Feburary 2022 Create Competition - Monochromatization - MilkyWayWishes - 07-Feb-2022
A Create Competition is a level design contest where anyone can make a level or levels from a given prompt or theme, which are then judged and ranked, with feedback. Whether you're a veteran designer with hundreds of levels or have never made a level before in your life, your submission is welcome here!
This competition is once again hosted by everyone's favourite dynamic duo, Sickly & Sharpeye! This month's theme is single colour levels, your level should be built using a predefined palette for either CC1 or CC2.
The palettes for CC1 (the judges are using the MSCC tileset if you wonder where the colours come from) are as follows:
blue/cyan: water, ice, ice corners, blue walls, fake exits, teleports, blue buttons, theif, splash, fake exits, swimming chip, flippers, skates, blue keys, blue doors, tanks, walkers, gliders, fake exits.
red/yellow: fire, blocks, dirt, red doors, yellow doors, red buttons, brown buttons, bombs, traps, hints, burned chips (fire background), bugs, fireballs, carpets (paramecia), red keys, yellow keys, fire boots.
green: FFs, green doors, green buttons, toogle walls, RFFs, teeth, blobs, green keys, suction boots, extra Chip McChips.
grey: floors, walls, chip (item), invisible walls, appearing walls, panels, socket, gravel, popup walls, gliders, clone machines (without elements), burned chips (no background).
For CC1 the use of floors, walls, one exit, and clone machines or traps with an element of the correct colour on top, are allowed for any palette.
The palettes for CC2 (judges are using the official CC2 tileset) are as follows:
blue/cyan: blue buttons, gender signs, blue walls, blue tanks, ice, ice corners, water (no turtles), walkers, skates, flippers, ice blocks, blue teeth, blue teleport, canopy, key thief, blue key, blue door, x2 flags, ghosts, rovers, blue custom floor/wall.
red: red buttons, orange buttons, fire jets, fire balls, fire jets, bombs, fire, fire boots, teeth, red teleports, no signs, tool theif, red keys, red doors, TNT, clocks, 10 flags, 100 flags, clone machines (without elements).
yellow: yellow buttons, brown buttons, hints, traps, yellow tanks, bugs, yellow custom floors/walls, direcitonal blocks (need arrows), blocks, yellow teleport, yellow keys, yellow doors, railroads, light switch, counter, speed boots, hiking boots, bribes, dirt, 1k flags, railroad signs.
green: green buttons, toogle walls, green walls, FFs, RFFs, turtles, toogle bombs, toogle chips, blob seminal fluid, blobs, swivel doors, suction boots, green teleports, green keys, green doors, eye, green custom walls/floors.
pink: pink button, pink toggle walls, panels, pink custom wall/floor, paramecia, wires/logic gates (ideally all should be on at level start or end but that's not required), lightning, pink balls.
grey: sockets, chips (items), grey buttons, black buttons, pop up walls, transgendifier, floors, walls, invis walls, appearing walls, steel, steel walls, hook, floor mimics, gliders, gravel, railroads, directional blocks, bowling balls, helmets.
Like CC1 walls, floors, an exit, and clone machines or traps with appropriate element(s) are allowed, however walls and floors are discouraged for most themes unless strictly needed.
And finally, some administrative details:- Submit your level(s) to either Sharpeye468#9238 or A Sickly Silver Moon#4836 on Discord or by PM on the forums before March 7th. Extensions will be granted on a case for case basis if one is needed because there are creative ideas flowing, there was an unexpected development, or I get paid enough.
- Whilst you are technically allowed to submit unlimited levels, please note that we will only be judging your best two, so if you submit more you must note which they are.
- Make new levels, its a create competition no a "who has a large catalog" competition.
- Levels should be solvable, if its CC1 please include a TWS or JSON, for CC2 please record a replay for the level.
- Sharpeye and I will be looking through the levels around the day of, most likely on a discord stream. Please don't make us get banned.
- If you have any questions about the competition, if a level is legal, or anything of that sort, please don't hesitate to ask here or on Discord.
- Finally, your levels only have to be solvable in as many rulesets as you choose (minimum 1 obviously), if you want to make an MS only level go right ahead. Lynx only? Right on! CC2/Steam only? Well how else are you gonna use the CC2 element sets? But also do tell us what ruleset(s) each level targets, thanks!
RE: Feburary 2022 Create Competition - Monochromatization - MilkyWayWishes - 15-Apr-2022
Blue/Cyan [Click to Show Content]
Gliders, gliders, and yet more gliders. The blue ocean and the surfing sharks. That being said there was still a good variety of levels in this one.
6th place [Click to Show Content]
Bacorn - BLAARGH
:nicememe:
5th place [Click to Show Content]
Dave - Blue Heron
CHIPMINE without the chip. Pretty good use of fake exits to trick up the player, however I'm afraid not even that can make up for the 200 second blue wall maze, and the blind death tele, ouch, mean.
4th place [Click to Show Content]
76 Tanks Cloned, Leading the Big Parade - ChosenID
You can find my comments on this in my PhD thesis. Good spectacle, fun to watch, no idea what's going on without checking a memory editor.
3rd place [Click to Show Content]
JB - Wild Blue Yonder
Big, a little too big in our opinions. Despite that its still a good level and a fun puzzle, it just suffers from a bit of "ok what the hell is over there?"
2nd place [Click to Show Content]
Glander - COLD REDIRECT
Boss there's puzzles in my puzzle game. Good level, very clear what you're supposed to do and how you should do it without the solution being obvious or trivial.
1st place [Click to Show Content]
Uberliam - Running in the Pool Area
Short and pretty sweet, doesn't wear it outself out, might want to consider a slight redesign on the bottom-left section, its a bit... iffy as is.
red/yellow [Click to Show Content]
Now this is a tough palette, very good levels from everyone here, even a low rank is still pretty high overall.
6th place [Click to Show Content]
Tom Brown - Reactor Core Meltdown
Its a neat idea and I am a fan of some tight maneuvering block puzzles, however this level is way too damn big, you spend over half the time waiting around for thing to happen. Please shrink the fireball area in future.
Also side note, completely my fault but this was accidently left out of the inital stream and Sharpeye and I have not had the time to do another sync'd stream, I'm extremly sorry for this but I assure you we played the level.
5th place [Click to Show Content]
JB - When the Fire Nation Attacked
I'll just preface this by saying we didn't have the ability to fully evaluate this due to a missing TWS or JSON so our perspective was a bit lacking.
Despite that its a very good level, lots of interconnected puzzles and tricks, wish we had some more time to go through it properly.
4th place [Click to Show Content]
Chipster1059 - You Can't Flame It With You
More teeth! More fireballs! More bombs! There's quite a bit going on in this level and figuring out all the disjoint parts was quite fun, even if a slight bit tedious at times.
3rd place [Click to Show Content]
Jeremy - The Towering Inferno
Run, and do it fast, now even faster. Big brain level, takes a few tries and inspections to figure out what's going on and is quite action packed once you have that. Good level.
2nd place [Click to Show Content]
Like a Phoenix - Bacorn
Boss there's even more puzzles in my puzzle game. This feels like a (somewhat) early CCLP3 level (that's a compliment). Difficult but not unfair, fun to figure out, wish we had more time to play it honestly.
How does the bug move again?
1st place [Click to Show Content]
Ida - Fire and Fury
She does it again, I don't know how but everytime we throw out a silly contest idea Ida comes in and shatters our expectations. The game of life? In CC2, I had forgotten about that, excellent use of it. Got dang.
Green [Click to Show Content]
A sickly green aura permeates through this palette.
3rd place [Click to Show Content]
Miika - Feet of Clay
Agony agony agony agony agony agony agony. Sir please have the last movement of the blob be trapped so that the level can't be screwed by RNG at the very end.
2nd place [Click to Show Content]
Flareon350 - The Greenhouse Effect
Pretty good level especially given the restrictions with this palette, however it started to decay quite a bit at the end with blobs and teeth being thrown at the player.
1st place [Click to Show Content]
ChosenID - Monochromatization is Insanity
Whilst I've got mixed feelings on abusing MSCC to summon things from outside the dedicated palette, I do love me some good old MSCC abuse. And this MSCC abuse was attached to a fun puzzle, good job.
Grey [Click to Show Content]
I am so sorry for this palette.
5th place [Click to Show Content]
Flareon350 - Monotonous Monarchy
Yeah this is really about the limit of what you can do with the grey palette.
4th place [Click to Show Content]
Miika - Thunderbird
See prior.
3rd place [Click to Show Content]
JSON - STRONGHOLD OF SECURITY
This one can be figured out live, I think. We're not smart enough for this stuff.
2nd place [Click to Show Content]
Uberliam - Dogfight
This one is pretty alright, should really consider making it more obvious where the gaps in the walls in the bottom-right are and reducing the possibility of getting screwed by an invis wall in the bottom left.
1st place [Click to Show Content]
Dave - Grey Goose
There's puzzles here, nice.
Pink [Click to Show Content]
The first (and only) CC2 only palette
2nd place [Click to Show Content]
Chipster1059 - ELECTRIC ROLLER
This is the second time Sharpeye and I have run a comp and its the second time a Chipster level has sent us into hysterics, keep that up.
Good level overall, nice set of puzzles that don't feel bad to redo if you mess one up, plus the bust is funny as hell. Good job.
1st place [Click to Show Content]
Ida - Pink Parade
Ida please leave some winnings for the other designers. Great level, tight timing, however its replayably tight. Even the one section we struggled with is pretty alright (and would have been easier if we weren't brain dead).
So that makes the overall winner:
Secret! [Click to Show Content]
Ida! With Fire and Fury, what a damn good level, using gimmicks almost everyone has forgotten about in novel ways. You should be proud, congratulations!
RE: Feburary 2022 Create Competition - Monochromatization - Sharpeye468 - 18-Apr-2022
Late, but still not too late! Here's the video of the judging stream
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