CC Zone - Chip's Challenge Forum
CamsCCLP.dat Demo - Printable Version

+- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club)
+-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html)
+--- Forum: Under Construction (https://forum.bitbusters.club/forum-19.html)
+--- Thread: CamsCCLP.dat Demo (/thread-1784.html)



CamsCCLP.dat Demo - Chipwoodstock - 27-Aug-2013

You guys can play the first 15 levels I made for my recent project. It's in the downloads section. It's a demo, though. Not the full thing. Please refrain from negative criticism, but constructive is fine to be.


CamsCCLP.dat Demo - AdrenalinDragon - 30-Aug-2013

In level 15 (BOZDO), how do you get to the ''HAX' easter egg? I keep trying to walk into the fire, but no use. Please help me, Mr. Woodstock. I'm stuck! What's the cheat code? Chip Win


CamsCCLP.dat Demo - budugoo - 31-Aug-2013

Quote:In level 15 (BOZDO), how do you get to the ''HAX' easter egg? I keep trying to walk into the fire, but no use. Please help me, Mr. Woodstock. I'm stuck! What's the cheat code? Chip Win
What the hell?

Okay, got it



Anyway,

Levels (1-8) and (10-15) are all more like parts of an unfinished level, than anything else. In my opinion, a level should take a minimum of 90 seconds to solve (except things like KNOT). Level 9 is good.

BOL for the rest of the LP!


CamsCCLP.dat Demo - Chipwoodstock - 31-Aug-2013

Quote:In level 15 (BOZDO), how do you get to the ''HAX' easter egg? I keep trying to walk into the fire, but no use. Please help me, Mr. Woodstock. I'm stuck! What's the cheat code? Chip Win
You have to mod the position of chip with a level editor. Tongue


CamsCCLP.dat Demo - IceyLava108 - 01-Sep-2013

Quote:You have to mod the position of chip with a level editor. Tongue


...which the term is officially named 'ghosting', although usually ghosting involves moving Chip's starting position around to solve a certain part of a level (due to high difficulty levels, crude time limits combined with challenging puzzles, or intense luck situations), instead of moving him to look at an easter egg or aesthetic outside the boundaries of the level or 9x9-tile point of view.