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Melinda scores |
Posted by: paulgilbert - 17-Apr-2023, 5:31 PM - Forum: High Scores
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CCLP2
Level 16 - 314 (bold +1)
Well, sort of.
The route is the one that I have just uploaded to the public TWS, which is read as a 313. When the TWS file is loaded in TW2, the time is read as 313, but on playing back the solution, it becomes a 314. Reloading the TWS returns it to 313.
The console gives the following messages:
warning: saved game has solution time of 740 ticks, but replay took 739 ticks [play.c:494]
warning: difference matches clock offset; fixing. [play.c:497]
In addition, SuperCC gives the time as 314.0 (or 314 (-.9)). Looking at https://wiki.bitbusters.club/Chip%27s_Challenge_scoring, this appears to be the third specific cause mentioned in the final paragraph, whose wording suggests that MSCC would regard this as a 314.
I haven't achieved this for real (yet!) due to the boosting involved.
Thanks to Yet Another Sokoban Clone and SuperCC for the assistance.
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hello people |
Posted by: JBDUDE - 19-Mar-2023, 10:50 AM - Forum: General Discussion
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its me jb i am new to chips challenge and also i want to make cc emulator for roblox i know it sounds dumb but cool right
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only works on the editor |
Posted by: DAMZ - 24-Jan-2023, 1:47 PM - Forum: Chip's Challenge 2
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There's a move i only could make while using the editor (not during the levels), but there's a level in cc2lp1 where it doesn't seem solvable without it.
The move is like pushing the block and moving it not with the same direction of the block, but instead with the hook item (instead of pushing by pulling). anyone else has the same issue??
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January 2023 Create Competition - The Easy Way or The Hard Way? |
Posted by: Sharpeye - 12-Jan-2023, 10:15 AM - Forum: Competitions
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A Create Competition is a level design contest where anyone can make a level or levels from a given prompt or theme, which are then judged and ranked, with feedback. Whether you're a veteran designer with hundreds of levels or have never made a level before in your life, your submission is welcome here!
This competition is once again hosted by everyone's favourite dynamic duo, Sickly & Sharpeye! This month's theme is a level that has two ways to solve it. As the title implies, an easy way, and a hard way!
The only stipulation I will include, is that the easy way has to be not completely trivial to solve (no AARGH style easy ways), and you can't simply have chip decide between walking into the exit or walking over a recessed wall with the only way being back to grab a key, or all the chips, etc. There should at least be some fun aspects to both of the solutions! I won't develop a distinct line on what's easy and what's hard (with difficulty being subjective!), that is left as an exercise to the reader.
While not a stipulation, it's still a general housekeeping note, Sickly and I have a combined IQ of 60. If we get OFNT difficulty levels (or even puzzles levels in my puzzle game??) we will likely have to refer to the attached solution instead of having the brain power to solve it for ourselves.
And finally, some administrative details:
Submit your level(s) to either Sharpeye468#9238 or A Sickly Silver Moon#4836 on Discord or by PM on the forums on or before February 14th(). Extensions will be granted on a case for case basis if one is needed because there are creative ideas flowing, if someone cries enough, or if there are bribes delivered to both sickly and I.
Whilst you are technically allowed to submit unlimited levels, please note that we will only be judging your best two, so if you submit more you must note which they are.
Make new levels, its a create competition no a "who has a large catalog" competition.
Levels should be solvable, if its CC1 please include a TWS or JSON, for CC2 please record a replay for the level.
Sharpeye and I will be looking through the levels around the day of, most likely on a discord stream. Please don't make us get banned.
If you have any questions about the competition, if a level is legal, or anything of that sort, please don't hesitate to ask here or on Discord.
Finally, your levels only have to be solvable in as many rulesets as you choose (minimum 1 obviously), if you want to make an MS only level go right ahead. Lynx only? Right on! CC2/Steam only? It makes sense to me. But also do tell us what ruleset(s) each level targets, thanks!
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