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  snacksforscores
Posted by: snacksforsale - 03-Mar-2024, 1:18 PM - Forum: High Scores - Replies (7)

Posting my bad scores under duress.

CCLP5 MS
1: 118
2: 212
3: 160
4: 114
5: 127
6: 238
7: 169
8: 169
9: 176
10: 219

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  CCLP5 Release!
Posted by: jblewis - 01-Mar-2024, 6:59 PM - Forum: Announcements - No Replies

You've been patiently waiting - and now the time has finally come! CCLP5 can be downloaded here: https://bitbusters.club/downloads/CCLP5.zip

On behalf of the CCLP5 staff, thank you all for playing! We hope you enjoy this set and the adventures that await in this new collection of challenges.

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  Earthling's Scores
Posted by: Earthling - 01-Mar-2024, 11:29 AM - Forum: High Scores - Replies (11)

I realized a lot of my scores are missing from the scoreboard, so here we go.

Times for CC1 in MS mode on Tile World (Only listing the ones where I've gotten a better time than what's currently listed on the scoreboard):

#1 (LESSON 1): 83
#4 (LESSON 4): 116
#5 (LESSON 5): 85
#6 (LESSON 6): 94
#7 (LESSON 7): 136
#9 (NUTS AND BOLTS): 306
#11 (TRINITY): 211
#12 (HUNT): 259
#17 (NICE DAY): 81
#18 (CASTLE MOAT): 552
#20 (TOSSED SALAD): 335
#21 (ICEBERG): 104
#22 (FORCED ENTRY): 277
#26 (CHCHCHIPS): 248
#27 (GO WITH THE FLOW): 136
#29 (ARCTICFLOW): 289
#34 (CYPHER): 297
#35 (LEMMINGS): 543
#39 (GLUT): 16
#40 (FLOORGASBORG): 191
#41 (I.C. YOU): 165
#43 (LOCK BLOCK): 123
#45 (MONSTER LAB): 188
#46 (THREE DOORS): 221
#49 (PROBLEMS): 160
#51 (I SLIDE): 654
#52 (THE LAST LAUGH): 381
#53 (TRAFFIC COP): 478
#55 (POTPOURRI): 62
#58 (LOOP AROUND): 511
#60 (SCOUNDREL): 286
#63 (BLOCK FACTORY): 474
#69 (BOUNCE CITY): 212
#74 (PLAYTIME): 344
#75 (STEAM): 477
#77 (INVINCIBLE CHAMPION): 481
#90 (PLAYHOUSE): 311
#91 (JUMPING SWARM): 361
#92 (VORTEX): 400
#96 (PARANOIA): 315
#102 (ICEHOUSE): 175
#104 (JAILER): 201
#107 (BALLS O FIRE): 244
#108 (BLOCK OUT): 269
#109 (TORTURECHAMBER): 130
#110 (CHILLER): 248
#113 (OPEN QUESTION): 447
#124 (FIRETRAP): 647
#127 (SKELZIE): 435
#128 (ALL FULL): 290
#129 (LOBSTER TRAP): 242
#132 (MIX UP): 598
#138 (PARTIAL POST): 186
#140 (ICEDEATH): 258
#149 (SPECIAL): 950

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  A New Adventure Begins
Posted by: jblewis - 27-Feb-2024, 12:42 AM - Forum: Announcements - No Replies

“Chip!” Melinda shouted excitedly.

Chip McCallahan dashed into the Bit Busters Clubhouse’s control room, where his high school sweetheart was waiting to greet him. As he and Melinda embraced, his briefcase snapped open, and the papers inside flew about. It felt like Chip was experiencing slow motion as they floated to the ground.

“Oh,” he said bashfully with a knowing chuckle. “Guess I should’ve set that down first.”

“No worries!” Melinda replied. “It’s so good to see you. What’ve you got in here anyway?”

As they picked up the papers, a wave of memories swept over Chip. It had been years since he first set foot in the clubhouse and completed Melinda’s original challenge. He had periodically returned for more as the ranks of the Bit Busters grew, and new levels were made. But life often pulled him and Melinda in different directions. She was still supervising the level design guild of the club, while after a period of solitude at Mental Marvel Monastery, he landed himself a modest job as a teacher at Chip Grove City High School. His new position had brought the two of them together again.

“Are all these tests from your students?” Melinda asked.

“Yeah. As much as it can feel tedious to grade these, it’s nothing like pushing blocks around in your first clubhouse, you know!” Chip said teasingly.

“Hey, now,” she said. “We’ve both come a long way since then! And as a teacher, you get to be the new faculty sponsor for the Bit Busters’ chapter at Chip Grove City High, right?”

“That is true,” Chip said. The melancholy in his voice was evident. “I love welcoming new recruits into the club and seeing them grow. But sometimes I wish I could come back here more to test out all these new amazing levels you all have worked so hard on.”

“Well… you might just have your chance. We’ve been working on a new challenge for some of our most dedicated members! But… there’s been an incident.”

“Really?” The spark returned to Chip’s voice. “How can I help?”

“We’ve started doing something new,” explained Melinda. “You know how you used to have to deal with those blobs smothering you when my lab experiments went awry? Now the Bit Busters don’t have to worry about that! All the levels have been converted into virtual reality spaces. They’re stored in these.” Melinda held up something that looked like a miniature crystal ball.

“What’s that thing?” Chip asked.

“It’s a storage device and a portal of sorts, all in one,” said Melinda. “Whenever you push this little button here, you get transported into a level! It’s kind of like a virtual pocket dimension. You can go through a challenge as many times as you need to, and now without any bodily harm!” Melinda was especially proud of that development.

“So today’s Bit Busters don’t have to get clobbered by those pesky walkers anymore?” Chip wasn’t sure how to feel. “I kinda wish this technology was around back in the day!”

“Me too,” Melinda mused as her thoughts also started drifting into the past. Much had happened since she and Chip first went to the e-prom after he completed her first clubhouse all those years ago. “But all we can do is improve what we can and move forward. Right now, the problem is… all the virtual reality bubbles for our new clubhouse got scattered throughout Chip Grove City and the surrounding areas.

“Really?!” Chip was shocked. “How did that happen?”

“Well…” Melinda replied sheepishly, “It was my fault. I learned pretty quickly not to store these things out in the open and all in one place. Especially not on the rooftop! They’re still in development and can be a little unstable around each other. The combined force was so much that they pushed each other away! But the good news is they can be safely put into these little boxes.”

“Oooh, shiny!” Chip felt like a little kid holding a new toy as he examined the box.

“Think of them like little Faraday cages for the bubbles,” said Melinda. “They’re safe when they’re in here. And what’s even better is that the bubbles are designed to teleport back into these boxes once the level inside has been completed.”

“I think I got it!” The wheels were starting to turn in Chip’s head. “Are you saying that if I go out and find the bubbles and complete the levels inside each one, they’ll be zapped back here into these things?”

“Precisely!” Melinda replied with a smile. “The good news is, most of our Bit Busters have been honing their creativity with these new levels. They’re trying out new aesthetics and even experimenting with the layouts of our old designs!”

“That’s cool! But how does that help us?” Chip asked.

“Because the designs can be a clue to where the bubbles ended up! I’ve been able to find them using this.” Melinda held up another device that looked like a handmade Geiger counter. “I made this little tracker to make sure we didn’t lose our new virtual level library to thieves. You remember that incident with Jude, right?”

“How could I forget?” Chip started having flashbacks of Melinda’s ex, who had infiltrated the Bit Busters many years ago while he was going through one of their new clubhouses.

“I started discovering the places where the bubbles ended up were very similar to what the levels themselves looked and felt like,” she continued. “Maybe they were drawn there like magnets. But because of this, I’ve been able to map out a route you can take to collect all of them and teleport them back here. Think of it like going through a new clubhouse, just world tour-style!”

“That sounds like fun!” said Chip. “Where do we get started? Where are we going?”

“Everything starts and ends here,” Melinda responded. “You’ll find the first few bubbles in our training area for new recruits, then you’ll need to explore Chip Grove City. Beyond that, there’s mountains, caves, factories, and even our server room. Then, at the end, you’ll venture into… the Mental Marvel Maelstrom. It’s my new secret project: a big tower with a gauntlet where we can house our hardest challenges. That’s where the last few levels are located.”

“That secret tower project sounds amazing! How many floors are you planning to build? Maybe 264?”

“That’s a great number, but no, not even close to that many. I just have nine for now. But we’ll get there one day. Let’s start off with the basics and get you back into action first. I’ll keep in touch here and continue supervising the Bit Busters while making sure the bubbles arrive in good condition.” Melinda handed Chip an earpiece, which he put on.

The two looked at each other longingly and basked in the moment. Knowing that the two of them always had each other was such a comforting thought.

Then Melinda broke the silence. “Good luck, Chip. If anyone can collect these levels and bring them back home, I know you can!”

Chip began running down the stairs to the training area with a newfound confidence in his step. Seeing Melinda again was always the best motivator, no matter how hard the challenge in front of him was. As he approached the door to the training area he had first experienced so long ago, he saw the first bubble on the ground.

“This is it,” Chip said. He took a deep breath and pushed the button. His latest and greatest adventure was about to begin.

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  kindfair
Posted by: M11k4 - 16-Feb-2024, 1:15 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Over a decade ago I released a set of levels that were made for and by our daughter. Back then our second daughter was barely walking, but now it has come time to release a set for her! Nella, I hope you enjoy this silly set made for you. :-)

These fifty levels are a showcase of what sort of levels a young designer will put together, and what sort of levels a father will make for her to play. The difficulty level does ramp up as the set goes on, but hopefully not to anything insurmountable. I hope you find some level of enjoyment in playing these levels, just as we did making them.

No ccx-file included this time around, yet. Any feedback and comments are always much appreciated by the designers!

-Miika


What's in kindfair.ccl version 1.0 ?
  • 49 levels, solvable in both MS and Lynx
  • 30+53 Teeth monsters
  • about 256+215 keys
  • 2,034 chips required
  • combined 37,276 seconds of time limit (over 10h), ranging from 13s to 13,225s
  • (I played through the set in an hour right before this first release)
  • no refunds



Attached Files
.ccl   kindfair.ccl (Size: 25.89 KB / Downloads: 24)
.png   MT_202402_kindfair_preview22.png (Size: 41.21 KB / Downloads: 15)
.png   MT_202402_kindfair_preview41_.png (Size: 51.86 KB / Downloads: 14)
.jpg   MT_202402_kindfair_preview08.jpg (Size: 183.9 KB / Downloads: 11)
.jpg   MT_202402_kindfair_preview13.jpg (Size: 199.83 KB / Downloads: 12)
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  Feburary 2024 Create Competition - An Apple a Day
Posted by: MilkyWayWishes - 13-Feb-2024, 4:56 PM - Forum: Competitions - No Replies

A Create Competition is a level design contest where anyone can make a level or levels from a given prompt or theme, which are then judged and ranked, with feedback. Whether you're a veteran designer with hundreds of levels or have never made a level before in your life, your submission is welcome here!

This competition is once again hosted by everyone's favourite dynamic duo, Sickly & Sharpeye!

The meme theme this year is: Bad Apple, or specifically, its walls. That's right its a Walls Of competition based on hit meme Bad Apple, using Bad Apple.DAT.
Download here

The only restriction is that you must pick a single level/frame from the set, and you must keep the original walls and add no new wall tiles, anything else can be added or removed, including clone machines or thin walls or similar to make new walls. You must also inform us what the frame number you started with was.

CC1 and CC2 submissions accepted, winners be judged on creativity, and use of the original layout

And finally, some administrative details:

    Submit your level(s) to either sharpeye468 or viviandra on Discord or by PM on the forums on or before March 15th. Extensions will be granted on a case for case basis if one is needed because there are creative ideas flowing, if someone cries enough, or I find $200 USD deposited in my account.
    Whilst you are technically allowed to submit unlimited levels, please note that we will only be judging your best two, so if you submit more you must note which they are.
    Levels should be solvable, if its CC1 please include a TWS or JSON, for CC2 please record a replay for the level.
    We will be looking through the levels around the day of, most likely on a discord stream. Please don't make us get banned.
    If you have any questions about the competition, if a level is legal, or anything of that sort, please don't hesitate to ask here or on Discord.
    Finally, your levels only have to be solvable in as many rulesets as you choose (minimum 1 obviously), if you want to make an MS only level go right ahead. Lynx only? Right on! CC2/Steam only? It makes sense to me. But also do tell us what ruleset(s) each level targets, thanks!

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  CCLP5 Trailer and Release Date!
Posted by: Flareon350 - 12-Feb-2024, 3:02 AM - Forum: Announcements - No Replies

https://www.youtube.com/watch?v=33-0Z1PdE-k

You all helped make this the best CC1 set to date. You're in for one heck of an adventure :)

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  336x768 tiles.bmp ms cc1
Posted by: mcfry666 - 21-Jan-2024, 8:02 AM - Forum: Tilesets - Replies (1)

Does anyone happen to have a Microsoft chip's challenge 1 tileset with a 336x768 format in high quality?
I need 336x768 specifically for a tile word port on my nintendo wii.
All the tilesets i could find on this forum (336x768) seem to be downscaled and have distortion around the images.

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  January 2024 Mini Comp: updating miniCCLP3
Posted by: M11k4 - 15-Jan-2024, 1:35 AM - Forum: Competitions - No Replies

Just over five years ago we released a group effort called miniCCLP3. It had some "about 9x9" versions of CCLP3 levels. It was fun.

I made  few more levels that fit in the set, so it's time for an update. I uploaded the current version here. But you are also welcome to join in. Let's make it a mini comp, why not? Send in your own new levels to me and I'll update the set again. :-)

If you don't know where to start, here is a list of levels I think that would be interesting to tackle this time around:

Entrance Examination
A Walk in the Park
Suction Solution
Redoubled Effort
Window Shopping
Jumble
Good Advice
Complex
Bolkonski
Civilization of Creatures
Lead Us Not into Temptation
Obstacle Course
Suspended Animation
Diabolical
Mr. McCallahan Presents

Last time I gave these instructions:
Your task is to make about a 9x9 (or a shape that is as small as appropriate for the level) version of a level in CCLP3.
You can directly post screenshots of your creations here in the thread. (You can also send the levels directly to me on Discord, for example, so I don't have to recreate them from the pics.)

Can't wait to see what you come up with!

-Miika

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  chip's challenge is being ported to nintendo switch
Posted by: gravel - 08-Jan-2024, 1:57 PM - Forum: General Discussion - No Replies

https://www.nintendo.com/us/store/produc...ge-switch/

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