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  charlotte's scores
Posted by: charlotte - 05-Jan-2024, 3:56 PM - Forum: High Scores - No Replies

here are my scores for CC1 Steam  Teeth

Code:
1: 81 | 1310 (LESSON 1)
2: 87 | 1870 (LESSON 2)
3: 88 | 2380 (LESSON 3)
4: 114 | 3140 (LESSON 4)
5: 81 | 3310 (LESSON 5)
6: 92 | 3920 (LESSON 6)
7: 132 | 4820 (LESSON 7)
8: 95 | 4950 (LESSON 8)
9: 248 | 6980 (NUTS AND BOLTS)
10: 44 | 5440 (BRUSHFIRE)
11: 160 | 7100 (TRINITY)
12: 242 | 8420 (HUNT)
13: 0 | 6500 (SOUTHPOLE)
14: 161 | 8610 (TELEBLOCK)
15: 42 | 7920 (ELEMENTARY)
16: 0 | 8000 (CELLBLOCKED)
17: 78 | 9280 (NICE DAY)
18: 542 | 14420 (CASTLE MOAT)
19: 140 | 10900 (DIGGER)
20: 321 | 13210 (TOSSED SALAD)
21: 70 | 11200 (ICEBERG)
22: 235 | 13350 (FORCED ENTRY)
23: 327 | 14770 (BLOBNET)
24: 307 | 15070 (OORTO GELD)
25: 228 | 14780 (BLINK)
26: 211 | 15110 (CHCHCHIPS)
27: 105 | 14550 (GO WITH THE FLOW)
28: 164 | 15640 (PING PONG)
29: 228 | 16780 (ARCTICFLOW)
30: 284 | 17840 (MISHMESH)
31: 2 | 15520 (KNOT)
32: 217 | 18170 (SCAVENGER HUNT)
33: 0 | 16500 (ON THE ROCKS)
34: 290 | 19900 (CYPHER)
35: 383 | 21330 (LEMMINGS)
36: 179 | 19790 (LADDER)
37: 435 | 22850 (SEEING STARS)
38: 379 | 22790 (SAMPLER)
39: 13 | 19630 (GLUT)
40: 188 | 21880 (FLOORGASBORG)
41: 132 | 21820 (I.C. YOU)
42: 176 | 22760 (BEWARE OF BUG)
43: 99 | 22490 (LOCK BLOCK)
44: 109 | 23090 (REFRACTION)
45: 282 | 25320 (MONSTER LAB)
46: 191 | 24910 (THREE DOORS)
47: 188 | 25380 (PIER SEVEN)
48: 190 | 25900 (MUGGER SQUARE)
49: 117 | 25670 (PROBLEMS)
50: 273 | 27730 (DIGDIRT)
51: 636 | 31860 (I SLIDE)
52: 378 | 29780 (THE LAST LAUGH)
53: 420 | 30700 (TRAFFIC COP)
54: 279 | 29790 (GRAIL)
55: 35 | 27850 (POTPOURRI)
56: 127 | 29270 (DEEPFREEZE)
57: 196 | 30460 (STRANGE MAZE)
58: 487 | 33870 (LOOP AROUND)
59: 349 | 32990 (HIDDEN DANGER)
60: 275 | 32750 (SCOUNDREL)
61: 0 | 30500 (RINK)
62: 275 | 33750 (SLO MO)
63: 464 | 36140 (BLOCK FACTORY)
64: 384 | 35840 (SPOOKS)
65: 266 | 35160 (AMSTERDAM)
66: 288 | 35880 (VICTIM)
67: 385 | 37350 (CHIPMINE)
68: 317 | 37170 (EENY MINY MOE)
69: 155 | 36050 (BOUNCE CITY)
70: 89 | 35890 (NIGHTMARE)
71: 274 | 38240 (CORRIDOR)
72: 0 | 36000 (REVERSE ALLEY)
73: 360 | 40100 (MORTON)
74: 324 | 40240 (PLAYTIME)
75: 427 | 41770 (STEAM)
76: 240 | 40400 (FOUR PLEX)
77: 440 | 42900 (INVINCIBLE CHAMPION)
78: 440 | 43400 (FORCE SQUARE)
79: 173 | 41230 (DRAWN AND QUARTERED)
80: 638 | 46380 (VANISHING ACT)
81: 0 | 40500 (WRITERS BLOCK)
82: 950 | 50500 (SOCIALIST ACTION)
83: 261 | 44110 (UP THE BLOCK)
84: 574 | 47740 (WARS)
85: 147 | 43970 (TELENET)
86: 373 | 46730 (SUICIDE)
87: 0 | 43500 (CITYBLOCK)
88: 299 | 46990 (SPIRALS)
89: 284 | 47340 (BLOCK BUSTER)
90: 225 | 47250 (PLAYHOUSE)
91: 365 | 49150 (JUMPING SWARM)
92: 351 | 49510 (VORTEX)
93: 403 | 50530 (ROADSIGN)
94: 0 | 47000 (NOW YOU SEE IT)
95: 300 | 50500 (FOUR SQUARE)
96: 253 | 50530 (PARANOIA)
97: 265 | 51150 (METASTABLE TO CHAOS)
98: 310 | 52100 (SHRINKING)
99: 294 | 52440 (CATACOMBS)
100: 0 | 50000 (COLONY)
101: 189 | 52390 (APARTMENT)
102: 162 | 52620 (ICEHOUSE)
103: 327 | 54770 (MEMORY)
104: 171 | 53710 (JAILER)
105: 135 | 53850 (SHORT CIRCUIT)
106: 0 | 53000 (KABLAM)
107: 212 | 55620 (BALLS O FIRE)
108: 202 | 56020 (BLOCK OUT)
109: 126 | 55760 (TORTURECHAMBER)
110: 186 | 56860 (CHILLER)
111: 0 | 55500 (TIME LAPSE)
112: 0 | 56000 (FORTUNE FAVOURS THE)
113: 427 | 60770 (OPEN QUESTION)
114: 156 | 58560 (DECEPTION)
115: 0 | 57500 (OVERSEA DELIVERY)
116: 514 | 63140 (BLOCK BUSTER II)
117: 0 | 58500 (THE MARSH)
118: 236 | 61360 (MISS DIRECTION)
119: 123 | 60730 (SLIDE STEP)
120: 0 | 60000 (ALPHABET SOUP)
121: 0 | 60500 (PERFECT MATCH)
122: 253 | 63530 (TOTALLY FAIR)
123: 157 | 63070 (THE PRISONER)
124: 624 | 68240 (FIRETRAP)
125: 0 | 62500 (MIXED NUTS)
126: 146 | 64460 (BLOCK N ROLL)
127: 343 | 66930 (SKELZIE)
128: 123 | 65230 (ALL FULL)
129: 261 | 67110 (LOBSTER TRAP)
130: 0 | 65000 (ICE CUBE)
131: 13 | 65630 (TOTALLY UNFAIR)
132: 104 | 67040 (MIX UP)
133: 0 | 66500 (BLOBDANCE)
134: 0 | 67000 (PAIN)
135: 213 | 69630 (TRUST ME)
136: 0 | 68000 (DOUBLEMAZE)
137: 144 | 69940 (GOLDKEY)
138: 73 | 69730 (PARTIAL POST)
139: 0 | 69500 (YORKHOUSE)
140: 214 | 72140 (ICEDEATH)
141: 0 | 70500 (UNDERGROUND)
142: 0 | 71000 (PENTAGRAM)
143: 0 | 71500 (STRIPES?)
144: 0 | 72000 (FIREFLIES)
145: 0 | 72500 (THANKS TO...)
146: 242 | 75420 (CAKE WALK)
147: 0 | 73500 (FORCE FIELD)
148: 0 | 74000 (MIND BLOCK)
149: 941 | 83910 (SPECIAL)

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  geodave6
Posted by: geodave - 22-Dec-2023, 4:13 PM - Forum: CC1 Level Packs - No Replies

9 levels. Tested in ms and lynx. Also porting to. Cc2



Attached Files
.dat   geodave6.dat (Size: 7.31 KB / Downloads: 67)
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  December 2023 Time Trial - Use Your Brain
Posted by: M11k4 - 01-Dec-2023, 3:49 AM - Forum: Competitions - Replies (1)

While Santa's Workshop and the CCLP5 Staff are both undoubtedly busy at work, it's time of a Time Trial!

.ccl   CCZ-TT-2312.ccl (Size: 3.2 KB / Downloads: 83)

The twist this time is that you may use tools to route your solutions manually, but do not use computer assistance in calculating what that route is. No TSP solver, no variation tester or even YASO. You may still send in your route only, so it's not required to actually play the levels in real time. (I considered awarding an extra Chip Cup point for doing that, but there's nothing in the levels that makes that necessary.)

Speaking of the levels, this competition consists of two such entities:

  • The Root of No Evil - here we revisit three of Jeffrey's levels from 2015, combining them into one experience. Hopefully you find it a fun task to work through.
  • Octominorridors - Some concepts work better than others for this series, and this is one of the ones I really like. What do you think?

There are two bonus levels in the set. The first of these, Xoctominorridors, is a glimpse into my process for creating the polyomino levels, where I tend to try different versions of a concept, including different polyomino arrangements, and then pick the one I like best. You may also send in your solutions to this level, which I was considering using as a tie-breaker if needed. The final level, The Root of Pure Evil, is an earlier version of the first one that I wanted to share. From a designer's point of view it is a stricter combination of the levels Jeffrey made, so in that sense it is purer to the source material even though I decided to change a few tiles for the level used for this competition.

Send your MS solutions to me at valeosote at hotmail dot com before the end of the year where you live. If you have any questions regarding the competition, those I can answer most simply on Discord on the competitions channel for everyone's benefit.

[Image: TomStare.png] Get to it! [Image: sunglasses.png] 

-Miika

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  CCLP5 Voting has concluded!
Posted by: Flareon350 - 01-Nov-2023, 1:50 AM - Forum: Announcements - No Replies

Voting for CCLP5 has officially ended! With a total of 31,156 votes cast by 45 unique voters, we have a lot of hard work ahead of us to make the final set the best of the best.

On behalf of everyone on the team, thank you to all who took the time to vote! Whether you only reviewed a handful of levels in one pack or managed to review them all, your votes and time are greatly appreciated :)

Stay tuned for future updates!

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  1033Forest's Levels discussion
Posted by: 1033Forest - 07-Oct-2023, 8:20 PM - Forum: Level Discussion - Replies (1)

Whenever I make a new level, I'll post it here so people can discuss it. (this is in order of creation and will not reflect the final level order of my level pack) 
Click on the level's title to view its map.

1. Don't Fence Me In
Named after: Lalaloopsy episode title
Chips: 42 (all required)
Time limit: 137 (this is how it's displayed in MSCC)
Solution: Unlock each "fence" with the correct color key, going right, then left, then repeating. Do not use a key to open two doors on the same "fence" or you'll have to start over. You'll also have to start over if you unlock a corner door since you can't get in through there. All 42 chips must be collected to beat the level.

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  graphics issue on steam
Posted by: lambsy - 06-Oct-2023, 5:33 AM - Forum: General Discussion - Replies (1)

howdy, first post here! hope this is the right place.
i've had this issue with chip's on steam recently where the game's graphics are blown out with the color green, particularly on transparent tiles.
i've tried uninstalling and reinstalling but it persists. looking at the bitmap for these textures, it does have a green background, but i'm unsure why it's rendered like that, nor can i find a replacement.
is there a solution to this?
[Image: wt8l54N.png]

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  Chip's Challenge Digits
Posted by: 1033Forest - 05-Oct-2023, 3:32 PM - Forum: Programs and Editors - No Replies

Long time no see everybody, it's been almost 6 years.

Anyways... look what I found. 

https://bitbusters.club/yahoo/Chip%27s%2...Digits.zip

I thought these were lost forever after Yahoo Groups shut down. Turns out they were archived all along before the Yahoo group shut down. (I think I remember adding these in MSCC when I played part of CCLP1 back in 2017)

There are 30 different color combinations to choose from. The first color in the filename is the "warning color" when you get to 15 seconds left/have 0 chips left. The second color is the "main" color (level number color, when you have more than 15 seconds and if you chips left). yellow-green.bmp would be the default in this case. With these you can swap green and yellow or even just entirely choose your own two colors, like cyan and red I remember seeing in one YouTube video. In Josh's old CC LP's he used magenta-cyan.

To use these, go to CCHack at http://cctools.translucentdragon.com/download.html , go to the graphics tab there and below the 200 click "import" and import whichever .bmp you want to use, then write that to the .exe. (Only works for 16-bit MSCC)

I may make a YouTube video on how to use these colored digits later. 

Credit to Jacques for providing the original files to Yahoo Groups.

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  September 2023 Time Trial & Mini Comp!
Posted by: M11k4 - 01-Sep-2023, 7:17 AM - Forum: Competitions - Replies (1)

The Time Trial

It's that time of year again. You know, when things happen that haven't happened yet so far this year. It's time for a Time Trial!

I might have mentioned before that I have some levels sitting around that could eventually be used in these competitions. I finally took a good look at them and mapped out a plan for their release. A decent formula for a Time Trial has been to pair up a level that is a bit shorter with something that might take a bit more effort to optimize. Neither type of level achieves its goal if it grows too complicated. Both types need a concept that makes the level interesting and some point of inspiration that gives it direction. An obvious place to dig for some inspiration is to look at what has worked, or even not worked, in the past. Other times a relatively original idea comes by and the level builds itself. The source of inspiration and type of puzzle a level presents are factors when considering which levels to use together in a competition to give them some coherence. Sometimes this leaves levels hanging around looking for the right place to finally appear. This month, I gathered FIVE such levels together, all of the shorter variety, to test your CC faculty! (Also, you can try to figure out the source of inspiration for some of these levels.)

Your task is to download this file and enjoy the levels!

.ccl   CCZ-TT-2309.ccl (Size: 4.39 KB / Downloads: 124)

The primary playing mode for the second level is Lynx, but for the others it is MS. (This is a method to lump both modes into just one category. You can play in either one, but you might not get sole first place if your best score is not in the primary mode.) The last level has separate versions for MS and Lynx. I would love to hear any comments and thoughts you have on the levels!

I prefer it if you send me your solutions at valeosote (at) hotmail (dot) com, or if necessary, you can also hit me up on Discord. The deadline for this competition is the end of September where you live. As always, please feel free to ask any questions about the competition!

Don't forget that you can also participate in...

The Mini Competition

With the advent of more tools to use in optimization, the actual playing of levels, particularly TT levels, may take a back seat. To reward going old school and actually playing the levels, Chip Cup points will be awarded for sending in solutions. You don't even have to optimize the levels, so don't be scared away by a single blob roaming in a level!

Mini comps reward upto five points for entry, so for this one, you receive a point for each level you solve that matches your personal best route on the level. (If you don't separately enter the TT above, any solution you send is automatically your best route. This wording just requires the more competitive players to earn these points as well.) As a bonus for yourself, try to see how many of the levels you can solve on your first attempt :-)

I think that's all I have on my mind for now! I'll post some teaser pics of the levels on Discord. Off to the races!

-Miika

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  WebCC Discussion?
Posted by: mickey - 10-Jul-2023, 3:16 PM - Forum: General Discussion - No Replies

hello all - I hope this question has not been posted and answered a dozen times but I haven't located information on the WebCC levels available via the AppStore et al?

Are those discussed here as well?

Thanks in advance and be well. Slight smile

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  June 2023 Create Competition - Gravity Pull
Posted by: G lander - 24-May-2023, 5:31 AM - Forum: Competitions - Replies (3)

Have you ever noticed that things usually fall down in real life? Have you ever noticed that things usually don't fall down in Chip's Challenge? Let's fix that!

The theme of this competition is gravity!

Now, this is a bit more vague than other create competitions, but here are some general guidelines:

  • The levels should revolve around the player (and/or things the player interacts with) falling in a certain direction. Note that not all of the level must be oriented in one direction.
  • This usually involves force floors, but an example of a level which fits the theme without focusing on force floors is Super Chip, which uses ice for "gravity".
  • Some other good examples of gravity levels are CCLP3's Gravity Well, the blue key section of CC2LP1's Dialectic Materialism, and West Wind Tower and Landslide from Andrew M's sets (TwoSides/SameCoin). I suppose levels like CCLP1's Quincunx and CCLP2's Joyrides also fit.
Hopefully those guidelines aren't too restrictive!

Submit your levels to me via Discord (@g_lander). All levels must be solvable, and a solution must be provided, in the form of a SuCC JSON (if applicable, TWS or MP4 files also work) or a C2M built-in replay. Levels don't have to work in all rulesets, but do tell me in which ones your levels are solvable in. The submissions deadline is June 26th July 29th, with extensions, if needed. Ask me on Discord (in DMs or in #competitions) if you have any questions!

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