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Chip's Rewind [Being developed] - Printable Version

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Chip's Rewind [Being developed] - zacharyz00 - 02-Oct-2015

Hi. This here will be a 167 level pack which will be first designed for Chip's Challenge 2 and will then be ported to CC1 and TW.


Currently planned levels:



[Click to Show Content]



Unorganized, later levels:



[Click to Show Content]



Downloads:



News:

A demo has been released, be sure to check it out.



Chip's Rewind [Being developed] - Flareon350 - 02-Oct-2015

A CC2 set being ported to CC1 would be interesting to see. Looking forward to this one, good luck with this project of yours! Slight smile


Chip's Rewind [Being developed] - zacharyz00 - 02-Oct-2015

Quote:A CC2 set being ported to CC1 would be interesting to see. Looking forward to this one, good luck with this project of yours! Slight smile
Thank you for the encouragement.


Chip's Rewind [Being developed] - zacharyz00 - 02-Oct-2015

Oh no. I just realized this belongs in Upcoming Levelpacks. Could a moderator please move this?


Chip's Rewind [Being developed] - Ihavenoname248 - 03-Oct-2015

Topic moved Thumbs up .

Any particular reason why there will be 167 levels? I'm definitely intrigued to see how certain CC2 elements will be (could be?) converted back to CC1 logic.


Chip's Rewind [Being developed] - zacharyz00 - 03-Oct-2015

Quote:Topic moved Thumbs up .

Any particular reason why there will be 167 levels? I'm definitely intrigued to see how certain CC2 elements will be (could be?) converted back to CC1 logic.


There will be 167 levels to be similar to that of Chip's Challenge (149 levels)

And, the CC2 elements will not be included because of the name and that this is going to be ported to CC1 and TW.



Also, the [DONE] tag indicates here that a level has been finished.


Chip's Rewind [Being developed] - Flareon350 - 03-Oct-2015

Quote:There will be 167 levels to be similar to that of Chip's Challenge (149 levels)

And, the CC2 elements will not be included because of the name and that this is going to be ported to CC1 and TW.


Just for the sake of time saving, if there won't be CC2 elements in your set I recommend using a CC1 editor instead, especially if there will be 167 levels. Just to save time from porting them over. That is up to you though!


Chip's Rewind [Being developed] - zacharyz00 - 28-Jan-2016

Oh man, it's been pretty long since I've edited or seen this topic. Anyways, KEYS AND BLOCKS is finished and the level after it will be renamed, as it also has been finished.

EDIT: Ooops, turns out I actually finished ONCE MORE. I guess ONCE MORE will replace level 13...


Chip's Rewind [Being developed] - M11k4 - 28-Jan-2016

So how many levels have you finished now? What's the difficulty like? Are you still making this for both CC2 and CC1? Keep us updated Slight smile


Chip's Rewind [Being developed] - Flareon350 - 28-Jan-2016

If you still plan on making this for CC1, I strongly recommend you do so, since we have CCLP4 underway. You can even submit what you've worked on so far for consideration to be in an official level pack if you like. Slight smile

If not, that's okay too. Just wanted to bring the option to the table.