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  hello people
Posted by: JBDUDE - 19-Mar-2023, 10:50 AM - Forum: General Discussion - Replies (1)

its me jb i am new to chips challenge and also i want to make cc emulator for roblox i know it sounds dumb but cool right

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  JBS challenge
Posted by: JBDUDE - 18-Mar-2023, 2:56 PM - Forum: Tilesets - No Replies

my oc in chips challenge its for the steam re release do not know if it works for chips challenge 2 also the gender is replaced by yes anims or no anims keep in mind about that i just did not want to make a genderswap of my oc OH GOD Fail https://imgur.com/a/wJQnWLF



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.bmp   jb_1.bmp (Size: 512.47 KB / Downloads: 184)
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  can somebody make a tileworld ROBLOX port
Posted by: JBDUDE - 18-Mar-2023, 1:01 PM - Forum: Programs and Editors - No Replies

can somebody make a tileworld port to ROBLOX but it uses your avatar and it is in 3D or 2D if you want yes i know it is a dumb idea but still could be cool

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  Can someone confirm if my levelset has been uploaded to Steam Workshop correctly?
Posted by: GavinD - 02-Mar-2023, 4:15 PM - Forum: Chip's Challenge 2 - Replies (3)

https://steamcommunity.com/sharedfiles/f...2190632419

A comment was left from someone saying they can't find the levels.

Thanks.

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  only works on the editor
Posted by: DAMZ - 24-Jan-2023, 1:47 PM - Forum: Chip's Challenge 2 - Replies (2)

There's a move i only could make while using the editor (not during the levels), but there's a level in cc2lp1 where it doesn't seem solvable without it.
The move is like pushing the block and moving it not with the same direction of the block, but instead with the hook item (instead of pushing by pulling). anyone else has the same issue??

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  January 2023 Create Competition - The Easy Way or The Hard Way?
Posted by: Sharpeye - 12-Jan-2023, 10:15 AM - Forum: Competitions - Replies (3)

A Create Competition is a level design contest where anyone can make a level or levels from a given prompt or theme, which are then judged and ranked, with feedback. Whether you're a veteran designer with hundreds of levels or have never made a level before in your life, your submission is welcome here!

This competition is once again hosted by everyone's favourite dynamic duo, Sickly & Sharpeye! This month's theme is a level that has two ways to solve it. As the title implies, an easy way, and a hard way!

The only stipulation I will include, is that the easy way has to be not completely trivial to solve (no AARGH style easy ways), and you can't simply have chip decide between walking into the exit or walking over a recessed wall with the only way being back to grab a key, or all the chips, etc. There should at least be some fun aspects to both of the solutions! I won't develop a distinct line on what's easy and what's hard (with difficulty being subjective!), that is left as an exercise to the reader.

While not a stipulation, it's still a general housekeeping note, Sickly and I have a combined IQ of 60. If we get OFNT difficulty levels (or even puzzles levels in my puzzle game??) we will likely have to refer to the attached solution instead of having the brain power to solve it for ourselves.

And finally, some administrative details:

    Submit your level(s) to either Sharpeye468#9238 or A Sickly Silver Moon#4836 on Discord or by PM on the forums on or before February 14th(Heart). Extensions will be granted on a case for case basis if one is needed because there are creative ideas flowing, if someone cries enough, or if there are bribes delivered to both sickly and I.
    Whilst you are technically allowed to submit unlimited levels, please note that we will only be judging your best two, so if you submit more you must note which they are.
    Make new levels, its a create competition no a "who has a large catalog" competition.
    Levels should be solvable, if its CC1 please include a TWS or JSON, for CC2 please record a replay for the level.
    Sharpeye and I will be looking through the levels around the day of, most likely on a discord stream. Please don't make us get banned.
    If you have any questions about the competition, if a level is legal, or anything of that sort, please don't hesitate to ask here or on Discord.
    Finally, your levels only have to be solvable in as many rulesets as you choose (minimum 1 obviously), if you want to make an MS only level go right ahead. Lynx only? Right on! CC2/Steam only? It makes sense to me. But also do tell us what ruleset(s) each level targets, thanks!

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  My levels
Posted by: A00967505 - 17-Dec-2022, 9:38 PM - Forum: CC1 Level Packs - No Replies

I am making some levels using CC edit and I have also made some using the built in CC2 editor. [attachm

[Image: txt.png]   Nates levels.ccl (Size: 2.71 KB / Downloads: 50) ent=2079] I'll try to upload the ones from the CC2 editor later.

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  Minecraft tileset (MS and Lynx)
Posted by: Rolf - 13-Dec-2022, 8:17 PM - Forum: Tilesets - No Replies

I was inspired by that Pokemon tileset, so I made this tileset. It was fun, and I was helped a lot by bunch of people. :D

[Image: UUStJu8.png]



Attached Files
.zip   cc-minecraft-tileset.zip (Size: 429.26 KB / Downloads: 176)
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  Argo's Challenge: A Pokémon-Themed MSCC Mod
Posted by: Bubbabyte - 11-Dec-2022, 5:32 PM - Forum: Other - No Replies

This mod for MSCC changes the graphics, text, music, and sound effects to be Pokémon themed, while also including PGChip, T-Chip, ccpatch, and Fullsec baked in. Argo the shiny Slowbro (who is based on a shiny Slowbro I myself trained in the actual Pokémon series) must collect Leftovers (which is a reference to the item my aformentioned in-game Slowbro uses) and get to her Great Ball (again, a direct reference to the ball I caught the original Argo in) in a variety of levels in order to join Poik's club (Poik is the poorly-drawn Slowpoke in my profile icon). The included levelset is CCLP1, though, since this is just a modified version of MSCC, you can replace it with any levelset you want. Hope you all enjoy!

UPDATE (3/13/24):

I just realized that last time I updated this, the patch was broken and didn't work, so I've updated it again to include a working patch. Sorry about that everyone!



Attached Files
.zip   Argo's Challenge.zip (Size: 3.37 MB / Downloads: 78)
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  JCCLP3.1
Posted by: Flareon350 - 10-Dec-2022, 1:35 PM - Forum: CC1 Level Packs - Replies (2)

This is JCCLP3.1 - a much needed, well deserved overhaul of JCCLP3 released back in April 2019! A lot of drastic changes have been made throughout this set, including lots of new levels, updates to some previously made ones, and a considerably steeper difficulty curve!

Still containing 149 levels, most of which were submitted for CCLP5 consideration.

I truly, truly believe these are the best of the best in recent years of my level design career.


--THE LEVELS--

JoshL6 (post-149) - 23 14 levels

An oldie at this point but it still deserved a decent amount of representation. These 14 included are what I believe to be my most favorite from this era.


JoshL7 - 43 24 levels

This set is among my most well received sets I've ever made and definitely the source of some of my most fun levels.


Walls of CCLP3 - 66 42 levels

The daunting walls of project that was somehow possible. While it left a lot to be desired with certain wall templates, what I've included from it is among the best of the best, and certainly some toughies too!


TradingPlaces - 15 33 levels

Originally containing 15 levels back when this set was in progress, it has since been completed and is now better represented here. This project was a ton of fun to work on with Jeffrey and holds some of the toughest stuff I've ever designed.


??? - 6 8 levels

The source of these eight is still pending. Could it be JoshL8? Most likely. But my design career has dropped off substantially as it's harder to design things now more than ever. But regardless of where these eventually end up, they're still fun and that's all that should matter!


WoCC1 - 28 levels

These levels come from the currently in progress collab set project with J.B. Lewis and VT. While it is incomplete, most of my third has been finished and I'm pretty confident what I have yet to design for it either won't happen for quite some time or won't be as good as these. Could've included more but what I have, are my proudest designs from this set. :) a lot of these are pretty tough so be sure to play till the end to experience them!


I hope you enjoy and have fun playing!

If you just want to play the new WoCC1 levels, they are as follows:

1, 11, 18, 23, 33, 34, 48, 58, 64, 75, 77, 84, 88, 90, 93, 105, 108, 114, 116, 120, 127, 137, 139, 143, 144, 146, 148



Attached Files
.png   3.1.png (Size: 35.27 KB / Downloads: 167)
.dat   JCCLP3.1.dat (Size: 143.6 KB / Downloads: 154)
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