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Pointless CC Trivia Thread - Printable Version

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Pointless CC Trivia Thread - quiznos00 - 20-May-2017

Almost half (71) of CC1 level titles are just one word.


Pointless CC Trivia Thread - mmoraleta - 20-May-2017

Thanks to level 145 in CC1 is the only lowercase title in the original set


Pointless CC Trivia Thread - random 8 - 22-May-2017

[5/20/2017 9:46:03 PM] Jeffrey (IHNN): Every level is linear
[5/20/2017 9:46:14 PM] Jeffrey (IHNN): You start at the start, do stuff, and end in an exit


Pointless CC Trivia Thread - Flareon350 - 22-May-2017

Quote:Their will be 149 levels in CCLP4.


I can confirm that this is true.


Pointless CC Trivia Thread - quiznos00 - 31-May-2017

20% of CCLP1's ice skates are contained within level 147, Thief, You've Taken All That Was Me. (I did not make this up)


Pointless CC Trivia Thread - random 8 - 18-Jul-2017

If every level in a CCLP is timed and has a bold time of 999, the Melinda score would be 7,076,010 (500*(149*150/2) + 999*10*149).


Pointless CC Trivia Thread - James - 15-Sep-2017

Levels that start with the letter D by level pack:

CC1: 6

CCLP1: 6

CCLP2: 6

CCLP3: 6

CCLP4 :...............7 Unamused

(CC2: 13)


Pointless CC Trivia Thread - Ihavenoname248 - 15-Sep-2017

Quote:CCLP4 :...............7 Unamused
(If we hadn't renamed How I Learned to Stop Bombing and Love the Worry to Detonation Station it'd have been 6 as well)


Pointless CC Trivia Thread - Flareon350 - 15-Sep-2017

In defense to that level, I wanted the original title still Tongue


Pointless CC Trivia Thread - 1033Forest - 27-Sep-2017

In MSCC, if run in Windows 3.1, there is a way to find out what MIDI plays on a certain level number. Divide the number by 3, and see what's left behind

If nothing is left behind (whole number): CHIP01

If 1 is left behind (ends with decimal .333): CHIP02

If 2 is left behind (ends with decimal .667): canyon.mid

Example: 131 / 3 = 43.667, so canyon.mid will play in level 131

if you customized the game to add more MIDIs, look in the entpack.ini file in your Windows directory, then divide by the number of MIDIs you have. The remainder/number left behind will be the number of the MIDI file on that list that will play in that level.