Platypus Pack - Discussion - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: CCLP Discussions (https://forum.bitbusters.club/forum-15.html) +--- Thread: Platypus Pack - Discussion (/thread-1339.html) |
Platypus Pack - Discussion - Flareon350 - 02-Sep-2016 This is the official discussion thread for CCLP4 voting's Platypus Pack. Feel free to share your thoughts, opinions, and comments on the levels here! Platypus Pack - Discussion - KeyboardWielder - 03-Sep-2016
Platypus Pack - Discussion - random 8 - 03-Sep-2016 Quote: The tanks are supposed to block off the yellow door. The designer made another level that's a harder version of this, which turned out to be busted. When he was fixing it, he changed this level to mirror the changes there. I guess we were too focused on the other level to notice this bust. The other level's still busted. Platypus Pack - Discussion - Bowman - 30-Sep-2016 Quote:Lol. I think you may be in the minority here, Madhav. I never found this level to be that difficult at 300 seconds (though you still have to be in a hurry) but that's obviously because I made it and know the solution. I got the sense that people would be turned off to this level because of its time limit, though. I specifically remember ajmiam streaming this level for CCLP1 voting packs and he gave it a fair chance, but eventually skipped it saying that he liked the maze aspect but not the time limit. I thought by making it untimed, people could appreciate the level more for what it is: an ice maze. It's funny that you got out of it the opposite of what I intended. Platypus Pack - Discussion - Bowman - 30-Sep-2016 I'll give this feedback thing a go. I'm currently playing the Obstacle pack, but this is the last pack I finished, so I'm revisiting these a few weeks or so after I've played them. My thoughts may not be as articulate as I like because I forgot a lot of details about these levels. 2: Takedown Fun to figure out, but I found the block section at the end a little confusing because you could access it at the beginning and it's not clear what you're supposed to do. The paramecium section also confused me but it was really clever. 6: Oracle 2020 I enjoyed this one. Very tricky block pushing puzzle. 8: Thirsty Paramecia Very unique puzzle and not too hard. 9: Idle Contrast This one really stood out to me. I know not everyone will agree with me, but I prefer this to Suspended Animation. Really well done, even if it was done before. 13: Branching Out Essentially an item-swapper, but a fun one. 14: Garbage Chute Really fun level. With more observant play, I could've avoided a lot of back and forth. The existence of a "secret way to exit" keeps it intriguing. I couldn't find it, but I'm sure optimizers would have a blast with this one. 15: Monster House II One of my own levels, and it's always been sort of a favorite. I don't know if I really played this version of the level before, as I tweaked it some for the voting packs, and then a bust was found which I incorporated into the solution. Couldn't think of a different name, though. I really like this version a lot better than the original. I hope people have fun with this one. 17: Linear Equation I really liked the "Avalanche for Dummies" section. Another fun level. 25: World of a Thousand Flames I had a world of trouble trying to solve this. But when I finally solved it, it was very satisfying. I'd have to say it's one of the funnest, hardest levels. 28: Switzerland Classic Tyler level. That sokoban in the middle, man. That may be a bit much for some. But I fumbled around with it for a long time and somehow never cooked it, so it's good to know that it's hard to cook if you're careful. 43: Life Is Not a Puzzle One of Josh's best levels. Will probably make it in. 44: Step Aside I would've loved this level if only it did more. The concept was cool, and it was fun to explore, but I was disappointed when it was over. It's been brought out that this is busted, but I didn't get that impression when I first played it; I thought the extra room and items were to make it seem more complicated than it actually was. But knowing that it is busted, I would like to see the "fixed" version. 47: Visions in Blue Holy Crap. This is a level. Devious, extremely tough, but each discovery unravels more and more of this layered puzzle. One of my favorite levels in voting so far. 50: Chip, the Great Adventurer A very clever puzzle in the guise of a regular item collection level. It took a long time and many tries to figure out what needed to be done in each section, but it was really fun. I was stumped at the ending at first, but the solution is right in front of the player's eyes so I can't really complain. Favorite: Visions in Blue Least favorite: Raining Keys and Boots |