for CC2LP1. Being largely unfamiliar with any of the CC2 custom scene, I expected to see some extremely creative puzzles, and the community DELIVERED. I was a little afraid that some of the levels would be too high of a difficulty for me to solve. Nothing approached the threshold of Old Frog, but there were still some very hard ones. There were a few I needed help on, a few I had to straight up watch the replay, but in my opinion, they got the difficulty just right. It wasn't just puzzles though, there were all kinds of levels, and the emphasis seemed to be on FUN, as it should be. Even the level count of 200 over 149 helped out the set, because there is just so much to love. I feel like it is the perfect number. That greatly increases its replay value for years to come.

Now I don't have trouble with deciding what my favorite official set is, I can feel it in my gut. CC2LP1 was everything I had hoped CC2 would be as a kid. It somehow exceeded those expectations. Incredibly inventive, deliciously clever at times, not too easy, not too hard, and that is what puts it above CCLP3 for me. And there is something to be said about not knowing any of the levels beforehand. Thank you to everyone who worked hard on this project. Congratulations on making what is, in my opinion, our community's crowning achievement.

Looking back at it, there really isn't a bad level in the set. I will now post some of my thoughts on certain levels that stood out my first time through:

#13 Temporary Housing: One of the only levels I was familiar with because I had just played it a few weeks prior in the CC3D2020 DLC. What a mouthful.

#86 Hydrochloric Acid Factory Disaster: Super fun level and bonus.

#97 Around the Corner: I really love yellow teleport puzzles like this. Getting the bonus was fun too.

#114 Pairing Off: This was really hard for me. I'm not used to pop-up puzzles where you have to finish where you started from and somehow that made it so much more difficult.

#118 Phantoms: The first level I needed help on, but it was a very simple thing I was missing.

#129 Small Matters: Amazing how much can be crammed into such a small space. Really neat level.

#153 Slow-Motion Hallway Fight Sequence: I really like this one. And the title too.

#163 Boot Warehouse: Maybe my favorite Josh level in the set. Just beating the level was one thing, but figuring out how to get the bonus was a lot of fun.

#165 Cold Comfort: Extremely devious little puzzle. It was so satisfying to figure out though, and I'm surprised I did it without help. Whenever I saw 'By H.' after a level title I pretty much knew it was going to trip me up.

#178 Tank of Justice: Still have no idea what is up with that 2nd bowling ball or how to get any of the bonuses.

#179 Oversaturated Contrast: Another stumper. I actually looked at JB's LP to figure out a section. Didn't realize I could just consult the replay. Yep, it was the trap room.

#180 Slither: I noticed a lot of the Tyler levels had a gimmick that was really frustrating to me the first time through, but I came to appreciate them later. This is probably my favorite.

#182 Two Minds: Oh man, this might have been the toughest level in the whole set for me. I was kinda able to just wing it on Lady in the Water earlier and found a solution that worked, but this seemed way more strict. Unfortunately I had to resort to cheating off of JB's paper again.

#187 Return Strategies: A really devious level that I'm surprised I got so fast. I really loved this one.

#188 Noen Cheoc: Really satisfying to solve. I kinda figured it out on accident, not really sure whether what I was doing was right. Joshua Bone might have the best batch of levels in my opinion.

#190 Blocko's Modern Life: Ok maybe this was my favorite Tyler level. I love that this title exists.

#191 Leaving It All Behind: Just an epic level. Super hard.

#192 Sequence: I was super stumped on this level. But I think it was Jeffrey who gave me the best hint ever: There is a hint in a previous Andrew Menzies level that I had completely forgotten about. After a thorough search, I was able to finally solve it. That was a great feeling.

#193 Connected Component: I was determined not to cheat on this one, but it had me stumped for a long time. Eventually, I'm proud to say I was able do it without help. But now, don't ask me how I did it.

#195 Teleblast: Another yellow teleport J. Bone puzzle that you have to be really careful to solve. But man is it satisfying.

#196 The Girl Who Was Left Behind: I needed help from Jeffrey again. A solid level.

#200 Swivel Castle: A pretty fitting finale level. It was nice to end on a not too hard note.

Thanks for reading. Hope you enjoyed.

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