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Thread: Chip's Challenge in 1991 catalog
Post: Chip's Challenge in 1991 catalog
There is available online a reproduction of a 1991 catalog of games for the Atari Lynx. Chip's Challenge got two whole pages devoted to it:
https://atariage.com/catalog_page.php?SystemID=2600&Catalog... |
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Eric119 |
General Discussion
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2 |
4,736 |
08-Sep-2019, 7:47 PM |
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Thread: Call for CC2LP1 Level Pack Submissions (Submissions Close May 31)
Post: Call for CC2LP1 Level Pack Submissions (Submission...
I updated my level set. Now there are 20 levels. I submit these levels as CC2LP1 candidates.
CC Zone File embed: https://forum.bitbusters.club/thread-625.html |
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Eric119 |
Chip's Challenge 2
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82 |
72,588 |
05-May-2019, 2:50 AM |
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Thread: oops
Post: oops
sorry everyone but i accidentally deleted tile world |
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Eric119 |
Programs and Editors
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0 |
1,962 |
01-Apr-2019, 8:08 PM |
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Thread: Post Your Ctrl-V
Post: Post Your Ctrl-V
Super Mario Odyssey - New Donk City Night 2 ~City Hall~ |
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Eric119 |
Games and Trivia
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773 |
576,366 |
16-Jan-2019, 7:52 PM |
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Thread: Time limit above 999, random characters in timer
Post: Time limit above 999, random characters in timer
Quote:
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Signed and unsigned integers have the same bit representations; the difference is how the bits are interpreted (see https://en.wikipedia.org/wiki/Two's_complement (https://en.wikipedia.org... |
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Eric119 |
General Discussion
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23 |
22,802 |
27-Aug-2017, 12:39 PM |
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Thread: Time limit above 999, random characters in timer
Post: Time limit above 999, random characters in timer
Quote:
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From 32768-65535 the hundreds' digit is the same as the previous range but the tens' and ones' digits turn yellow (even if the colour is on) and the game no longer ticks down the timer; it... |
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Eric119 |
General Discussion
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23 |
22,802 |
26-Aug-2017, 1:06 PM |
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Thread: Tile World 2.2
Post: Tile World 2.2
And here is the official Tile World 2.2:
http://www.pillowpc2001.net/TW2/download.html (http://www.pillowpc2001.net/TW2/download.html)
* Display levelsets and ruleset toggle instead of .dac files; a... |
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Eric119 |
Programs and Editors
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7 |
8,341 |
13-Jul-2017, 11:42 AM |
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Thread: Tile World 2.2
Post: Tile World 2.2
Quote:
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Dropbox doesn't seem to be ideal for projects to me, perhaps can you create a repo on github to make it easier :slight_smile:
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This is just a temporary release. The official TW2 relea... |
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Eric119 |
Programs and Editors
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7 |
8,341 |
10-Jul-2017, 2:15 AM |
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Thread: Tile World 2.2
Post: Tile World 2.2
A new version of Tile World is coming, to be released alongside CCLP4. There are a few new features planned, but one in particular I'm releasing a beta version of ahead of time to get feedback on. Thi... |
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Eric119 |
Programs and Editors
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7 |
8,341 |
02-Jul-2017, 12:53 PM |
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Thread: CCLP4 Leaks
Post: CCLP4 Leaks
Quote:
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Congratulations! Both to rubenspaans for figuring this out, and to Eric Schmidt for having the only ongoing perfect CCLP streak!
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Thanks much!
After I made my previous post, I worke... |
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Eric119 |
CCLP Discussions
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61 |
55,633 |
13-Jun-2017, 1:55 AM |
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Thread: CCLP4 Leaks
Post: CCLP4 Leaks
Quote:
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Red is 18 (1-16, 42, 41), yellow is 37 (15-51), green is 26 (41-66)...but we already knew all that. Blue is 21 (38-40, 42, 49-51, 58-71). The number 42 (the answer to the ultimate question... |
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Eric119 |
CCLP Discussions
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61 |
55,633 |
10-Jun-2017, 3:28 PM |
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Thread: CCUDM
Post: CCUDM
Quote:
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Well, the latter is what I meant...but "software specification" as I understand it is a generic enough term to apply. Anyway, does it work as a data model specification? :slight_smile:
--... |
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Eric119 |
Programs and Editors
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3 |
4,936 |
10-Sep-2016, 12:57 AM |
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Thread: CCUDM
Post: CCUDM
Took a brief look at this. Presumably the use of this is to create an open source library, which has the structures necessary to hold all the information, as well as support functions for reading and ... |
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Eric119 |
Programs and Editors
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3 |
4,936 |
10-Sep-2016, 12:23 AM |
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Thread: CCLP4: Voting and Community Nominations!
Post: CCLP4: Voting and Community Nominations!
Just to clarify, does the nomination period extend into the voting period? |
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Eric119 |
Announcements
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66 |
61,108 |
07-Jul-2016, 6:03 PM |
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Thread: NES version of Chip's Challenge
Post: NES version of Chip's Challenge
Has anyone else seen this? It seems back in the day work was done on an NES port of CC, but it was abandoned:
http://www.lostlevels.org/wordpress/2015/11/13/chips-challenge-for-the-nes/ (http://www.l... |
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Eric119 |
General Discussion
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1 |
4,150 |
28-May-2016, 9:06 PM |
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Thread: exclusive.dat
Post: exclusive.dat
File category: CC1 Levelsets
Level 132 of the unfinished and unreleased NES port of Chip's Challenge. This level is unique to that version. The author is unknown.
Can be solved in both MS and Lynx ... |
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Eric119 |
CC1 Level Packs
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1 |
3,783 |
28-May-2016, 9:02 PM |
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Thread: How to use logic gates?
Post: How to use logic gates?
I think this does what you're looking for. Assuming at most one of the buttons is ever held down at a time, only the output of the later one's latch will be on. If you want to control whether a button... |
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Eric119 |
Chip's Challenge 2
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13 |
13,266 |
24-May-2016, 6:26 PM |
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Thread: The time has come! (CCLP4 levelset submissions officially open!)
Post: The time has come! (CCLP4 levelset submissions off...
I have updated EricS2 with some comp levels, as well as a new level, bringing the total to 30. A couple of the comp levels have been changed a bit (in response to IHNN's comments in the judging).
All... |
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Eric119 |
Announcements
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52 |
49,301 |
27-Feb-2016, 11:54 AM |
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Thread: CC2 completion
Post: CC2 completion
I noticed the CC2 Graduate award exists now. I've had CC2 beaten for a while now. I don't know what, if anything, I need to do to prove this.
Also, by virtue of posting this on Jan 1, I believe I fin... |
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Eric119 |
Awards
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1 |
2,723 |
01-Jan-2016, 12:03 PM |
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Thread: Tile World 2.1
Post: Tile World 2.1
Merry Christmas everyone! Tile World 2.1.1 has been released.
http://www.pillowpc2001.net/TW2/download.html (http://www.pillowpc2001.net/TW2/download.html)
This version fixes the bug where it would ... |
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Eric119 |
Programs and Editors
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24 |
24,455 |
29-Dec-2015, 12:24 AM |