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    Thread: IHNN's scores
Post: RE: IHNN's scores

CC2 030: 88 (+1) | 15880 (+10) Meh. Still not really feeling it.
Ihavenoname248 High Scores 311 132,144 23-Jan-2023, 6:16 PM
    Thread: CCLP5: Pre-Voting Culling & Level Nominations!
Post: RE: CCLP5: Pre-Voting Culling & Level Nominations!

Here are the levels I think deserve a shot in voting, from the nominations set: 3 - Repair the Maze 2.0 (being a sequel is both a benefit and a downside, but I think it does enough differently and st...
Ihavenoname248 Announcements 30 8,443 23-May-2022, 3:59 AM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

I think that now, this can truly be considered a version 1.0. Added a bomb to Dread Freight (148) to enforce both cool block things.
Ihavenoname248 CC1 Level Packs 18 5,355 05-Feb-2022, 4:37 AM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Changed toggle room of Lightning Strikes Twice (140) to remove cheese solution found by J.B.
Ihavenoname248 CC1 Level Packs 18 5,355 31-Jan-2022, 8:06 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Moved the chip that was under a block in You Poked the Bear, Now Run (126) out from under the block. Changed chips required count for Two Bit Hack (135) from 16 to 20. Extremely minor change (swappi...
Ihavenoname248 CC1 Level Packs 18 5,355 25-Jan-2022, 11:12 PM
    Thread: IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!)
Post: RE: IHNN's levels feedback/discussion (New inside:...

I heard the solution file submission deadline was coming up. So I figured I'd finish up compiling the files I'd already created. These both should have a syncing solution for every level, but if there...
Ihavenoname248 Level Discussion 95 67,227 15-Jan-2022, 9:04 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Undid accidental reversion of levels 84, 91 and 100, and updated the top left room of Lockjaw (121).
Ihavenoname248 CC1 Level Packs 18 5,355 15-Jan-2022, 8:21 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Small bust fix to the ending of Free For All (84). Also added another red button to the top section to slow down/disincentivize the "block the tank cloner" solution, while still keeping it possible. ...
Ihavenoname248 CC1 Level Packs 18 5,355 26-Dec-2021, 8:49 AM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Small bust fix in the bottom left of Meteor Gorge. Add optional extra red key to the middle of Indigo Lagoon to mitigate a potentially unfair cook. Adjusted Uptown Throwdown to be non-linear.
Ihavenoname248 CC1 Level Packs 18 5,355 09-Dec-2021, 4:18 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Fixed major bust in Five Finger Discount, as discovered by J.B. Reworked the beginning of Hotshots to not require unknown timing. Also removed the ball and added a hint. And a small rework to the mid...
Ihavenoname248 CC1 Level Packs 18 5,355 17-Nov-2021, 2:49 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Very minor fix to level 96 (War of the Pyrotechnics) to require the small block puzzle.
Ihavenoname248 CC1 Level Packs 18 5,355 11-Nov-2021, 7:53 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Fixed major bust in Not Another Brick in the Wall, as reported by Jeffrey. Added hint to The Fifth Bastion to mitigate toggle button trap and clarify the ending.
Ihavenoname248 CC1 Level Packs 18 5,355 09-Nov-2021, 5:51 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Added thin walls to prevent a nasty Frankenstein glitch cook in Suddenly, The Skies Ooze Blue Machines. Adjusted the top right of Indigo Lagoon to prevent a bust.
Ihavenoname248 CC1 Level Packs 18 5,355 09-Nov-2021, 12:57 AM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Updated time limit of Ancient Catacombs from 320 to 370. Updated time limit of Methane Membrane from 570 to 710. Fixed bust in the bottom of Ion Flare Productions.
Ihavenoname248 CC1 Level Packs 18 5,355 08-Nov-2021, 4:01 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Fixed missing trap connection in Ozone. Fixed level title typo in "Multi-Continental Drifting" Fixed level title typo in "Celestial Forest" Fixed bust involving circumventing the blue lock in Yello...
Ihavenoname248 CC1 Level Packs 18 5,355 06-Nov-2021, 7:05 PM
    Thread: Clone Machines for MS - Help!
Post: RE: Clone Machines for MS - Help!

I can explain what's happening here- it's not the controller and boss glitch. It's a consequence of move order and how cloning works. If you look carefully in the first screenshot, you'll see a parame...
Ihavenoname248 General Discussion 2 1,825 04-Nov-2021, 4:53 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Set updated with a fix to the last puzzle of level 121, as reported by Indy.
Ihavenoname248 CC1 Level Packs 18 5,355 03-Nov-2021, 4:32 PM
    Thread: TradingPlaces.dat
Post: RE: TradingPlaces.dat

Updated level 53 to fix an MS-only bust, as mentioned by VT. (is it mod abuse to edit that post with new versions? I don't think so?)
Ihavenoname248 CC1 Level Packs 18 5,355 02-Nov-2021, 1:07 AM
    Thread: IHNN's levels feedback/discussion (New inside: TradingPlaces, a collab with Josh!)
Post: RE: IHNN's levels feedback/discussion (New inside:...

Josh and I have been steadily working on a CC1 collab set for the past... almost 3 years. Today, it's finally ready. I used the walls of JoshL7 (and a few others) and he used UC6 (and a few others) to...
Ihavenoname248 Level Discussion 95 67,227 01-Nov-2021, 3:38 PM
    Thread: Figuring out the hardest levels in CCLP3
Post: RE: Figuring out the hardest levels in CCLP3

The exact numbering of the traps in Rotation doesn't really matter- the open pair rotate clockwise every time a tank button is pressed. Once you know which two are open once, you can keep that informa...
Ihavenoname248 CCLP Discussions 12 4,068 01-Oct-2021, 4:15 PM