16-May-2012, 11:00 AM
Quote:Required parts where walking through ice corners, Chip deaths (burned/drowned player) and boosting over FFs is all I can think of.
CCLP2 has a lot of levels with "illegal tile combinations". That is, the only tiles that are legal to be on top of other tiles in Lynx are blocks, monsters and Chip. So things like bombs under water, Chip under the floor, etc., have to be resolved somehow.
Also, in Lynx the monsters have the first move, while in MS Chip gets the first move, so any level that starts Chip next to a monster that will kill him must be modified.
And then there is "animation delay". If you push a block onto water or onto a bomb, there is a 3/5 second delay before you can move that direction -- MS has no such delay.
And there are other things. Like the way blobs move on FFs. Check out my series on youtube.
(This playlist is incomplete -- as I have not finished the teleporting video yet.)
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan