Micro Chips was pretty fun to build so I decided to try a crack at the next chronologically released pack, CCLP2!
This focuses on the original CCLP2 so it is MS only.
Compared to CC1, CCLP2 was significantly more challenging to micro down, simply because a few levels involved more concepts and some of which needed a lot of space to be doable in the first place (such as Time Bomb or Cloner's Maze)
So in contrast, micro might not be the best term but, every level is smaller than the original and retains the spirit of the originals. That was the true intent behind this project. :)
Hope you enjoy! I don't think I will do this again with any other set.
my oc in chips challenge its for the steam re release do not know if it works for chips challenge 2 also the gender is replaced by yes anims or no anims keep in mind about that i just did not want to make a genderswap of my oc OH GOD https://imgur.com/a/wJQnWLF
can somebody make a tileworld port to ROBLOX but it uses your avatar and it is in 3D or 2D if you want yes i know it is a dumb idea but still could be cool
There's a move i only could make while using the editor (not during the levels), but there's a level in cc2lp1 where it doesn't seem solvable without it.
The move is like pushing the block and moving it not with the same direction of the block, but instead with the hook item (instead of pushing by pulling). anyone else has the same issue??
A Create Competition is a level design contest where anyone can make a level or levels from a given prompt or theme, which are then judged and ranked, with feedback. Whether you're a veteran designer with hundreds of levels or have never made a level before in your life, your submission is welcome here!
This competition is once again hosted by everyone's favourite dynamic duo, Sickly & Sharpeye! This month's theme is a level that has two ways to solve it. As the title implies, an easy way, and a hard way!
The only stipulation I will include, is that the easy way has to be not completely trivial to solve (no AARGH style easy ways), and you can't simply have chip decide between walking into the exit or walking over a recessed wall with the only way being back to grab a key, or all the chips, etc. There should at least be some fun aspects to both of the solutions! I won't develop a distinct line on what's easy and what's hard (with difficulty being subjective!), that is left as an exercise to the reader.
While not a stipulation, it's still a general housekeeping note, Sickly and I have a combined IQ of 60. If we get OFNT difficulty levels (or even puzzles levels in my puzzle game??) we will likely have to refer to the attached solution instead of having the brain power to solve it for ourselves.
And finally, some administrative details:
Submit your level(s) to either Sharpeye468#9238 or A Sickly Silver Moon#4836 on Discord or by PM on the forums on or before February 14th(). Extensions will be granted on a case for case basis if one is needed because there are creative ideas flowing, if someone cries enough, or if there are bribes delivered to both sickly and I.
Whilst you are technically allowed to submit unlimited levels, please note that we will only be judging your best two, so if you submit more you must note which they are.
Make new levels, its a create competition no a "who has a large catalog" competition.
Levels should be solvable, if its CC1 please include a TWS or JSON, for CC2 please record a replay for the level.
Sharpeye and I will be looking through the levels around the day of, most likely on a discord stream. Please don't make us get banned.
If you have any questions about the competition, if a level is legal, or anything of that sort, please don't hesitate to ask here or on Discord.
Finally, your levels only have to be solvable in as many rulesets as you choose (minimum 1 obviously), if you want to make an MS only level go right ahead. Lynx only? Right on! CC2/Steam only? It makes sense to me. But also do tell us what ruleset(s) each level targets, thanks!
Posted by: Bubbabyte - 11-Dec-2022, 5:32 PM - Forum: Other
- No Replies
This mod for MSCC changes the graphics, text, music, and sound effects to be Pokémon themed, while also including PGChip, T-Chip, ccpatch, and Fullsec baked in. Argo the shiny Slowbro (who is based on a shiny Slowbro I myself trained in the actual Pokémon series) must collect Leftovers (which is a reference to the item my aformentioned in-game Slowbro uses) and get to her Great Ball (again, a direct reference to the ball I caught the original Argo in) in a variety of levels in order to join Poik's club (Poik is the poorly-drawn Slowpoke in my profile icon). The included levelset is CCLP1, though, since this is just a modified version of MSCC, you can replace it with any levelset you want. Hope you all enjoy!
UPDATE (3/13/24):
I just realized that last time I updated this, the patch was broken and didn't work, so I've updated it again to include a working patch. Sorry about that everyone!