Best ways to play CC1 & CC2?
#1
For years I've tried to get the best play experience (which to me is, fullscreen, smooth scrolling, and with the original green chip background in MS theme version)

On PC, the background is an ugly black background and you can't make it fullscreen? In 2025 still no update to this which sucks but at least the game actually works... You can make the game X3 resolution but then the game just gets cut off? talk about lazy. I had a program called "integerscaler" and it used to make the window at X2 zoom in to TRUE fullscreen perfectly but now for some reason it just doesn't work anymore and doesn't zoom in, I tried looking at the integerscaler program for settings but there was nothing so this option does no work anymore :(.

The next way I was playing was to just play the original CHIPS.EXE and there is a hack (think it was .reg) script hack to make it work in windows 10 and above but with that way there is no fullscreen either, again the integerscaler program does not zoom it in anymore for some reason... Also something I forgot about was the fact that once you play the Steam version enough you get used to the smooth scrolling and its hard to go back to the non smooth scrolling of the original MS version... its not terrible but the smooth scrolling is definitely more easier on the eyes, so now we are torn at which version is the best now, original has the classic green chip background (the green chip behind the screen in the game window), the steam one has no background and ugly text but it has the smooth scrolling.

There is one final version that to me is ALMOST PERFECT! but misses a few things that keep it away from being perfect. This game is Tile World with the MS theme (I've been playing specifically the port master version for anbernic handhelds). It HAS SMOOTH SCROLLING AND IS FULL SCREEN! It doesn't use the original green chip background but it is possible to replace the image so with a custom graphic it is possible to emulate that style and have it replaced. A few other strange changes were some of the awful sound effects, when Chip dies it plays a horrible ear piercing screeching noise, I was able to replace that sound file with the classic "bummer" sound instead. One other thing that bugged me more than it probably should was that chip doesn't "swim" in the water, it just shows him walking on the water, in the spritesheet that its using there is the sprites of him swimming but for whatever reason it doesn't use these... Probably because in tile world (the original skins) there isn't a swim animation. If I could I would edit and tweak this verison of the game to make it the true perfect way to play Chips 1 in MS style! 

Now for Chips Challenge 2 everything can be applied here except I wanted to ask you guys!

Is the steam version the one and only way to play this game? Or is there some type of port out there or a Tile World 2 thats actually chips challenge 2? (I heard that Tile World 2 is not actually chips 2 its all fan levels) Sorry for my long rant but let me know your thoughts!
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#2
Hi! As for CC1, Tile World (in Lynx mode, which is what you're describing as "smooth movement") doesn't actually use the swimming Chip images for when Chip is swimming, I believe they're only there to account for the MS mode (the mode without the smooth movement) swimming Chip tiles, which actually are used when Chip is on water. We (the CC community) maintain the latest version of Tile World, which you can download from https://tw2.bitbusters.club/. Could you link to the Anbernic TW port? I don't think anyone here has heard of it before.

As for CC2, there are NotCC (https://glander.club/notcc) and Lexy's Labyrinth (https://c.eev.ee/lexys-labyrinth), which are both emulators made for CC2. (NotCC tries to be more accurate to the original game logic, while LL is meant for more casual playing, with mid-level undos and options to change level logic)

If you want, you can join the Chip's Challenge Discord server, where most of the community resides these days, we'd love to have you there!
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#3
For sure here is the Anbernic Tile World port, just search "Tile World" and its the first one! https://portmaster.games/games.html

Also I'm kind of confused, I looked at the link to the Tile World website and downloaded the newest latest version but I tried it and don't recognize the levels because I assume they are newer level packs? I don't see the original levels in the list?

Also, do you know if it would be easy enough to modify the Lynx mode to somehow show Chips swimming in the water animation? Or is that too hard to do?

And thanks for those ports! thats interesting, both look cool
(11-Feb-2025, 11:26 AM)G lander Wrote: Hi! As for CC1, Tile World (in Lynx mode, which is what you're describing as "smooth movement") doesn't actually use the swimming Chip images for when Chip is swimming, I believe they're only there to account for the MS mode (the mode without the smooth movement) swimming Chip tiles, which actually are used when Chip is on water. We (the CC community) maintain the latest version of Tile World, which you can download from https://tw2.bitbusters.club/. Could you link to the Anbernic TW port? I don't think anyone here has heard of it before.

As for CC2, there are NotCC (https://glander.club/notcc) and Lexy's Labyrinth (https://c.eev.ee/lexys-labyrinth), which are both emulators made for CC2. (NotCC tries to be more accurate to the original game logic, while LL is meant for more casual playing, with mid-level undos and options to change level logic)

If you want, you can join the Chip's Challenge Discord server, where most of the community resides these days, we'd love to have you there!
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