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  336x768 tiles.bmp ms cc1
Posted by: mcfry666 - 21-Jan-2024, 8:02 AM - Forum: Tilesets - Replies (1)

Does anyone happen to have a Microsoft chip's challenge 1 tileset with a 336x768 format in high quality?
I need 336x768 specifically for a tile word port on my nintendo wii.
All the tilesets i could find on this forum (336x768) seem to be downscaled and have distortion around the images.

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  January 2024 Mini Comp: updating miniCCLP3
Posted by: M11k4 - 15-Jan-2024, 1:35 AM - Forum: Competitions - No Replies

Just over five years ago we released a group effort called miniCCLP3. It had some "about 9x9" versions of CCLP3 levels. It was fun.

I made  few more levels that fit in the set, so it's time for an update. I uploaded the current version here. But you are also welcome to join in. Let's make it a mini comp, why not? Send in your own new levels to me and I'll update the set again. :-)

If you don't know where to start, here is a list of levels I think that would be interesting to tackle this time around:

Entrance Examination
A Walk in the Park
Suction Solution
Redoubled Effort
Window Shopping
Jumble
Good Advice
Complex
Bolkonski
Civilization of Creatures
Lead Us Not into Temptation
Obstacle Course
Suspended Animation
Diabolical
Mr. McCallahan Presents

Last time I gave these instructions:
Your task is to make about a 9x9 (or a shape that is as small as appropriate for the level) version of a level in CCLP3.
You can directly post screenshots of your creations here in the thread. (You can also send the levels directly to me on Discord, for example, so I don't have to recreate them from the pics.)

Can't wait to see what you come up with!

-Miika

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  chip's challenge is being ported to nintendo switch
Posted by: gravel - 08-Jan-2024, 1:57 PM - Forum: General Discussion - No Replies

https://www.nintendo.com/us/store/produc...ge-switch/

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  charlotte's scores
Posted by: charlotte - 05-Jan-2024, 3:56 PM - Forum: High Scores - No Replies

here are my scores for CC1 Steam  Teeth

Code:
1: 81 | 1310 (LESSON 1)
2: 87 | 1870 (LESSON 2)
3: 88 | 2380 (LESSON 3)
4: 114 | 3140 (LESSON 4)
5: 81 | 3310 (LESSON 5)
6: 92 | 3920 (LESSON 6)
7: 132 | 4820 (LESSON 7)
8: 95 | 4950 (LESSON 8)
9: 248 | 6980 (NUTS AND BOLTS)
10: 44 | 5440 (BRUSHFIRE)
11: 160 | 7100 (TRINITY)
12: 242 | 8420 (HUNT)
13: 0 | 6500 (SOUTHPOLE)
14: 161 | 8610 (TELEBLOCK)
15: 42 | 7920 (ELEMENTARY)
16: 0 | 8000 (CELLBLOCKED)
17: 78 | 9280 (NICE DAY)
18: 542 | 14420 (CASTLE MOAT)
19: 140 | 10900 (DIGGER)
20: 321 | 13210 (TOSSED SALAD)
21: 70 | 11200 (ICEBERG)
22: 235 | 13350 (FORCED ENTRY)
23: 327 | 14770 (BLOBNET)
24: 307 | 15070 (OORTO GELD)
25: 228 | 14780 (BLINK)
26: 211 | 15110 (CHCHCHIPS)
27: 105 | 14550 (GO WITH THE FLOW)
28: 164 | 15640 (PING PONG)
29: 228 | 16780 (ARCTICFLOW)
30: 284 | 17840 (MISHMESH)
31: 2 | 15520 (KNOT)
32: 217 | 18170 (SCAVENGER HUNT)
33: 0 | 16500 (ON THE ROCKS)
34: 290 | 19900 (CYPHER)
35: 383 | 21330 (LEMMINGS)
36: 179 | 19790 (LADDER)
37: 435 | 22850 (SEEING STARS)
38: 379 | 22790 (SAMPLER)
39: 13 | 19630 (GLUT)
40: 188 | 21880 (FLOORGASBORG)
41: 132 | 21820 (I.C. YOU)
42: 176 | 22760 (BEWARE OF BUG)
43: 99 | 22490 (LOCK BLOCK)
44: 109 | 23090 (REFRACTION)
45: 282 | 25320 (MONSTER LAB)
46: 191 | 24910 (THREE DOORS)
47: 188 | 25380 (PIER SEVEN)
48: 190 | 25900 (MUGGER SQUARE)
49: 117 | 25670 (PROBLEMS)
50: 273 | 27730 (DIGDIRT)
51: 636 | 31860 (I SLIDE)
52: 378 | 29780 (THE LAST LAUGH)
53: 420 | 30700 (TRAFFIC COP)
54: 279 | 29790 (GRAIL)
55: 35 | 27850 (POTPOURRI)
56: 127 | 29270 (DEEPFREEZE)
57: 196 | 30460 (STRANGE MAZE)
58: 487 | 33870 (LOOP AROUND)
59: 349 | 32990 (HIDDEN DANGER)
60: 275 | 32750 (SCOUNDREL)
61: 0 | 30500 (RINK)
62: 275 | 33750 (SLO MO)
63: 464 | 36140 (BLOCK FACTORY)
64: 384 | 35840 (SPOOKS)
65: 266 | 35160 (AMSTERDAM)
66: 288 | 35880 (VICTIM)
67: 385 | 37350 (CHIPMINE)
68: 317 | 37170 (EENY MINY MOE)
69: 155 | 36050 (BOUNCE CITY)
70: 89 | 35890 (NIGHTMARE)
71: 274 | 38240 (CORRIDOR)
72: 0 | 36000 (REVERSE ALLEY)
73: 360 | 40100 (MORTON)
74: 324 | 40240 (PLAYTIME)
75: 427 | 41770 (STEAM)
76: 240 | 40400 (FOUR PLEX)
77: 440 | 42900 (INVINCIBLE CHAMPION)
78: 440 | 43400 (FORCE SQUARE)
79: 173 | 41230 (DRAWN AND QUARTERED)
80: 638 | 46380 (VANISHING ACT)
81: 0 | 40500 (WRITERS BLOCK)
82: 950 | 50500 (SOCIALIST ACTION)
83: 261 | 44110 (UP THE BLOCK)
84: 574 | 47740 (WARS)
85: 147 | 43970 (TELENET)
86: 373 | 46730 (SUICIDE)
87: 0 | 43500 (CITYBLOCK)
88: 299 | 46990 (SPIRALS)
89: 284 | 47340 (BLOCK BUSTER)
90: 225 | 47250 (PLAYHOUSE)
91: 365 | 49150 (JUMPING SWARM)
92: 351 | 49510 (VORTEX)
93: 403 | 50530 (ROADSIGN)
94: 0 | 47000 (NOW YOU SEE IT)
95: 300 | 50500 (FOUR SQUARE)
96: 253 | 50530 (PARANOIA)
97: 265 | 51150 (METASTABLE TO CHAOS)
98: 310 | 52100 (SHRINKING)
99: 294 | 52440 (CATACOMBS)
100: 0 | 50000 (COLONY)
101: 189 | 52390 (APARTMENT)
102: 162 | 52620 (ICEHOUSE)
103: 327 | 54770 (MEMORY)
104: 171 | 53710 (JAILER)
105: 135 | 53850 (SHORT CIRCUIT)
106: 0 | 53000 (KABLAM)
107: 212 | 55620 (BALLS O FIRE)
108: 202 | 56020 (BLOCK OUT)
109: 126 | 55760 (TORTURECHAMBER)
110: 186 | 56860 (CHILLER)
111: 0 | 55500 (TIME LAPSE)
112: 0 | 56000 (FORTUNE FAVOURS THE)
113: 427 | 60770 (OPEN QUESTION)
114: 156 | 58560 (DECEPTION)
115: 0 | 57500 (OVERSEA DELIVERY)
116: 514 | 63140 (BLOCK BUSTER II)
117: 0 | 58500 (THE MARSH)
118: 236 | 61360 (MISS DIRECTION)
119: 123 | 60730 (SLIDE STEP)
120: 0 | 60000 (ALPHABET SOUP)
121: 0 | 60500 (PERFECT MATCH)
122: 253 | 63530 (TOTALLY FAIR)
123: 157 | 63070 (THE PRISONER)
124: 624 | 68240 (FIRETRAP)
125: 0 | 62500 (MIXED NUTS)
126: 146 | 64460 (BLOCK N ROLL)
127: 343 | 66930 (SKELZIE)
128: 123 | 65230 (ALL FULL)
129: 261 | 67110 (LOBSTER TRAP)
130: 0 | 65000 (ICE CUBE)
131: 13 | 65630 (TOTALLY UNFAIR)
132: 104 | 67040 (MIX UP)
133: 0 | 66500 (BLOBDANCE)
134: 0 | 67000 (PAIN)
135: 213 | 69630 (TRUST ME)
136: 0 | 68000 (DOUBLEMAZE)
137: 144 | 69940 (GOLDKEY)
138: 73 | 69730 (PARTIAL POST)
139: 0 | 69500 (YORKHOUSE)
140: 214 | 72140 (ICEDEATH)
141: 0 | 70500 (UNDERGROUND)
142: 0 | 71000 (PENTAGRAM)
143: 0 | 71500 (STRIPES?)
144: 0 | 72000 (FIREFLIES)
145: 0 | 72500 (THANKS TO...)
146: 242 | 75420 (CAKE WALK)
147: 0 | 73500 (FORCE FIELD)
148: 0 | 74000 (MIND BLOCK)
149: 941 | 83910 (SPECIAL)

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  geodave6
Posted by: geodave - 22-Dec-2023, 4:13 PM - Forum: CC1 Level Packs - No Replies

9 levels. Tested in ms and lynx. Also porting to. Cc2



Attached Files
.dat   geodave6.dat (Size: 7.31 KB / Downloads: 30)
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  December 2023 Time Trial - Use Your Brain
Posted by: M11k4 - 01-Dec-2023, 3:49 AM - Forum: Competitions - Replies (1)

While Santa's Workshop and the CCLP5 Staff are both undoubtedly busy at work, it's time of a Time Trial!

.ccl   CCZ-TT-2312.ccl (Size: 3.2 KB / Downloads: 49)

The twist this time is that you may use tools to route your solutions manually, but do not use computer assistance in calculating what that route is. No TSP solver, no variation tester or even YASO. You may still send in your route only, so it's not required to actually play the levels in real time. (I considered awarding an extra Chip Cup point for doing that, but there's nothing in the levels that makes that necessary.)

Speaking of the levels, this competition consists of two such entities:

  • The Root of No Evil - here we revisit three of Jeffrey's levels from 2015, combining them into one experience. Hopefully you find it a fun task to work through.
  • Octominorridors - Some concepts work better than others for this series, and this is one of the ones I really like. What do you think?

There are two bonus levels in the set. The first of these, Xoctominorridors, is a glimpse into my process for creating the polyomino levels, where I tend to try different versions of a concept, including different polyomino arrangements, and then pick the one I like best. You may also send in your solutions to this level, which I was considering using as a tie-breaker if needed. The final level, The Root of Pure Evil, is an earlier version of the first one that I wanted to share. From a designer's point of view it is a stricter combination of the levels Jeffrey made, so in that sense it is purer to the source material even though I decided to change a few tiles for the level used for this competition.

Send your MS solutions to me at valeosote at hotmail dot com before the end of the year where you live. If you have any questions regarding the competition, those I can answer most simply on Discord on the competitions channel for everyone's benefit.

[Image: TomStare.png] Get to it! [Image: sunglasses.png] 

-Miika

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  CCLP5 Voting has concluded!
Posted by: Flareon350 - 01-Nov-2023, 1:50 AM - Forum: Announcements - No Replies

Voting for CCLP5 has officially ended! With a total of 31,156 votes cast by 45 unique voters, we have a lot of hard work ahead of us to make the final set the best of the best.

On behalf of everyone on the team, thank you to all who took the time to vote! Whether you only reviewed a handful of levels in one pack or managed to review them all, your votes and time are greatly appreciated :)

Stay tuned for future updates!

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  1033Forest's Levels discussion
Posted by: 1033Forest - 07-Oct-2023, 8:20 PM - Forum: Level Discussion - Replies (1)

Whenever I make a new level, I'll post it here so people can discuss it. (this is in order of creation and will not reflect the final level order of my level pack) 
Click on the level's title to view its map.

1. Don't Fence Me In
Named after: Lalaloopsy episode title
Chips: 42 (all required)
Time limit: 137 (this is how it's displayed in MSCC)
Solution: Unlock each "fence" with the correct color key, going right, then left, then repeating. Do not use a key to open two doors on the same "fence" or you'll have to start over. You'll also have to start over if you unlock a corner door since you can't get in through there. All 42 chips must be collected to beat the level.

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  graphics issue on steam
Posted by: lambsy - 06-Oct-2023, 5:33 AM - Forum: General Discussion - Replies (1)

howdy, first post here! hope this is the right place.
i've had this issue with chip's on steam recently where the game's graphics are blown out with the color green, particularly on transparent tiles.
i've tried uninstalling and reinstalling but it persists. looking at the bitmap for these textures, it does have a green background, but i'm unsure why it's rendered like that, nor can i find a replacement.
is there a solution to this?
[Image: wt8l54N.png]

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  Chip's Challenge Digits
Posted by: 1033Forest - 05-Oct-2023, 3:32 PM - Forum: Programs and Editors - No Replies

Long time no see everybody, it's been almost 6 years.

Anyways... look what I found. 

https://bitbusters.club/yahoo/Chip%27s%2...Digits.zip

I thought these were lost forever after Yahoo Groups shut down. Turns out they were archived all along before the Yahoo group shut down. (I think I remember adding these in MSCC when I played part of CCLP1 back in 2017)

There are 30 different color combinations to choose from. The first color in the filename is the "warning color" when you get to 15 seconds left/have 0 chips left. The second color is the "main" color (level number color, when you have more than 15 seconds and if you chips left). yellow-green.bmp would be the default in this case. With these you can swap green and yellow or even just entirely choose your own two colors, like cyan and red I remember seeing in one YouTube video. In Josh's old CC LP's he used magenta-cyan.

To use these, go to CCHack at http://cctools.translucentdragon.com/download.html , go to the graphics tab there and below the 200 click "import" and import whichever .bmp you want to use, then write that to the .exe. (Only works for 16-bit MSCC)

I may make a YouTube video on how to use these colored digits later. 

Credit to Jacques for providing the original files to Yahoo Groups.

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