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  What games are you playing right now?
Posted by: Phazite - 21-Nov-2020, 11:42 PM - Forum: General - Replies (2)

Besides CC, of course.

I recently finished Shadow of the Tomb Raider and Danganranpa, which is a murder mystery detective type game sort of, which I might recommend to you puzzle solving CC players who are also into visual novel types games (i.e. Ace Attorney).

ITT: Feel free to discuss and not just list games.

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  Hello BitBusters!
Posted by: Phazite - 21-Nov-2020, 11:15 PM - Forum: General Discussion - No Replies

Haven't been here in 5 years and, while working on an electronics project, got a sudden burst of nostalgia, which led me back here. What's new in the CC world? Any chance at a CC3? XP

I highly doubt anyone recognizes me, but it's good to see some familiar names still visiting this place. Still wishing for Rockdet to come back and finish CCLP3 do some more LP's. :p

Good to see all your big bright smiles!  Teeth

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  CCTools 3.0 beta
Posted by: Zrax - 19-Nov-2020, 1:48 PM - Forum: Programs and Editors - No Replies

After many years of not working on anything CCTools related, I've finally come back and created a 3.0 beta release!

Some of the major changes include:

  • A new tool, CC2Edit is included for Chip's Challenge 2 map and script editing.  Note that some features of CC2Edit are still incomplete or missing, but I plan to finish these before 3.0 final is released.
  • CCHack has been given the same rewrite treatment that the rest of the tools got for 2.0.  This means its now compatible with macOS and Linux, has a complete UI redesign, and a several new and improved features.
  • Tab management in CCEdit and CC2Edit has been reworked to be more sane and easier to use.
  • CCEdit Playtesting and CCPlay now support running CHIPS.EXE on 64-bit Windows platforms via WineVDM.  CCPlay also now has better support for Java-based tools such as SuperCC and CCCreator.
  • CCEdit's Undo and Redo now work across the whole levelset.
  • A large variety of fixes, UI enhancements, etc.  You can see a more detailed list of changes and additions at the CCTools 3.0-beta1 changelog.
You can download the beta release at http://cctools.zrax.net/download.php.  Please send any feedback, bugs, feature requests, etc. to me either here or on github (https://github.com/zrax/cctools).

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  Competitive CC1?
Posted by: JasonDREWlo - 18-Nov-2020, 10:01 PM - Forum: General Discussion - Replies (4)

Hi everyone. I posted in the discord about this but wanted to share a potential idea of a competitive CC1 league/tournament, if there is enough interest.

The concept:
* Two players go head to head playing MSCC with a random assortment of CC1 levels
* Whoever finishes the most levels in the allotted amount of time is the winner
* Players are allowed any number of "skips" in case a level takes too long or is too hard to figure out
* Both players share their screens while playing and is either recorded or streamed for a "competitive" feel

Rules (Totally open to change):
* 15 minutes, 10 levels in a set
* If someone manages to finish them all before the time, they are automatically the winner.
* If both players have the same score at the end of the time, players continue to play through levels until someone wins another level.

Progress:
* https://github.com/Drewroen/randomCC1Creator
* Still a little buggy, but this takes all the levels from GliderBot and makes a random level set out of the levels that can then be shared to competitors.
* It also sets all the passwords to AAAA so that unlimited skips are easy.

What are people's thoughts on this? Would anyone be willing to do a trial run of this? I would also be willing to stream the tournament/league/something else. Let me know what you're thinking!

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  Submitting a Level For CC2LP2 Future Consideration
Posted by: JumpingSwarm - 07-Nov-2020, 8:30 PM - Forum: CC2 Level Packs - No Replies

Hello, Submitting the attached level for the next CC2 Level Pack.



Attached Files
.c2m   FlickOfTheSwitch.c2m (Size: 568 bytes / Downloads: 4)
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  WillCS CC2 levels
Posted by: Calica - 04-Nov-2020, 10:51 AM - Forum: Under Construction - Replies (7)

Some of you might remember WilliamS1.ccl and WilliamS2.ccl and I'm the same person as before but with a slightly different last name.

Right now I think I'd describe a lot of these levels as experiments and I'd consider myself to still be working on them.  I also don't really feel comfortable with the ordering; this is why, for levels that I consider similar, I've used names that I considered putting Roman numerals on but instead decided to tag them with letters.

At some point I'll probably give some commentary on these levels too.



Attached Files
.zip   WillCS000.zip (Size: 8.21 KB / Downloads: 5)
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  Will C-S's scores
Posted by: Calica - 04-Nov-2020, 12:02 AM - Forum: High Scores - No Replies

Chips Challenge 2
1: 0 | 1002 (LESSON 1)
2: 0 | 1000 (ALL ICE)
3: 0 | 1500 (KEY MANIA)
4: 14 | 2140 (ALL SHOOK UP)
5: 182 | 4320 (DOWN AND OUT)
6: 158 | 4642 (DOOR WAYS)
7: 156 | 9140 (TURTLE BLOCKS)
8: 136 | 5360 (SWIVELS)
9: 0 | 4500 (LESSON 2)
10: 103 | 6030 (ALONE)
11: 3 | 6740 (TUMBLERS)
12: 140 | 7400 (FORCE PERIMETER)
13: 86 | 7360 (SEVEN UP)
14: 3 | 7030 (RUN-AROUND)
15: 83 | 8330 (WATCH YOUR STEP)
16: 210 | 10100 (SEA TURTLES)
17: 188 | 10380 (FROZEN)
18: 80 | 9800 (NO TURNING BACK)
19: 0 | 9500 (LESSON 3)
20: 76 | 10760 (COBBLER)
21: 177 | 12270 (EIGHT WAYS)
22: 234 | 13340 (MIND GAME)
23: 285 | 15350 (TRICKED YA!)
24: 72 | 12720 (JAY WALKER)
25: 232 | 17120 (TRIATHLON)
26: 173 | 14850 (CHAMBER BOMB)
27: 89 | 14390 (CLIMBING)
28: 80 | 15800 (SAPPER DO)
29: 0 | 14500 (LESSON 4)
30: 83 | 15830 (INLAY)
31: 81 | 16310 (ICE DANCING)
32: 166 | 17660 (REVELATIONS)
33: 157 | 18070 (IDENTITY CRISIS)
34: 111 | 18110 (GLOBS)
35: 34 | 17840 (CHIPS?)
36: 74 | 18740 (SPRING MINES)
37: 107 | 19570 (HOTKEYS)
38: 87 | 19870 (QUICK TIME)
39: 7 | 19570 (QUICK TIME II)
40: 14 | 20140 (QUICK TIME III)
41: 89 | 21390 (FREEZE FRAME)
42: 11 | 21110 (YOU MUST BE JOKING)
43: 85 | 22350 (RETICULATING SPLINES)
44: 202 | 25020 (SILO BOMBER)
45: 105 | 23550 (MIDDLE SCHOOL)
46: 364 | 26640 (LONG LOST FRIEND)
47: 160 | 25100 (DESERT OASIS)
48: 110 | 25100 (TRIAL OF ELEMENTS)
49: 126 | 25760 (CAITLYN'S MAZE)
50: 0 | 25000 (LESSON 5)
51: 140 | 26900 (MAZES)
52: 171 | 31930 (CONFUSION)
53: 7 | 26570 (QUICKCHIP)
54: 44 | 27440 (SAUCE FOR THE GOOSE)
55: 68 | 28180 (T-N-T TIME)
56: 167 | 30670 (QUICK THINKING)
57: 415 | 32650 (MONTY HAUL)
58: 46 | 37460 (GOLD RUSH)
59: 362 | 33120 (TRIAL AND ERROR?)
60: 0 | 30050 (LESSON 6)
61: 92 | 32420 (FEEDING TIME)
62: 25 | 31250 (GRAB BAG)
63: 146 | 32960 (DISCIPLE)
64: 77 | 33170 (PRACTICE)
65: 142 | 33920 (CHIP HIMSELF)
66: 14 | 33140 (ELECTRIC TRAP)
67: 195 | 35450 (GHOST TRAP)
68: 231 | 36310 (LIGHTS OUT)
69: 243 | 36930 (LOOKALIKE)
70: 39 | 35390 (RAIL BOWLING)
71: 0 | 35500 (LESSON 7)
72: 229 | 38790 (ON AND OFF)
73: 28 | 36780 (GHOST BRIDGE)
74: 53 | 37530 (MUSH)
75: 43 | 38030 (DRESS CODE)
76: 5 | 38050 (THAW)
77: 172 | 40230 (THE ROVER ROOM)
78: 16 | 39160 (STRICT PROCESS)
79: 161 | 42110 (ONION)
80: 124 | 42240 (CHIP PALACE)
81: 204 | 42540 (CAMPFIRES)
82: 33 | 41330 (AVALANCHE)
83: 205 | 43550 (DOUBLE DARE)
84: 207 | 46170 (OFF KEY)
85: 4 | 42540 (SCRAMBLED EGGS)
86: 19 | 43190 (TANK HELP)
87: 187 | 45678 (X MARKS THE SPOT)
88: 308 | 47580 (ESCAPE)
89: 11 | 44610 (CLOSET)
90: 71 | 45710 (EVIL TWIN)
91: 31 | 45810 (MONSTER RACE)
92: 170 | 48700 (TRIPWIRES)
93: 21 | 46710 (APARTMENTS)
94: 222 | 50360 (DECISIONS)
95: 44 | 50160 (OUROBOROS)
96: 1 | 48110 (EASY?)
97: 103 | 49530 (THINK FAST)
98: 183 | 50830 (SIBLING RIVALRY)
99: 0 | 49500 (BINARY)
100: 0 | 54000 (CRAZY)
101: 106 | 51560 (TANK BLOCKER)
102: 255 | 54550 (OBSTACLES)
103: 59 | 52090 (RUNWAY)
104: 221 | 54210 (PIECES OF EIGHT)
105: 107 | 53570 (ALL-IN-ONE)
106: 176 | 54760 (MAZE OF THE OBEYOR)
107: 34 | 53840 (WING AND A PRAYER)
108: 313 | 57130 (REPAER MIRG)
109: 105 | 55550 (SAY "CHEESE")
110: 102 | 56020 (FLEA MARKET)
111: 38 | 55880 (SDRAWKCAB)
112: 1 | 56010 (BOWL TO FREEDOM)
113: 54 | 57040 (TEETH ATTACK)
114: 36 | 58360 (IN THE LONG RUN)
115: 335 | 61150 (DOUBLE TROUBLE)
116: 83 | 58830 (GHOSTBOMBS)
117: 145 | 59950 (ROOM #9)
118: 159 | 60590 (SHIP AHOY)
119: 60 | 60100 (GHOST)
120: 218 | 62180 (FOURSOME)
122: 531 | 66310 (FIRE AND ICE)
123: 24 | 61740 (CHAOSLANDS)
124: 4 | 62040 (YELLOW BRICK ROAD)
125: 35 | 62850 (WOLFPACK)
126: 18 | 63180 (ICE THREAT)
127: 48 | 63980 (BOMBER MAZE)
130: 35 | 66350 (NONSENSE)
131: 229 | 67790 (JETLINE)
132: 206 | 68060 (BREAKING IN)
133: 185 | 68350 (PANIC CHIP)
134: 71 | 67710 (RE:THINK)
135: 271 | 70230 (CLUELESS)
136: 260 | 70600 (BIG HOUSE)
137: 27 | 68770 (ON THE RUN)
138: 160 | 70600 (CONSTRUCTION ZONE)
139: 78 | 70280 (RE:THINK II)
142: 10 | 71100 (FISH AND CHIPS)
145: 243 | 74930 (TURNING POINT)
146: 12 | 73120 (BARRICADE BRIGADE)
151: 65 | 77150 (MINEFIELD)

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  Need Help with CC2LP1
Posted by: Bowman - 03-Nov-2020, 9:03 PM - Forum: Chip's Challenge 2 - Replies (3)

I'm stuck on lvl 118: Phantoms and need some help. I got all the way to the end with all the chips, got the ice skates; I need the fire boots and the flippers to get to the exit. I can cycle between fire boots/flippers/skates/hiking boots/foil with the ghost up there but I can only hold 2 items. The problem is I need 3 boots; fire boots/flippers/skates (or fire boots/flippers/hiking boots if I wanted to go out of my way to change to Melinda for some reason) to reach the exit. I have reasoned out all of my moves and they all seem necessary and the level seems impossible. So I'm missing something big. Can anyone give me a hint without giving me the answer?

Thanks,
~Bowman

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  CCBBC Discord Changes
Posted by: Cowman - 02-Nov-2020, 1:33 AM - Forum: Announcements - No Replies

Further to my last thread CCBBC Survey - Summary of Responses - the following is a formal response to the feedback raised in our recent Discord community survey. This response was discussed with the existing Discord moderator team (which includes me, The Architect, ajm-i-am and ruben) prior to this thread being posted.

Introduction

Overall I received 24 responses from a decent mix of our community, the vast majority of which indicating they use the discord server daily. One group of active community participants I felt was underrepresented in the survey responses is our community "veterans" i.e. individuals who have been part of the Chips community for 10+ years.

There were of course many different concerns highlighted in this survey. In spite of this, however, I do think there is a lot of good in this community and my feeling is supported by the many positive remarks collected from this survey alongside the concerns. Further, I certainly don't think our Discord community is toxic by any definition, especially in relation to many other Discord communities I have been apart of over the years. It is from this mindset that we have examined the feedback received in the surveys.

Key areas of focus

I have previously stated that my preference is to apply as few moderator actions (i.e. bans, mutes, deletions, etc.) as possible in my role as mod so as to not create a hostile, draconian environment - a philosophy also held by all of our current mod team. While this remains our preference and ultimate goal, this survey has also made clear to us that the community is looking for mods to step in more often where they previously may have not. Indeed, it is hard to deny even from my standpoint as a mod that the general environment of our Discord server trends a bit on the mean-spirited side, in part because our mod team prefers to not get involved with minor disputes unless necessary.

In light of this, we would like to take the following items raised in the survey away as areas of focus:

  1. Bullying/lack of respect for others
  2. Serious or focused discussions being disrupted with memes, jokes and nonsense
  3. Concerns around the experience of new server members
  4. The rules being used as a meme

As a subset of points 1 and 2 above, the following were specific points raised in the survey that we'd like to highlight for the community as examples of disrespectful behavior:

  1. On occasion, a serious discussion will be taking place on the server and running commentary poking fun at the participants takes place in #random. Admittedly there is a fine line here to making some harmless but off-topic commentary in #random rather than derailing the conversation where it is actually happening (this is mostly OK). But we would like to remind everyone that making fun of the participants of a serious discussion in another channel is both not OK and also a deterrent from others joining into conversations in the future. Please be mindful of this.

  2. Unprompted feedback: The surveys pointed out a tendancy for people to insert themselves into a conversation that does not pertain to them just to state that they dislike the subject of the discussion. This is essentially derailing a conversation. That is not to say you can't maintain an opinion on things, but it is inappropriate to loudly announce your dislike of something/someone at every given opportunity. We know some people like certain tilesets only. We know some people like certain versions of Tile World only. We know some people dislike certain level packs. It is our hope we can move past this compulsion to overstate our opinions as a community and especially make an effort to be objective with newcomers.

If you do not see something you feel is pressing in the list above - don't worry. This is not an exhaustive list, but rather what we identified as the key concerns raised across multiple survey responses and what we felt were the most important points to address with the community as a whole.

Supporting changes

To support our efforts addressing the above areas of focus, the following changes have been implemented effective immediately:

1. The rules have been updated to add a new rule #4:

Quote:#4 - Keep on-topic. Disrupting conversations with low-effort memes is not welcome. See the description in each channel for additional guidelines specific to the channel.

The role of moderators has also been further clarified in the rules as follows:

Quote:Moderators are here to keep things from getting out of hand. They have discretion to make final decisions and will exercise best judgment in removing messages and users who are disrupting the server. You are expected to be familiar with these rules and moderators may apply restrictions, mutes, kicks or bans from channels or the entire server at their discretion without warning if you are not following the rules.


2. Our moderator team will be looking to step in with warnings more often on minor rule violations - especially in channels geared to be more serious. Those who accumulate excessive warnings can expect to be temporarily banned from the server.

To support this, it is important that the rules not be used as a meme going forward. Any quoting of the server rules at other members, whether jokingly or not, will be deleted as a violation of our rule against backseat moderating going forward. This includes messages or reactions stating rule numbers.

The purpose of this shift in moderation policy is not to be draconian, but to help re-calibrate our community away from being a mean-spirited place to be.


3. A new #introductions channel has been created under the Server category. All new user notifications will now appear in this channel and we welcome both CC and Non-CC conversations with newcomers in this channel. It is the expectation going forward that #general be only used for CC-related conversations.

Trolling, memes or any disruptive behavior that would negatively impact a new user's experience will not be allowed in this channel and this will be strictly enforced. This includes ragging on specific CC content, packs, tilesets, etc. just for the sake of making your opinions known - everyone is of course entitled to their own opinions, but it is not appropriate to try to impose these opinions on newcomers as soon as they join. Those disregarding this policy will be barred from participating in the channel at the discretion of the staff.


4. The Non-CC category has been restructured into two categories: Non-CC and Casual Hangout (new category). This is in response both to the surveys and prior #meta discussions.

The Non-CC category going forward is to be considered a serious category. Reactions will be disabled in these channels to help foster on-topic, high-effort discussions. It contains the following channels:
  • #off-topic (formerly #serious-discussions)
  • #gaming
  • #programming
  • #politics (new channel) - as a specific channel has been created for politics, we would ask that political discussions be kept outside of #off-topic

The Casual Hangout category is a non-serious category and the new rule about keeping on topic is relaxed in these channels. It contains the following channels:
  • #random (at this time, GliderBot will no longer be able to adjust the channel title and topic - as we adjust to the new channel structure, it is important the channel names and topics reflect the actual function of the channel. This may be revisited in the future)
  • #sandbox

This restructuring opens the door for further conversations about adding additional channels or perhaps moving one of the existing channels from one category to another. These discussions are welcome and can be raised in #meta if you have ideas.

It is important to note that #random (and the new Casual Hangout category) is not now and never was intended to be a place where no rules apply. Flooding spam, sexually explicit or otherwise NSFW images, hate speech, gratuitous profanity/shock content, etc. are never permitted. We are predominantly a Chip's server and if you're finding these restrictions oppressive, you always have the options of PMing your friends or using other servers instead.


5. Reactions have been disabled in #meta and #introductions as with the Non-CC category to help foster on-topic, high-effort discussions.


6. There will be some additions to the Discord moderator team to help support the existing team. We are not ready to announce additional mods and server assistants today, but there will be announcements in the coming weeks as these individuals are invited and brought up to speed.

If you indicated wishing to serve the community as a Discord mod or assistant on the survey but do not receive an invitation to join the mod team, do keep in mind that this does not preclude you from ever being invited to join the team in the future. Going forward, as we search for suitable staff members we will be keeping in mind those who expressed interest on the surveys. We may also explore bringing some people on board as mods or assistants in a time-limited trial capacity where appropriate.

If you indicated a desire to serve the community in some other non-mod capacity on your survey, I will be reviewing those requests at a later date and will be in touch then.

Conclusion

The above is not set in stone, however our mod team is committed to at least trialing these changes for an appropriate period of time before changing course. Constructive feedback is welcome here or in #meta, however as always please be mindful of the fact that every community member's voice counts for just one. We recognize that there will be differing sentiments about the changes implemented today and we hope that you'll also recognize no single solution can possibly make everyone happy. We are simply doing our best to fairly balance all the concerns raised without catering directly to specific individuals.

At the end of the day, (warning: cliche ahead) it lies with the community and its individual members to be the change they wish to see. The mod team is here to help support this change, but it will not succeed if the community is not engaged and interested in seeing positive change.

Thanks again to everyone who participated in the survey and also to those who work hard to make this community an excellent place to spend time in their own ways.

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  madmatt91's Scores
Posted by: madmatt91 - 01-Nov-2020, 4:07 PM - Forum: High Scores - Replies (5)

Hi all, just picking this up. Here are my scores for CC1 Steam version, hoping to keep improving on them.

Thief TOTAL SCORE: 5,902,650  Thief

# | LEVEL              | SCORE | TIME
---|---------------------|-------|-----
1 | LESSON 1            |  1310 |  81
2 | LESSON 2            |  1870 |  87
3 | LESSON 3            |  2380 |  88
4 | LESSON 4            |  3090 |  109
5 | LESSON 5            |  3280 |  78
6 | LESSON 6            |  3930 |  93
7 | LESSON 7            |  4810 |  131
8 | LESSON 8            |  4950 |  95
9 | NUTS AND BOLTS      |  7290 |  279
10 | BRUSHFIRE          |  5310 |  31
11 | TRINITY            |  7300 |  180
12 | HUNT                |  8470 |  247
13 | SOUTHPOLE          |  6500 |    0
14 | TELEBLOCK          |  8500 |  150
15 | ELEMENTARY          |  8300 |  80
16 | CELLBLOCKED        |  8000 |    0
17 | NICE DAY            |  9310 |  81
18 | CASTLE MOAT        | 14340 |  534
19 | DIGGER              | 10910 |  141
20 | TOSSED SALAD        | 13210 |  321
21 | ICEBERG            | 11570 |  107
22 | FORCED ENTRY        | 13260 |  226
23 | BLOBNET            | 14340 |  284
24 | OORTO GELD          | 15220 |  322
25 | BLINK              | 16440 |  394
26 | CHCHCHIPS          | 15320 |  232
27 | GO WITH THE FLOW    | 14740 |  124
28 | PING PONG          | 16030 |  203
29 | ARCTICFLOW          | 16980 |  248
30 | MISHMESH            | 17640 |  264
31 | KNOT                | 15530 |    3
32 | SCAVENGER HUNT      | 19290 |  329
33 | ON THE ROCKS        | 16500 |    0
34 | CYPHER              | 19920 |  292
35 | LEMMINGS            | 22640 |  514
36 | LADDER              | 20220 |  222
37 | SEEING STARS        | 22630 |  413
38 | SAMPLER            | 23170 |  417
39 | GLUT                | 19640 |  14
40 | FLOORGASBORG        | 21850 |  185
41 | I.C. YOU            | 21880 |  138
42 | BEWARE OF BUG      | 22850 |  185
43 | LOCK BLOCK          | 22570 |  107
44 | REFRACTION          | 23000 |  100
45 | MONSTER LAB        | 24010 |  151
46 | THREE DOORS        | 24970 |  197
47 | PIER SEVEN          | 25480 |  198
48 | MUGGER SQUARE      | 26530 |  253
49 | PROBLEMS            | 25830 |  133
50 | DIGDIRT            | 27850 |  285
51 | I SLIDE            | 30540 |  504
52 | THE LAST LAUGGH    | 29720 |  372
53 | TRAFFIC COP        | 30600 |  410
54 | GRAIL              | 30040 |  304
55 | POTPOURRI          | 28090 |  59
56 | DEEPFREEZE          | 28810 |  81
57 | STRANGE MAZE        | 30360 |  186
58 | LOOP AROUND        | 34140 |  514
59 | HIDDEN DANGER      | 33140 |  364
60 | SCOUNDREL          | 32820 |  282
61 | RINK                | 30500 |    0
62 | SLO MO              | 33800 |  280
63 | BLOCK FACTORY      | 36150 |  465
64 | SPOOKS              | 36460 |  446
65 | AMSTERDAM          | 35630 |  313
66 | VICTIM              | 35870 |  287
67 | CHIPMINE            | 37420 |  392
68 | EENY MINY MOE      | 37080 |  308
69 | BOUNCE CITY        | 36430 |  193
70 | NIGHTMARE          | 36020 |  102
71 | CORRIDOR            | 38270 |  277
72 | REVERSE ALLEY      | 36000 |    0
73 | MORTON              | 40620 |  412
74 | PLAYTIME            | 40080 |  308
75 | STEAM              | 42190 |  469
76 | FOUR PLEX          | 40850 |  285
77 | INVINVIBLE CHAMPION | 43100 |  460
78 | FORCE SQUARE        | 43040 |  404
79 | DRAWN AND QUARTERED | 40900 |  140
80 | VANISHING ACT      | 46500 |  650
81 | WRITERS BLOCK      | 40500 |    0
82 | SOCIALIST ACTION    | 50510 |  951
83 | UP THE BLOCK        | 43960 |  246
84 | WARS                | 47750 |  575
85 | TELENET            | 44100 |  106
86 | SUICIDE            | 46720 |  372
87 | CITYBLOCK          | 43500 |    0
88 | SPIRALS            | 46720 |  275
89 | BLOCK BUSTER        | 46100 |  160
90 | PLAYHOUSE          | 47180 |  218
91 | JUMPING SWARM      | 49030 |  353
92 | VORTEX              | 50020 |  402
93 | ROADSIGN            | 51470 |  497
94 | NOW YOU SEE IT      | 47000 |    0
95 | FOUR SQUARE        | 50520 |  302
96 | PARANOIA            | 50810 |  281
97 | METASTABLE TO CHAOS | 50650 |  215
98 | SHRINKING          | 50490 |  149
99 | CATACOMBS          | 52580 |  308
100 | COLONY            | 50000 |    0
101 | APARTMENT          | 52430 |  193
102 | ICEHOUSE          | 52700 |  170
103 | MEMORY            | 53930 |  243
104 | JAILER            | 53820 |  182
105 | SHORT CIRCUIT      | 53140 |  64
106 | KABLAM            | 53000 |    0
107 | BALLS O FIRE      | 55500 |  200
108 | BLOCK OUT          | 56100 |  210
109 | TORTURECHAMBER    | 55720 |  122
110 | CHILLER            | 56870 |  187
111 | TIME LAPSE        | 55500 |    0
112 | FORTUNE FAVOURS THE| 56000 |    0
113 | OPEN QUESTION      | 60680 |  418
114 | DECEPTION          | 58420 |  142
115 | OVERSEA DELIVERY  | 57500 |    0
116 | BLOCK BUSTER II    | 63760 |  576
117 | THE MARSH          | 58500 |    0
118 | MISS DIRECTION    | 61280 |  228
119 | SLIDE STEP        | 60790 |  129
120 | ALPHABET SOUP      | 60000 |    0
121 | PERFECT MATCH      | 60500 |    0
122 | TOTALLY FAIR      | 63500 |  250
123 | THE PRISONER      | 63680 |  218
124 | FIRETRAP          | 67890 |  589
125 | MIXED NUTS        | 62500 |    0
126 | BLOCK AND ROLL    | 64640 |  164
127 | SKELZIE            | 66300 |  280
128 | ALL FULL          | 65740 |  174
129 | LOBSTER TRAP      | 66910 |  241
130 | ICE CUBE          | 65000 |    0
131 | TOTALLY UNFAIR    | 65660 |  16
132 | MIX UP            | 69110 |  311
133 | BLOBDANCE          | 66500 |    0
134 | PAIN              | 67000 |    0
135 | TRUST ME          | 69310 |  181
136 | DOUBLEMAZE        | 68000 |    0
137 | GOLDKEY            | 71690 |  319
138 | PARTIAL POST      | 70880 |  188
139 | YORKHOUSE          | 69500 |    0
140 | ICEDEATH          | 72140 |  214
141 | UNDERGROUND        | 70500 |    0
142 | PENTAGRAM          | 71000 |    0
143 | STRIPES?          | 71500 |    0
144 | FIREFLIES          | 72000 |    0
145 | THANKS TO...      | 72500 |    0
146 | CAKE WALK          | 77890 |  289
147 | FORCE FIELD        | 73500 |    0
148 | MIND BLOCK        | 74000 |    0
149 | SPECIAL            | 83900 |  940

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