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Any ideas for pulling this off? - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: Any ideas for pulling this off? (/thread-1034.html) |
Any ideas for pulling this off? - Gavin - 12-May-2019 My idea for a level is basically you start by watching a series of monsters pass over a button paying attention to the timing. Then, after a trigger, you have to press a button repeating precisely how the other button was pressed by the monsters. And only doing this correctly would allow you to progress to the exit. I have an idea involving a green button and toggle doors that might work but does anyone have any ideas? Any ideas for pulling this off? - Sharpeye - 13-May-2019 ![]() In CC2 it is, this is a simon says level made by tyler with some wacky logic gates. Any ideas for pulling this off? - andyrkki - 14-May-2019 Quote:On 2019-05-12 at 4:51 PM, Gavin said: So... Perfect Match? (Yet another reason CC1 is incredibly underrated.) Any ideas for pulling this off? - mobius - 17-May-2019 Quote:On 5/12/2019 at 4:51 PM, Gavin said: First is this for CC1 or 2? -do you want this order to be random or the same every time the level plays? -Is the idea centered around just the timing of this single button (is it only 1 button?)? Or are the monsters/direction or anything else important? -If it's the former (maybe even if it's more) it doesn't sound like it should be as complicated as Simon, but I might try and fiddle around with this idea and create some suggestions. -------- from the looks of that pic; Simon's been altered since the last time I played. I remember the starting area being in the middle. Any ideas for pulling this off? - Gavin - 29-May-2019 CC2, and the same everytime. Although it would certainly be more of a challenge if it was different each time to prevent the player memorising the pattern from replaying the level. |