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Thread: Feedback thread gm5
Post: Feedback thread gm5
Ugh, I'm super slow with my feedback, sorry :slight_frown:. Here's what I thought of some of the new levels:
27 RESTRICIONS
As I said before, really cool level where it first seems like you're being... |
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Pulluxx |
Level Discussion
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32 |
26,281 |
17-Oct-2015, 4:29 PM |
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Thread: Feedback thread gm5
Post: Feedback thread gm5
Nice with a new update! I'm downloading it now :wink: |
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Pulluxx |
Level Discussion
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32 |
26,281 |
11-Sep-2015, 3:52 AM |
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Thread: Stupid deaths.
Post: Stupid deaths.
Quote:
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NOOOOOOO!!!!
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Aw man, that's rough. |
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Pulluxx |
General Discussion
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533 |
399,049 |
04-Sep-2015, 3:16 AM |
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Thread: EricS-CC2 discussion
Post: EricS-CC2 discussion
I haven't gotten far on the set, but I gotta say, I really like the opening puzzle to Task at Hand :slight_smile: |
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Pulluxx |
Level Discussion
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7 |
7,367 |
19-Aug-2015, 6:12 PM |
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Thread: Pulluxx's Levelset Feedback Thread (CC2)
Post: Pulluxx's Levelset Feedback Thread (CC2)
Added 5 new levels. Also fixed a bust in Hamster Wheel (thanks _H_!) and tried to make Something's Afoot easier to figure out. |
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Pulluxx |
Level Discussion
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17 |
15,629 |
19-Aug-2015, 5:32 PM |
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Thread: Pulluxx's Levelset Feedback Thread (CC2)
Post: Pulluxx's Levelset Feedback Thread (CC2)
Thanks again _H_! It's very much appreciated :slight_smile:(I really need to get on that Hamster Wheel bust, it's just more fun making new levels :wink:)
15 CAKE EATER
Both very valid points. Before... |
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Pulluxx |
Level Discussion
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17 |
15,629 |
04-Aug-2015, 4:03 PM |
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Thread: Pulluxx's Levelset Feedback Thread (CC2)
Post: Pulluxx's Levelset Feedback Thread (CC2)
Updated the set with 5 new levels, some more experimental in nature. |
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Pulluxx |
Level Discussion
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17 |
15,629 |
03-Aug-2015, 4:13 PM |
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Thread: bug in editor?
Post: bug in editor?
Quote:
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I encountered similar problems. After I did some testing, I came to the conclusion, that after pressing a key for more than 4.2 seconds, the replay does not preserve the information of ... |
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Pulluxx |
Chip's Challenge 2
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37 |
32,917 |
03-Aug-2015, 3:42 PM |
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Thread: bug in editor?
Post: bug in editor?
I thought I'd ask another question here: Has anyone else had problems with recording replays where the recorded player acts as if the dimensions of the level is smaller than they really are? In my pla... |
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Pulluxx |
Chip's Challenge 2
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37 |
32,917 |
03-Aug-2015, 3:56 AM |
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Thread: Feedback thread gm5
Post: Feedback thread gm5
I think it's the fact that the first hint has 'either' in it I naturally assumed that the suggestions separated with commas was the multiple options the 'either' referred to, as in:
Either step on sw... |
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Pulluxx |
Level Discussion
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32 |
26,281 |
03-Aug-2015, 3:43 AM |
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Thread: Flareon1 feedback & discussion thread
Post: Flareon1 feedback & discussion thread
Quote:
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Also apparently the c2h messed up again and now repeats levels 29 & 30 in the "Select Level" list for levels 31 & 32. :clapping: Again this does not affect gameplay and I do not know how to... |
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Pulluxx |
Level Discussion
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58 |
46,637 |
02-Aug-2015, 3:40 AM |
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Thread: Feedback thread gm5
Post: Feedback thread gm5
I've played through version number 1.3.0 (and some levels I missed before), here's my feedback:
15 RIVER
I really like these levels as companion pieces to the longer levels: levels with not many var... |
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Pulluxx |
Level Discussion
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32 |
26,281 |
01-Aug-2015, 4:11 PM |
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Thread: Joshua Bone's level design feedback thread thingy
Post: Joshua Bone's level design feedback thread thingy
Part two of my review :slight_smile:
13 GREAT TRAIN ROBBERY
Haven't beaten it yet, but it's a really clever level.
14 TELEBLAST
This level is really cool! I just wish I could wrap my head around h... |
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Pulluxx |
Level Discussion
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38 |
31,647 |
25-Jul-2015, 4:16 PM |
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Thread: Pulluxx's Levelset Feedback Thread (CC2)
Post: Pulluxx's Levelset Feedback Thread (CC2)
I've fixed a bit on Hamster Wheel. I put a thin wall around the fireball track as to limit the chances of analysis paralysis. I also did a very minor tweak for Greed as well. I've also added 5 new lev... |
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Pulluxx |
Level Discussion
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17 |
15,629 |
22-Jul-2015, 6:07 PM |
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Thread: Pulluxx's Levelset Feedback Thread (CC2)
Post: Pulluxx's Levelset Feedback Thread (CC2)
Thanks a lot again H! Your feedback is invaluable in letting me know about the flaws in my designs and the player experience. I think my next improvement should be making levels where you don't have t... |
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Pulluxx |
Level Discussion
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17 |
15,629 |
21-Jul-2015, 7:06 AM |
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Thread: J.B.'s CC2 Levelset Feedback Thread ("Centennium II" Under Construction!)
Post: J.B.'s CC2 Levelset Feedback Thread ("Centennium I...
I've played through quite a bit of your set, I'm enjoying it so far. Your levels are very elegantly designed and straight forward, this makes playing through them a breeze. I seldom feel like the solu... |
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Pulluxx |
Level Discussion
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11 |
10,720 |
13-Jul-2015, 4:45 PM |
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Thread: Pulluxx's Levelset Feedback Thread (CC2)
Post: Pulluxx's Levelset Feedback Thread (CC2)
I've updated the set with five more levels :slight_smile:
Quote:
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For the end, if the exit with the teeth is moved two blocks to the right, it's enough to have a peek at the edge of the screen ... |
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Pulluxx |
Level Discussion
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17 |
15,629 |
12-Jul-2015, 7:24 PM |
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Thread: Feedback thread gm5
Post: Feedback thread gm5
Holy snarky narrator Batman! :stuck_out_tongue: Here's the continuation of my review:
06 MAZE
This is a level in which you feel accomplished after beating it due to the grand size. I liked that ther... |
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Pulluxx |
Level Discussion
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32 |
26,281 |
12-Jul-2015, 4:39 AM |
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Thread: Stupid deaths.
Post: Stupid deaths.
http://i.imgur.com/z2gtHJ2.png
:fail: ... I really wanted those flippers. |
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Pulluxx |
General Discussion
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533 |
399,049 |
06-Jul-2015, 4:12 PM |
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Thread: Joshua Bone's level design feedback thread thingy
Post: Joshua Bone's level design feedback thread thingy
I downloaded this set some time ago, but it's taken me a long time to get you some feedback, since many of your levels are harder than a bulletproof vest wrapped around a steel pole :wink: . This is n... |
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Pulluxx |
Level Discussion
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38 |
31,647 |
06-Jul-2015, 3:13 PM |