Karoshi.ccl
#14
Quote:<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentcommentid="10078" data-ipsquote-username="KeyboardWielder" data-cite="KeyboardWielder" data-ipsquote-timestamp="1334513065" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="353" data-ipsquote-contentclass="forums_Topic">
I was disappointed that the difficulty curve didn't really take off, so hopefully you're going to add some more levels later.
Karoshi tends to have very short and to-the-point levels, compared to the length of Chip's Challenge levels. ... I tried to emulate the length of Karoshi's levels, while also coming up with a variety of ways to die to make things interesting.

</blockquote>
Hmmm... I haven't played the original Karoshi (yet), so I didn't know that. But what I really meant was not making larger levels, but rather to have more puzzles like #9 and #10.

Quote:<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentcommentid="10078" data-ipsquote-username="KeyboardWielder" data-cite="KeyboardWielder" data-ipsquote-timestamp="1334513065" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="353" data-ipsquote-contentclass="forums_Topic">
#9 - Can be "solved" using just 3 blocks.
The next version of karoshi.ccl, if there is one, will fix this bust ...

</blockquote>
But maybe you also want to add this as another level with only 3 blocks... Wink

Quote:#15 has a point to it.
Oh. Well...

Quote:<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentcommentid="10078" data-ipsquote-username="KeyboardWielder" data-cite="KeyboardWielder" data-ipsquote-timestamp="1334513065" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="353" data-ipsquote-contentclass="forums_Topic">
I think #19 is unequal - because in MS you could figure it out by putting your ear to the ground, but in Lynx you would have to brute-force all <sup>12</sup>C<sub>6</sub> combinations.
I think the reverse is true, actually.

</blockquote>
How so? In MS you can hear the red button hit, so you can find out which brown buttons are of consequence; whereas in Lynx you can't hear it because blocked cloners don't make a sound. You can hear trappings in Lynx, but that seems difficult to employ because of the two tracks.

- Madhav.
Reply


Messages In This Thread
Karoshi.ccl - by mathgrant - 01-Apr-2012, 10:35 PM
Karoshi.ccl - by James - 02-Apr-2012, 12:05 AM
Karoshi.ccl - by jblewis - 02-Apr-2012, 6:13 AM
Karoshi.ccl - by mathgrant - 02-Apr-2012, 10:28 AM
Karoshi.ccl - by KeyboardWielder - 15-Apr-2012, 4:01 AM
Karoshi.ccl - by KeyboardWielder - 15-Apr-2012, 1:04 PM
Karoshi.ccl - by mathgrant - 15-Apr-2012, 2:58 PM
Karoshi.ccl - by quiznos00 - 15-Apr-2012, 4:42 PM
Karoshi.ccl - by Hornlitz - 15-Apr-2012, 5:07 PM
Karoshi.ccl - by mathgrant - 15-Apr-2012, 5:34 PM
Karoshi.ccl - by Hornlitz - 15-Apr-2012, 5:52 PM
Karoshi.ccl - by Lessinath - 15-Apr-2012, 9:41 PM
Karoshi.ccl - by AdrenalinDragon - 16-Apr-2012, 5:19 AM
Karoshi.ccl - by KeyboardWielder - 16-Apr-2012, 2:02 PM
Karoshi.ccl - by mathgrant - 16-Apr-2012, 2:12 PM
Karoshi.ccl - by KeyboardWielder - 17-Apr-2012, 1:15 PM
Karoshi.ccl - by mathgrant - 17-Apr-2012, 1:39 PM
Karoshi.ccl - by KeyboardWielder - 17-Apr-2012, 2:24 PM

Forum Jump:


Users browsing this thread: 8 Guest(s)