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    Thread: Compiling Tile World 2.0 on Fedora x86
Post: Compiling Tile World 2.0 on Fedora x86

Quote: -- The problem and patch are the same for both 1.3 and 2.0. In the filereadint32 function in fileio.c, change all 4 instances of "(unsigned char)byte" to "(unsigned int)byte". - Madhav. -...
HalosGhost Programs and Editors 7 6,237 19-May-2012, 4:00 PM
    Thread: Compiling Tile World 2.0 on Fedora x86
Post: Compiling Tile World 2.0 on Fedora x86

Quote: -- Did you back up your TWS files? There's a known bug in 1.3 that corrupts TWS files in the original Tile World when it tries to load them on a 64-bit system. Any TWS you loaded in the 64-bi...
HalosGhost Programs and Editors 7 6,237 19-May-2012, 9:51 AM
    Thread: Compiling Tile World 2.0 on Fedora x86
Post: Compiling Tile World 2.0 on Fedora x86

Quote: -- Just remove the "const" on line 333 of oshw-qt/oshwbind.cpp. - Madhav. -- I am sorry to say that did not solve the problem. The compile still errored out. This time, it also reported...
HalosGhost Programs and Editors 7 6,237 18-May-2012, 11:29 PM
    Thread: CC for a GameBoy emulator, and maybe Android?
Post: CC for a GameBoy emulator, and maybe Android?

Quote: -- Has anyone ever seen this CC port before? http://forum.xda-dev...ad.php?t=765836 (http://forum.xda-developers.com/showthread.php?t=765836) Kind of hard to follow, since the info/download...
HalosGhost Programs and Editors 1 2,389 18-May-2012, 2:25 PM
    Thread: Compiling Tile World 2.0 on Fedora x86
Post: Compiling Tile World 2.0 on Fedora x86

Hey everyone! I've been playing the original levelset (cc-ms) for a while now on 1.3.0. It's been a great nostalgia trip and I've loved it. I recently (I know, I know; I'm out of the loop) heard that ...
HalosGhost Programs and Editors 7 6,237 18-May-2012, 2:16 PM