I made 17 levels for CC2
#1
http://cczone.invisionzone.com/files/file/649-gavind_cc2zip/Give them a try.

I also made CheeseT1.dat for CC1
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#2
Playing your levels was a lot of fun Slight smile

You should consider adjusting the map size to the actual level size, and add a c2g file.

LIGHT BITE: I like the level Thumbs up, and it would be a nice easy puzzle without the hint.

SIR, YES SIR!; Rally easy and short. Not too much to say about it.

1 IN 100: Such levels do exist. Not a big fan of it.

WHO YOU GONNA CALL?: Again really short monster dodger.

OPEN THE GATES: I don't understand your hint, you used an xor and an and gate, not a nand.

LET'S DANCE!: A bit random and tedious.

CLOCK WISE: I like the idea Sunglasses, yet there is quite a bit of waiting involved, perhaps make the top track shorter or the opening in the middle wider.

TRUST: Perhaps move the final room a bit to the left, so that there is vision of the second helmet, but fun and short.

BHUT JOLOKIA: I'm never a big fan of hidden information, so hiding buttons under blocks is not necessary, but the whole level is just a red herring anyhow, yet since it's really small, it was fun Slight smile

DETENTION CENTRE ESCAPE: Pretty tedious.

BLOCK MANOEUVRES: The puzzle is really easy, but I like it, yet again you don't give the player vision of what to do, so you are forcing a restart without reason.

ICE CUBES: I really like the puzzle part at the start with the 8 ice blocks Sunglasses, sadly the rest is tedious block pushing, especially since your loops are relatively long. Why should it be a good idea to let the player run up and down 5 times?

KILLER ANT'S NEST: Not my type of level.

PERFECT CIRCUIT: Not a lot to do here, just push 0-4 blocks on buttons, hmmm...

INTERVENTION REQUIRED: Doing 20 times the exact same thing, not too much fun.

ESCORT MISSION: I really like the level Thumbs up, the two extra blocks at the blue tank area are not necessary and I don't see why they are there.

DON'T GET SLIMED: Not my type of level.
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#3
Thanks for the feedback.

I will remove the level one hint, it's straight-forward enough for players to figure out.

DETENTION CENTRE ESCAPE+KILLER ANT'S NEST: These are actually meant to be less-tedious versions of the equivalent levels I made for CC1.

ESCORT MISSION: Looking at the level again I see my mistake. I had meant to intend that no blocks should have been able to be carried past the green slime room.
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