CC Zone - Chip's Challenge Forum
January 2012 - Time Trial - Printable Version

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January 2012 - Time Trial - jblewis - 08-Jan-2012

Time Trial

January 2012



Name of levels: "Productivity" and "Hip to Be Square"



MS or Lynx: MS



Time Limit: 60 and 400, respectively



Created by John Lewis



Deadline: February 1, 2012 - 12:00 a.m. GMT



Download:

http://cczone.invisi...l-january-2012/

TWS solutions and AVIs will be accepted for this competition. Please send them to rockdet at rocket_rg@msn.com. The participant with the best combined time - the most seconds remaining across both levels - will be declared the winner. Enjoy, and have fun chipping!


January 2012 - Time Trial - James - 08-Jan-2012

Quote:

Only .TWS solutions wil be accepted for this competition.


No AVIs? Slight frown


January 2012 - Time Trial - AdrenalinDragon - 08-Jan-2012

Quote:No AVIs? Slight frown


I'm afraid it's up to JB to decide on this. Slight smile

By the way JB, great levels! You understand the perfect logic of making a Time Trial level. I hope to see you make more for CC Zone in the future! Thumbs up


January 2012 - Time Trial - Hornlitz - 08-Jan-2012

I only ever make AVIs though Slight frown

After all, it's kind of a pain for me to get a set into TW.


January 2012 - Time Trial - jblewis - 08-Jan-2012

Gotcha. I'll be sure to allow AVIs and edit the original post accordingly. Slight smile


January 2012 - Time Trial - rockdet - 08-Jan-2012

Nice levels there, J.B. Really, really nice. And I'll receive all the submissions, as said by J.B. Slight smile


January 2012 - Time Trial - jblewis - 08-Jan-2012

Thanks, Rock! Which of the two were you referring to?


January 2012 - Time Trial - rockdet - 09-Jan-2012

Oops, typo'd Tongue Levels it was, just edited Wink


January 2012 - Time Trial - Hornlitz - 09-Jan-2012

Just sent my entry in.

About the levels, I really liked level 1, but level 2 just turned into another Tree of Life for me... It was a fine level, I just didn't like it.


January 2012 - Time Trial - jblewis - 09-Jan-2012

Thanks, Ben!

I'm not really aiming for ultra-complex levels these days, to be honest - just trying to keep the gameplay simple while maintaining design tactics reminiscent of CC1. So there probably won't be a huge amount of new unique ideas and puzzles in my upcoming set release. Slight smile