CC Zone - Chip's Challenge Forum
JCCLP (discussion) - Printable Version

+- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club)
+-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html)
+--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html)
+--- Thread: JCCLP (discussion) (/thread-2334.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13


JCCLP (discussion) - Flareon350 - 12-Oct-2012

Updated.

http://cczone.invisionzone.com/index.php?/files/file/97-jcclp/


JCCLP (discussion) - Flareon350 - 22-Oct-2012

Replaced level 142 with a better level, however, it does involve randomness. Due to this, it is untimed.

http://cczone.invisionzone.com/index.php?/files/file/97-jcclp/


JCCLP (discussion) - Flareon350 - 23-Oct-2012

Made some changes to the same level. Update.


JCCLP (discussion) - Lessinath - 23-Oct-2012

77 "stormy showers" is hilariously busted, because you can use just blocks to bridge to the yellow key and exit with a non-optimized time of 440 / 500.


JCCLP (discussion) - pillowpc2001 - 23-Oct-2012

Quote:77 "stormy showers" is hilariously busted, because you can use just blocks to bridge to the yellow key and exit with a non-optimized time of 440 / 500.


It's possible just to bridge to the exit too, although it'll take a lot longer...


JCCLP (discussion) - Flareon350 - 24-Oct-2012

Quote:77 "stormy showers" is hilariously busted, because you can use just blocks to bridge to the yellow key and exit with a non-optimized time of 440 / 500.


Wow. I kind of wish someone would of warned me about this a lot earlier (meaning months ago).

Anyways, I updated the set. I replaced that level with a brand new one which is a lot more funner IMO. Slight smile

Thanks to Zane for testing Thumbs up


JCCLP (discussion) - IceyLava108 - 24-Oct-2012

Quote:Wow. I kind of wish someone would of warned me about this a lot earlier (meaning months ago).

Anyways, I updated the set. I replaced that level with a brand new one which is a lot more funner IMO. Slight smile

Thanks to Zane for testing Thumbs up


Welcome! Thumbs upChip Win


JCCLP (discussion) - Lessinath - 24-Oct-2012

Too bad it doesn't work. The bug gets stuck behind the toggle wall and can't hit the trap button to release another fireball.


JCCLP (discussion) - Flareon350 - 24-Oct-2012

Quote:Too bad it doesn't work. The bug gets stuck behind the toggle wall and can't hit the trap button to release another fireball.


I realized that. Update it again.


JCCLP (discussion) - Lessinath - 25-Oct-2012

The walkers stopped cloning after a while. Here's why, although I'm not sure why this happened or how you'd fix it.

[Image: o6WXR.png]



I'll also note, level 82 (Force your way) would be about ten times better without the backtracking. But as it is, I find it just annoying.

94 (Glider Temple) is a good level at its core, but at least in Lynx having to do the glider ram so often is excessively difficult compared to the rest of the level, and really ruins the fun of it. Besides this mechanic I'd rate it a four star level, but with the glider ram I can only consider it a one and a half star level.

I've gone back and played a bunch of levels to see what else may have changed, and there's nothing else I feel is worth mentioning.