Timing circuits
#1
Here is an easily adjustable and most importantly reliable version of a timer as an example: Edge-triggered Timing Slight smile
The delay can be set by the distance between a button and a cloning machine, so no knowledge about circuits is needed for using them.
Some parts of the circuit are just necessary, if the resulting signal effects the a block directly adjacent to the starting position of Chip or Melinda or another movable object to them, or a monster,... in a level, you can easily remove them to make the mechanism simpler, if not needed...

Triggered by a signal change from low to high or high to low, it will keep a signal for a specified amount of time, without having to worry about a retrigger while the timer is running.

Stepping of a button, to start the timing in some cases as well can feel more natural.
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#2
really useful and helpful thanks! Thumbs upSlight smile
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels

"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

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