15-Apr-2012, 2:58 PM
Quote:The "lesson" levels and their hints had shades of black humour. I was disappointed that the difficulty curve didn't really take off, so hopefully you're going to add some more levels later.
Karoshi tends to have very short and to-the-point levels, compared to the length of Chip's Challenge levels. raocow played the entirety of Karoshi 2.0 in about 40 minutes, whereas I've seen videos of BigOto2 grapple with a single Chip's Challenge level (specifically Blocks, Bombs, and Bugs) for over 17 minutes (and that's the edited version of the video!). I tried to emulate the length of Karoshi's levels, while also coming up with a variety of ways to die to make things interesting. If I decide to make longer levels, in the vain of "Suicidal Tendencies", it would have to be a completely different level set.
Quote:#9 - Can be "solved" using just 3 blocks.
I don't see how to. . . OH. Well I feel silly.
Quote:#15-16 - These were kinda pointless...
#15 has a point to it.
#16 exists because I figured I should make a level parodying one where you die a lot anyway. The next version of the levelset will have the hint text changed to this Darkseed reference: "This Bloblake is strangely empty and unoccupied."
Quote:#14, #19 - Boo! Totally unfair! Boo! I think #19 is unequal - because in MS you could figure it out by putting your ear to the ground, but in Lynx you would have to brute-force all <sup>12</sup>C<sub>6</sub> combinations.
I think the reverse is true, actually. In any event, the updated version will add this hint to level 19: