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Rejecting levels from MikeL3? - Printable Version +- CC Zone - Chip's Challenge Forum (https://forum.bitbusters.club) +-- Forum: Chip's Challenge (https://forum.bitbusters.club/forum-4.html) +--- Forum: General Discussion (https://forum.bitbusters.club/forum-13.html) +--- Thread: Rejecting levels from MikeL3? (/thread-1950.html) |
Rejecting levels from MikeL3? - pillowpc2001 - 24-Mar-2013 (I was going to post this in the Level Discussion forum, but I couldn't make a poll there...) In a rare turn of events, I might have 2 potential level ideas I might try and find time to work on in the next month or so... However, MikeL2 is unofficially "done" at an even 200 levels and I don't really want to add to the end of MikeL3 since it ends like CC1 with a buried exit. ![]() I've put some of my least favorites of MikeL3 in the poll, but if there are any others you'd like to see replaced, feel free to post them as well... Rejecting levels from MikeL3? - jblewis - 24-Mar-2013 My votes would be for: Toggle Tactics II, No Going Back, Total Disaster, and Bug Arranging II. Though I think adding new levels to MikeL2 wouldn't ultimately hurt. ![]() Rejecting levels from MikeL3? - pillowpc2001 - 15-Apr-2013 Well, as it turns out, there might be *3* new levels ![]() ![]() The levels I think I'm going to reject from MikeL3 (based on a combination of John's response, where the levels should be in the set based on difficulty, and if it had a time limit that could be used for one of the new levels (for compatibility with pie guy's site)) are #20 Block N Roll II, #46 Hint, and #65 Toggle Tactics II. |