9 hours ago
(This post was last modified: 8 hours ago by quiznos00.
Edit Reason: Wrong flippin year
)
Chip's Challenge 2 was released nearly 10 years ago on May 28, 2015. Let's celebrate with another CC2-centric create competition! 
The goal of this competition is to create a level which focuses on new CC2 tiles while having restricted access to CC1 tiles. Specifically, you can use all of these tiles from CC1:
But for the rest of the CC1 tiles, you are only allowed to use tiles from your choice of 2 of these 9 groups
The rest of the level should consist of CC2 elements. This restriction only applies to the starting map. It's okay if a restricted tile shows up in the level after the level begins, e.g. turtles turning into water. Using ktools to set the inventory at the start of the level to a restricted tile is not allowed. Levels will be ranked more highly if the focus is on CC2 tiles rather than the CC1 tiles you chose and less highly if you try to cheese the restrictions, e.g. having monsters start on all turtle tiles to immediately turn them to water.
Send your submissions to me via forum message or Discord (my username there is quiznos00) by 2025-07-01 4:00am UTC. You may submit up to 3 levels which should all be solvable.

The goal of this competition is to create a level which focuses on new CC2 tiles while having restricted access to CC1 tiles. Specifically, you can use all of these tiles from CC1:
- Floors, walls, thin walls, computer chips, sockets, exits, hints, Chip
But for the rest of the CC1 tiles, you are only allowed to use tiles from your choice of 2 of these 9 groups
- Invisible walls, hidden walls, real/fake blue walls, dirt, gravel
- Water, fire, flippers, fire boots
- Ice, ice corners, force floors, random force floors, ice skates, suction boots
- All keys and locks
- Dirt blocks, blue teleports, boot thieves, red bombs
- Green buttons, open/closed toggle walls, blue buttons, blue tanks
- Red buttons, clone machines, brown buttons, open/closed traps
- Fireballs, gliders, bugs, paramecia
- Balls, walkers, teeth, blobs
The rest of the level should consist of CC2 elements. This restriction only applies to the starting map. It's okay if a restricted tile shows up in the level after the level begins, e.g. turtles turning into water. Using ktools to set the inventory at the start of the level to a restricted tile is not allowed. Levels will be ranked more highly if the focus is on CC2 tiles rather than the CC1 tiles you chose and less highly if you try to cheese the restrictions, e.g. having monsters start on all turtle tiles to immediately turn them to water.
Send your submissions to me via forum message or Discord (my username there is quiznos00) by 2025-07-01 4:00am UTC. You may submit up to 3 levels which should all be solvable.
You should probably be playing CC2LP1.
Or go to the Chip's Challenge Wiki.
Or go to the Chip's Challenge Wiki.