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I made 17 levels for CC2 - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Chip's Challenge 2 (https://forum.bitbusters.club/forum-18.html) +--- Thread: I made 17 levels for CC2 (/thread-1188.html) |
I made 17 levels for CC2 - Gavin - 17-Jan-2018 http://cczone.invisionzone.com/files/file/649-gavind_cc2zip/Give them a try. I also made CheeseT1.dat for CC1 I made 17 levels for CC2 - H2O - 28-Jan-2018 Playing your levels was a lot of fun ![]() You should consider adjusting the map size to the actual level size, and add a c2g file. LIGHT BITE: I like the level ![]() SIR, YES SIR!; Rally easy and short. Not too much to say about it. 1 IN 100: Such levels do exist. Not a big fan of it. WHO YOU GONNA CALL?: Again really short monster dodger. OPEN THE GATES: I don't understand your hint, you used an xor and an and gate, not a nand. LET'S DANCE!: A bit random and tedious. CLOCK WISE: I like the idea ![]() TRUST: Perhaps move the final room a bit to the left, so that there is vision of the second helmet, but fun and short. BHUT JOLOKIA: I'm never a big fan of hidden information, so hiding buttons under blocks is not necessary, but the whole level is just a red herring anyhow, yet since it's really small, it was fun ![]() DETENTION CENTRE ESCAPE: Pretty tedious. BLOCK MANOEUVRES: The puzzle is really easy, but I like it, yet again you don't give the player vision of what to do, so you are forcing a restart without reason. ICE CUBES: I really like the puzzle part at the start with the 8 ice blocks ![]() KILLER ANT'S NEST: Not my type of level. PERFECT CIRCUIT: Not a lot to do here, just push 0-4 blocks on buttons, hmmm... INTERVENTION REQUIRED: Doing 20 times the exact same thing, not too much fun. ESCORT MISSION: I really like the level ![]() DON'T GET SLIMED: Not my type of level. I made 17 levels for CC2 - Gavin - 29-Jan-2018 Thanks for the feedback. I will remove the level one hint, it's straight-forward enough for players to figure out. DETENTION CENTRE ESCAPE+KILLER ANT'S NEST: These are actually meant to be less-tedious versions of the equivalent levels I made for CC1. ESCORT MISSION: Looking at the level again I see my mistake. I had meant to intend that no blocks should have been able to be carried past the green slime room. |