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  Argo's Challenge: A Pokémon-Themed MSCC Mod
Posted by: Bubbabyte - 11-Dec-2022, 5:32 PM - Forum: Other - No Replies

This mod for MSCC changes the graphics, text, music, and sound effects to be Pokémon themed, while also including PGChip, T-Chip, ccpatch, and Fullsec baked in. Argo the shiny Slowbro (who is based on a shiny Slowbro I myself trained in the actual Pokémon series) must collect Leftovers (which is a reference to the item my aformentioned in-game Slowbro uses) and get to her Great Ball (again, a direct reference to the ball I caught the original Argo in) in a variety of levels in order to join Poik's club (Poik is the poorly-drawn Slowpoke in my profile icon). The included levelset is CCLP1, though, since this is just a modified version of MSCC, you can replace it with any levelset you want. Hope you all enjoy!

UPDATE (3/13/24):

I just realized that last time I updated this, the patch was broken and didn't work, so I've updated it again to include a working patch. Sorry about that everyone!



Attached Files
.zip   Argo's Challenge.zip (Size: 3.37 MB / Downloads: 44)
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  JCCLP3.1
Posted by: Flareon350 - 10-Dec-2022, 1:35 PM - Forum: CC1 Level Packs - Replies (2)

This is JCCLP3.1 - a much needed, well deserved overhaul of JCCLP3 released back in April 2019! A lot of drastic changes have been made throughout this set, including lots of new levels, updates to some previously made ones, and a considerably steeper difficulty curve!

Still containing 149 levels, most of which were submitted for CCLP5 consideration.

I truly, truly believe these are the best of the best in recent years of my level design career.


--THE LEVELS--

JoshL6 (post-149) - 23 14 levels

An oldie at this point but it still deserved a decent amount of representation. These 14 included are what I believe to be my most favorite from this era.


JoshL7 - 43 24 levels

This set is among my most well received sets I've ever made and definitely the source of some of my most fun levels.


Walls of CCLP3 - 66 42 levels

The daunting walls of project that was somehow possible. While it left a lot to be desired with certain wall templates, what I've included from it is among the best of the best, and certainly some toughies too!


TradingPlaces - 15 33 levels

Originally containing 15 levels back when this set was in progress, it has since been completed and is now better represented here. This project was a ton of fun to work on with Jeffrey and holds some of the toughest stuff I've ever designed.


??? - 6 8 levels

The source of these eight is still pending. Could it be JoshL8? Most likely. But my design career has dropped off substantially as it's harder to design things now more than ever. But regardless of where these eventually end up, they're still fun and that's all that should matter!


WoCC1 - 28 levels

These levels come from the currently in progress collab set project with J.B. Lewis and VT. While it is incomplete, most of my third has been finished and I'm pretty confident what I have yet to design for it either won't happen for quite some time or won't be as good as these. Could've included more but what I have, are my proudest designs from this set. :) a lot of these are pretty tough so be sure to play till the end to experience them!


I hope you enjoy and have fun playing!

If you just want to play the new WoCC1 levels, they are as follows:

1, 11, 18, 23, 33, 34, 48, 58, 64, 75, 77, 84, 88, 90, 93, 105, 108, 114, 116, 120, 127, 137, 139, 143, 144, 146, 148



Attached Files
.png   3.1.png (Size: 35.27 KB / Downloads: 134)
.dat   JCCLP3.1.dat (Size: 143.6 KB / Downloads: 122)
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  CC2 - Wing and a Prayer Bold Time
Posted by: vb3347 - 14-Nov-2022, 2:55 PM - Forum: High Scores - Replies (1)

Total newbie on this forum, although I played CC1 a ton back in the day. Anyway, I just set what I believe to be an improved bold time of 37 seconds on Level 110 (Wing and a Prayer) of CC2 on Steam. Not sure if I posted this in the right place.



Attached Files
.jpg   Chip's Challenge Level 110 (Wing and a Prayer) Bold Time - 37 seconds.JPG (Size: 145.61 KB / Downloads: 143)
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  Pokémon Tileset
Posted by: Bubbabyte - 11-Nov-2022, 4:11 AM - Forum: Tilesets - No Replies

Hey all! I've recently started going down the Chip's Challenge rabbithole, so I decided to make a tileset that revamps the entire game to look like a Pokémon game. If you're on the Discord, you may know this particular tileset as the one that's gone through a billion revisions and spawned the "time to update Gliderbot!" meme, but I think I've finally perfected it, so enjoy!



Attached Files
.bmp   tiles.bmp (Size: 1.31 MB / Downloads: 154)
.bmp   Pokémon (MSCC).bmp (Size: 624.05 KB / Downloads: 136)
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  50 Level CC1 Based on Original Sokoban Levels
Posted by: sokochips - 09-Nov-2022, 7:00 PM - Forum: CC1 Level Packs - Replies (5)

I've taken the 50 original levels of the 1980's Sokoban box pushing computer game and adapted it to Chip's Challenge. The levels require the same pushes as the original levels but I've added a few twists and miss directions to add new challenges to completing the sokoban levels. It is fully tested. Enjoy!



Attached Files
.dat   Sokoban.dat (Size: 21.52 KB / Downloads: 241)
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  CCLP5: Voting Begins!
Posted by: jblewis - 23-Sep-2022, 3:05 PM - Forum: Announcements - Replies (2)

Greetings, fellow Bit Busters!

We’re excited to announce that voting has officially begun!

https://bitbusters.club/cclp5/voting/

A few things we encourage you to keep in mind as you play through the levels:

- Each level pack will be provided to you in a random order. In order to unlock the next one, you will need to submit ratings on at least 40 levels in your current pack.
- Ratings are scaled from 1 to 5, with 0.5 increments.
- The goal is to provide an accurate representation of how much you’d like to see each level in CCLP5 based on as complete an understanding of each level as you can build. As much as you are able, please play through the levels in the actual game before you rate them. While tools like editors and emulations with undo features like SuCC and Lexy’s Labyrinth can be helpful, we encourage you to avoid using these as a shortcut to solving or understanding levels. If you absolutely find yourself stuck, feel free to use the provided solution files only as a last resort.

Please let us know if you have any questions!

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  CCLP5: New Staff Member + Voting Announcement!
Posted by: Flareon350 - 18-Sep-2022, 6:29 PM - Forum: Announcements - No Replies

Hiya chipsters! You guessed correctly - it's CCLP5 announcement time! We have quite a bit to go through!

Before we dive into it, our sincerest apologies for holding everything up. Over the past few months, We've been very busy with ensuring solution files work and sync properly across every level submitted. This has proven to be more of a hiccup than we initially expected, thus took up more time than anticipated.

Because of this, we have very recently added a new member to the staff team - Jeremy Christman. Thanks to his excessive efforts and constant source of help he has given us with managing TWS files, among many other things, we felt he rightfully deserved a proper spot on our staff as opposed to an honorable mention later down the road. Without him, we'd still be stuck.

Next on the list: Shortly after level nominations ended, we gathered the general feedback during that time. Of the 151 levels that we were unsure about, 95 of those received nominations. We decided based on the feedback and upon much further review, we deemed all 95 of those levels to enter the voting pool. In addition, 32 levels from the "culled levels" tab were also included into voting, making a total of 127 levels that were added thanks to you, the community!

Now for the best part - Voting!

Since we have successfully ensured all solutions files work and sync properly across every level, 1,695 to be exact, we can finally get voting underway!

Voting will officially begin September 23, 2022 at 4pm EDT on bitbusters.club. Please make sure you've registered for an account at forum.bitbusters.club prior to voting! We will drop a separate brief announcement with links to the voting site and such when this time comes.

Thank you so much for your patience with us and let's get ready for some chipping!

- Josh
Flareon

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  September 2022 Time Trial - Collection Expert
Posted by: M11k4 - 14-Sep-2022, 7:08 AM - Forum: Competitions - Replies (1)

I don't know how soon CCLP5 voting starts, but let's see if we can squeeze in a competition (or two?) before it does. (Which also partly explains why I'm starting this competition in the middle of the month.)

.ccl   CCZ-TT-2209.ccl (Size: 2.75 KB / Downloads: 165)

Here are two levels for you to optimize. I've been saving these levels for a bit now, and am excited to see what you think of them and what you do with them.

  • Blast Me to the Heavens is a quick Teeth dodging, chip collecting level, with the twist of having to (getting to?) blow up all the Teeth before you finish.
  • Polyomino Gardens is the next entry in the polyomino series, which generally has you figure out an efficient route in an otherwise non-challenging level. *
This time the primary rule set to use in LYNX. We haven't had one of those in a while, though the difference to MS on these levels is not that great. (Do feel free to send in your MS solutions as well.)
Send in your TWS file or even just the solution from SuCC to me at my email: valeosote at hotmail dot com. (Not on Discord this time, as I've found it to be a bit of a hassle for me at this end because I mainly use that on my phone.) The deadline for submissions is October 9th where you live, which gives you four weekends. (I may start the next TT before that, so you might as well take a look at these now and earn your Early Bird bonus if you submit at least something before September 25th.)

If you have any questions regarding the competition, those I can answer on Discord most simply on the competitions channel for everyone's benefit.

Tom Stare Get to it! Sunglasses 

-Miika

*) There is a third level in the set, which is basically the second level again. You may submit your solution to it instead of #2, but really it was just a remnant from design when I was still not sure if the MS boosting in the level would prove annoying to route.

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  PICO-8 (CC1)
Posted by: snacksforsale - 25-Aug-2022, 6:09 PM - Forum: Tilesets - No Replies

Here's an 8x8 tileset using the PICO-8 color palette. An 8x8 tileset may be useful for looking at maps without taking up a whole screen, so I tried to make it as legible as I could. I've also attached a 64x64 version in case you actually want to play the game with this tileset.



Attached Files
.bmp   tiles-pico8-8x.bmp (Size: 1.31 MB / Downloads: 187)
.bmp   tiles-pico8.bmp (Size: 21.05 KB / Downloads: 171)
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  My levels
Posted by: A00967505 - 09-Jul-2022, 3:44 PM - Forum: Under Construction - No Replies

I am making some levels using CC edit and I have also made some using the built in CC2 editor. [attachm

[Image: txt.png]   Nates levels.ccl (Size: 2.71 KB / Downloads: 5) ent=2079] I'll try to upload the ones from the CC2 editor later. Does anyone know how to put my levels on here so others can play them and let me know what they think about them?

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