21-Mar-2013, 7:09 AM
Hello fellow Jellos! No, wait I meant fellow Chipsters!
It's been quite busy here lately, hasn't it? There's news on the CCLP1 front. The competitions have kept the staff busy. The arcade has come and won the hearts of many. Tom has kept improving the awards system. The only thing missing seems to be a large volume of talking on the forums, but maybe that has moved to the chat and other such live places? At least we have some cool new blogs started!
Life is good for a modern chipster. At least for me it has been. I haven't had time to work on going back to improving my CC1 and CCLP2 scores, but maybe later this year. I still have a few CCLP3 levels to dust off too, but not going to touch those for some time. I've also thrown around the idea of making a Let's (re)Play CC1 in Lynx, where I post all of my own best routes, but not sure if I have the time to do that, or if anyone cares any longer. I've been happy to work on the time trials this year, and those have really kept me busy. It's an incredible amount of work to make those levels, post them, keep track of the entries, post the results, update the Chip Cup standings, and upload the best solutions to Youtube. But it's fun and totally worth it. Perhaps in the summer we'll take a small break from the TTs and focus on other things. And of couse while I've been doing that, others have prepared Treasure Hunts and Create Competitions, both of which are even more popular than the time trials (and not only because I can participate in those when I'm not working on them behind the scenes). I posted that CCLP2 lynx project package to show that something is still happening with that idea. And did I mention anything about the CC1 Lynx boards? That was a cool and long-awaited addition for the community, in my opinion. (Now we just need people to actually report their full scores!) I've sampled some custom sets too, and tried to write some feedback on them to the designers. Hopefully when CCLP1 voting comes along, I'll be able to vote on most of the levels just from past familiarity. Talking of which, I really should work on updating my own submissions. I was in such a hurry to get them all released for the cut-off deadline, and really need to work on some of them.
I thought I had much more to say than this, but I'm a bit tired and not try to squeeze out any more stuff out of my brain. And I have no clue if that's really the way the title for this post is supposed to be written. See you next time!
-Miika
It's been quite busy here lately, hasn't it? There's news on the CCLP1 front. The competitions have kept the staff busy. The arcade has come and won the hearts of many. Tom has kept improving the awards system. The only thing missing seems to be a large volume of talking on the forums, but maybe that has moved to the chat and other such live places? At least we have some cool new blogs started!
Life is good for a modern chipster. At least for me it has been. I haven't had time to work on going back to improving my CC1 and CCLP2 scores, but maybe later this year. I still have a few CCLP3 levels to dust off too, but not going to touch those for some time. I've also thrown around the idea of making a Let's (re)Play CC1 in Lynx, where I post all of my own best routes, but not sure if I have the time to do that, or if anyone cares any longer. I've been happy to work on the time trials this year, and those have really kept me busy. It's an incredible amount of work to make those levels, post them, keep track of the entries, post the results, update the Chip Cup standings, and upload the best solutions to Youtube. But it's fun and totally worth it. Perhaps in the summer we'll take a small break from the TTs and focus on other things. And of couse while I've been doing that, others have prepared Treasure Hunts and Create Competitions, both of which are even more popular than the time trials (and not only because I can participate in those when I'm not working on them behind the scenes). I posted that CCLP2 lynx project package to show that something is still happening with that idea. And did I mention anything about the CC1 Lynx boards? That was a cool and long-awaited addition for the community, in my opinion. (Now we just need people to actually report their full scores!) I've sampled some custom sets too, and tried to write some feedback on them to the designers. Hopefully when CCLP1 voting comes along, I'll be able to vote on most of the levels just from past familiarity. Talking of which, I really should work on updating my own submissions. I was in such a hurry to get them all released for the cut-off deadline, and really need to work on some of them.
I thought I had much more to say than this, but I'm a bit tired and not try to squeeze out any more stuff out of my brain. And I have no clue if that's really the way the title for this post is supposed to be written. See you next time!
-Miika