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kindfair
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  kindfair
Posted by: M11k4 - 16-Feb-2024, 1:15 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Over a decade ago I released a set of levels that were made for and by our daughter. Back then our second daughter was barely walking, but now it has come time to release a set for her! Nella, I hope you enjoy this silly set made for you. :-)

These fifty levels are a showcase of what sort of levels a young designer will put together, and what sort of levels a father will make for her to play. The difficulty level does ramp up as the set goes on, but hopefully not to anything insurmountable. I hope you find some level of enjoyment in playing these levels, just as we did making them.

No ccx-file included this time around, yet. Any feedback and comments are always much appreciated by the designers!

-Miika


What's in kindfair.ccl version 1.0 ?
  • 49 levels, solvable in both MS and Lynx
  • 30+53 Teeth monsters
  • about 256+215 keys
  • 2,034 chips required
  • combined 37,276 seconds of time limit (over 10h), ranging from 13s to 13,225s
  • (I played through the set in an hour right before this first release)
  • no refunds



Attached Files
.ccl   kindfair.ccl (Size: 25.89 KB / Downloads: 11)
.png   MT_202402_kindfair_preview22.png (Size: 41.21 KB / Downloads: 8)
.png   MT_202402_kindfair_preview41_.png (Size: 51.86 KB / Downloads: 7)
.jpg   MT_202402_kindfair_preview08.jpg (Size: 183.9 KB / Downloads: 5)
.jpg   MT_202402_kindfair_preview13.jpg (Size: 199.83 KB / Downloads: 7)
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  Feburary 2024 Create Competition - An Apple a Day
Posted by: MilkyWayWishes - 13-Feb-2024, 4:56 PM - Forum: Competitions - No Replies

A Create Competition is a level design contest where anyone can make a level or levels from a given prompt or theme, which are then judged and ranked, with feedback. Whether you're a veteran designer with hundreds of levels or have never made a level before in your life, your submission is welcome here!

This competition is once again hosted by everyone's favourite dynamic duo, Sickly & Sharpeye!

The meme theme this year is: Bad Apple, or specifically, its walls. That's right its a Walls Of competition based on hit meme Bad Apple, using Bad Apple.DAT.
Download here

The only restriction is that you must pick a single level/frame from the set, and you must keep the original walls and add no new wall tiles, anything else can be added or removed, including clone machines or thin walls or similar to make new walls. You must also inform us what the frame number you started with was.

CC1 and CC2 submissions accepted, winners be judged on creativity, and use of the original layout

And finally, some administrative details:

    Submit your level(s) to either sharpeye468 or viviandra on Discord or by PM on the forums on or before March 15th. Extensions will be granted on a case for case basis if one is needed because there are creative ideas flowing, if someone cries enough, or I find $200 USD deposited in my account.
    Whilst you are technically allowed to submit unlimited levels, please note that we will only be judging your best two, so if you submit more you must note which they are.
    Levels should be solvable, if its CC1 please include a TWS or JSON, for CC2 please record a replay for the level.
    We will be looking through the levels around the day of, most likely on a discord stream. Please don't make us get banned.
    If you have any questions about the competition, if a level is legal, or anything of that sort, please don't hesitate to ask here or on Discord.
    Finally, your levels only have to be solvable in as many rulesets as you choose (minimum 1 obviously), if you want to make an MS only level go right ahead. Lynx only? Right on! CC2/Steam only? It makes sense to me. But also do tell us what ruleset(s) each level targets, thanks!

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  CCLP5 Trailer and Release Date!
Posted by: Flareon350 - 12-Feb-2024, 3:02 AM - Forum: Announcements - No Replies

https://www.youtube.com/watch?v=33-0Z1PdE-k

You all helped make this the best CC1 set to date. You're in for one heck of an adventure :)

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  336x768 tiles.bmp ms cc1
Posted by: mcfry666 - 21-Jan-2024, 8:02 AM - Forum: Tilesets - No Replies

Does anyone happen to have a Microsoft chip's challenge 1 tileset with a 336x768 format in high quality?
I need 336x768 specifically for a tile word port on my nintendo wii.
All the tilesets i could find on this forum (336x768) seem to be downscaled and have distortion around the images.

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  January 2024 Mini Comp: updating miniCCLP3
Posted by: M11k4 - 15-Jan-2024, 1:35 AM - Forum: Competitions - No Replies

Just over five years ago we released a group effort called miniCCLP3. It had some "about 9x9" versions of CCLP3 levels. It was fun.

I made  few more levels that fit in the set, so it's time for an update. I uploaded the current version here. But you are also welcome to join in. Let's make it a mini comp, why not? Send in your own new levels to me and I'll update the set again. :-)

If you don't know where to start, here is a list of levels I think that would be interesting to tackle this time around:

Entrance Examination
A Walk in the Park
Suction Solution
Redoubled Effort
Window Shopping
Jumble
Good Advice
Complex
Bolkonski
Civilization of Creatures
Lead Us Not into Temptation
Obstacle Course
Suspended Animation
Diabolical
Mr. McCallahan Presents

Last time I gave these instructions:
Your task is to make about a 9x9 (or a shape that is as small as appropriate for the level) version of a level in CCLP3.
You can directly post screenshots of your creations here in the thread. (You can also send the levels directly to me on Discord, for example, so I don't have to recreate them from the pics.)

Can't wait to see what you come up with!

-Miika

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  chip's challenge is being ported to nintendo switch
Posted by: gravel - 08-Jan-2024, 1:57 PM - Forum: General Discussion - No Replies

https://www.nintendo.com/us/store/produc...ge-switch/

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  charlotte's scores
Posted by: charlotte - 05-Jan-2024, 3:56 PM - Forum: High Scores - No Replies

here are my scores for CC1 Steam  Teeth

Code:
1: 81 | 1310 (LESSON 1)
2: 87 | 1870 (LESSON 2)
3: 88 | 2380 (LESSON 3)
4: 114 | 3140 (LESSON 4)
5: 81 | 3310 (LESSON 5)
6: 92 | 3920 (LESSON 6)
7: 132 | 4820 (LESSON 7)
8: 95 | 4950 (LESSON 8)
9: 248 | 6980 (NUTS AND BOLTS)
10: 44 | 5440 (BRUSHFIRE)
11: 160 | 7100 (TRINITY)
12: 242 | 8420 (HUNT)
13: 0 | 6500 (SOUTHPOLE)
14: 161 | 8610 (TELEBLOCK)
15: 42 | 7920 (ELEMENTARY)
16: 0 | 8000 (CELLBLOCKED)
17: 78 | 9280 (NICE DAY)
18: 542 | 14420 (CASTLE MOAT)
19: 140 | 10900 (DIGGER)
20: 321 | 13210 (TOSSED SALAD)
21: 70 | 11200 (ICEBERG)
22: 235 | 13350 (FORCED ENTRY)
23: 327 | 14770 (BLOBNET)
24: 307 | 15070 (OORTO GELD)
25: 228 | 14780 (BLINK)
26: 211 | 15110 (CHCHCHIPS)
27: 105 | 14550 (GO WITH THE FLOW)
28: 164 | 15640 (PING PONG)
29: 228 | 16780 (ARCTICFLOW)
30: 284 | 17840 (MISHMESH)
31: 2 | 15520 (KNOT)
32: 217 | 18170 (SCAVENGER HUNT)
33: 0 | 16500 (ON THE ROCKS)
34: 290 | 19900 (CYPHER)
35: 383 | 21330 (LEMMINGS)
36: 179 | 19790 (LADDER)
37: 435 | 22850 (SEEING STARS)
38: 379 | 22790 (SAMPLER)
39: 13 | 19630 (GLUT)
40: 188 | 21880 (FLOORGASBORG)
41: 132 | 21820 (I.C. YOU)
42: 176 | 22760 (BEWARE OF BUG)
43: 99 | 22490 (LOCK BLOCK)
44: 109 | 23090 (REFRACTION)
45: 282 | 25320 (MONSTER LAB)
46: 191 | 24910 (THREE DOORS)
47: 188 | 25380 (PIER SEVEN)
48: 190 | 25900 (MUGGER SQUARE)
49: 117 | 25670 (PROBLEMS)
50: 273 | 27730 (DIGDIRT)
51: 636 | 31860 (I SLIDE)
52: 378 | 29780 (THE LAST LAUGH)
53: 420 | 30700 (TRAFFIC COP)
54: 279 | 29790 (GRAIL)
55: 35 | 27850 (POTPOURRI)
56: 127 | 29270 (DEEPFREEZE)
57: 196 | 30460 (STRANGE MAZE)
58: 487 | 33870 (LOOP AROUND)
59: 349 | 32990 (HIDDEN DANGER)
60: 275 | 32750 (SCOUNDREL)
61: 0 | 30500 (RINK)
62: 275 | 33750 (SLO MO)
63: 464 | 36140 (BLOCK FACTORY)
64: 384 | 35840 (SPOOKS)
65: 266 | 35160 (AMSTERDAM)
66: 288 | 35880 (VICTIM)
67: 385 | 37350 (CHIPMINE)
68: 317 | 37170 (EENY MINY MOE)
69: 155 | 36050 (BOUNCE CITY)
70: 89 | 35890 (NIGHTMARE)
71: 274 | 38240 (CORRIDOR)
72: 0 | 36000 (REVERSE ALLEY)
73: 360 | 40100 (MORTON)
74: 324 | 40240 (PLAYTIME)
75: 427 | 41770 (STEAM)
76: 240 | 40400 (FOUR PLEX)
77: 440 | 42900 (INVINCIBLE CHAMPION)
78: 440 | 43400 (FORCE SQUARE)
79: 173 | 41230 (DRAWN AND QUARTERED)
80: 638 | 46380 (VANISHING ACT)
81: 0 | 40500 (WRITERS BLOCK)
82: 950 | 50500 (SOCIALIST ACTION)
83: 261 | 44110 (UP THE BLOCK)
84: 574 | 47740 (WARS)
85: 147 | 43970 (TELENET)
86: 373 | 46730 (SUICIDE)
87: 0 | 43500 (CITYBLOCK)
88: 299 | 46990 (SPIRALS)
89: 284 | 47340 (BLOCK BUSTER)
90: 225 | 47250 (PLAYHOUSE)
91: 365 | 49150 (JUMPING SWARM)
92: 351 | 49510 (VORTEX)
93: 403 | 50530 (ROADSIGN)
94: 0 | 47000 (NOW YOU SEE IT)
95: 300 | 50500 (FOUR SQUARE)
96: 253 | 50530 (PARANOIA)
97: 265 | 51150 (METASTABLE TO CHAOS)
98: 310 | 52100 (SHRINKING)
99: 294 | 52440 (CATACOMBS)
100: 0 | 50000 (COLONY)
101: 189 | 52390 (APARTMENT)
102: 162 | 52620 (ICEHOUSE)
103: 327 | 54770 (MEMORY)
104: 171 | 53710 (JAILER)
105: 135 | 53850 (SHORT CIRCUIT)
106: 0 | 53000 (KABLAM)
107: 212 | 55620 (BALLS O FIRE)
108: 202 | 56020 (BLOCK OUT)
109: 126 | 55760 (TORTURECHAMBER)
110: 186 | 56860 (CHILLER)
111: 0 | 55500 (TIME LAPSE)
112: 0 | 56000 (FORTUNE FAVOURS THE)
113: 427 | 60770 (OPEN QUESTION)
114: 156 | 58560 (DECEPTION)
115: 0 | 57500 (OVERSEA DELIVERY)
116: 514 | 63140 (BLOCK BUSTER II)
117: 0 | 58500 (THE MARSH)
118: 236 | 61360 (MISS DIRECTION)
119: 123 | 60730 (SLIDE STEP)
120: 0 | 60000 (ALPHABET SOUP)
121: 0 | 60500 (PERFECT MATCH)
122: 253 | 63530 (TOTALLY FAIR)
123: 157 | 63070 (THE PRISONER)
124: 624 | 68240 (FIRETRAP)
125: 0 | 62500 (MIXED NUTS)
126: 146 | 64460 (BLOCK N ROLL)
127: 343 | 66930 (SKELZIE)
128: 123 | 65230 (ALL FULL)
129: 261 | 67110 (LOBSTER TRAP)
130: 0 | 65000 (ICE CUBE)
131: 13 | 65630 (TOTALLY UNFAIR)
132: 104 | 67040 (MIX UP)
133: 0 | 66500 (BLOBDANCE)
134: 0 | 67000 (PAIN)
135: 213 | 69630 (TRUST ME)
136: 0 | 68000 (DOUBLEMAZE)
137: 144 | 69940 (GOLDKEY)
138: 73 | 69730 (PARTIAL POST)
139: 0 | 69500 (YORKHOUSE)
140: 214 | 72140 (ICEDEATH)
141: 0 | 70500 (UNDERGROUND)
142: 0 | 71000 (PENTAGRAM)
143: 0 | 71500 (STRIPES?)
144: 0 | 72000 (FIREFLIES)
145: 0 | 72500 (THANKS TO...)
146: 242 | 75420 (CAKE WALK)
147: 0 | 73500 (FORCE FIELD)
148: 0 | 74000 (MIND BLOCK)
149: 941 | 83910 (SPECIAL)

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  geodave6
Posted by: geodave - 22-Dec-2023, 4:13 PM - Forum: CC1 Level Packs - No Replies

9 levels. Tested in ms and lynx. Also porting to. Cc2



Attached Files
.dat   geodave6.dat (Size: 7.31 KB / Downloads: 19)
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  December 2023 Time Trial - Use Your Brain
Posted by: M11k4 - 01-Dec-2023, 3:49 AM - Forum: Competitions - Replies (1)

While Santa's Workshop and the CCLP5 Staff are both undoubtedly busy at work, it's time of a Time Trial!

.ccl   CCZ-TT-2312.ccl (Size: 3.2 KB / Downloads: 36)

The twist this time is that you may use tools to route your solutions manually, but do not use computer assistance in calculating what that route is. No TSP solver, no variation tester or even YASO. You may still send in your route only, so it's not required to actually play the levels in real time. (I considered awarding an extra Chip Cup point for doing that, but there's nothing in the levels that makes that necessary.)

Speaking of the levels, this competition consists of two such entities:

  • The Root of No Evil - here we revisit three of Jeffrey's levels from 2015, combining them into one experience. Hopefully you find it a fun task to work through.
  • Octominorridors - Some concepts work better than others for this series, and this is one of the ones I really like. What do you think?

There are two bonus levels in the set. The first of these, Xoctominorridors, is a glimpse into my process for creating the polyomino levels, where I tend to try different versions of a concept, including different polyomino arrangements, and then pick the one I like best. You may also send in your solutions to this level, which I was considering using as a tie-breaker if needed. The final level, The Root of Pure Evil, is an earlier version of the first one that I wanted to share. From a designer's point of view it is a stricter combination of the levels Jeffrey made, so in that sense it is purer to the source material even though I decided to change a few tiles for the level used for this competition.

Send your MS solutions to me at valeosote at hotmail dot com before the end of the year where you live. If you have any questions regarding the competition, those I can answer most simply on Discord on the competitions channel for everyone's benefit.

[Image: TomStare.png] Get to it! [Image: sunglasses.png] 

-Miika

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  CCLP5 Voting has concluded!
Posted by: Flareon350 - 01-Nov-2023, 1:50 AM - Forum: Announcements - No Replies

Voting for CCLP5 has officially ended! With a total of 31,156 votes cast by 45 unique voters, we have a lot of hard work ahead of us to make the final set the best of the best.

On behalf of everyone on the team, thank you to all who took the time to vote! Whether you only reviewed a handful of levels in one pack or managed to review them all, your votes and time are greatly appreciated :)

Stay tuned for future updates!

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