Timing circuits - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: Level Discussion (https://forum.bitbusters.club/forum-14.html) +--- Thread: Timing circuits (/thread-1417.html) |
Timing circuits - _H_ - 29-Feb-2016 Here is an easily adjustable and most importantly reliable version of a timer as an example: Edge-triggered Timing The delay can be set by the distance between a button and a cloning machine, so no knowledge about circuits is needed for using them. Some parts of the circuit are just necessary, if the resulting signal effects the a block directly adjacent to the starting position of Chip or Melinda or another movable object to them, or a monster,... in a level, you can easily remove them to make the mechanism simpler, if not needed... Triggered by a signal change from low to high or high to low, it will keep a signal for a specified amount of time, without having to worry about a retrigger while the timer is running. Stepping of a button, to start the timing in some cases as well can feel more natural. Timing circuits - mobius - 08-Mar-2016 really useful and helpful thanks! |