23-Apr-2012, 2:44 PM
I like the placement of Marooned, both for the purposes of the story and for the sake of a "breather." This could be a discussion of its own; the merits of a linear progression of difficulty versus an arrangement that allows for little surprises.
Can anyone give a concrete reason for disliking Caves? I realize that that's a tall order, but I'm curious as to why it's receiving so much hate. I think it's a great concept, well-designed, and very clever. It does a lot with such a little amount of space, and it's one of those puzzles that seems like a joke until you actually start to play it. One of the very best CC levels, actually, imo.
Can anyone give a concrete reason for disliking Caves? I realize that that's a tall order, but I'm curious as to why it's receiving so much hate. I think it's a great concept, well-designed, and very clever. It does a lot with such a little amount of space, and it's one of those puzzles that seems like a joke until you actually start to play it. One of the very best CC levels, actually, imo.
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.