Markus's levels for CCLP1
#2
Wow, these levels are really good. There's so much clever use of space in "16", "25" and, as you said with "Trapped!", which are all really interesting levels. I really like the concept of "Construct-A- Sokoban", it's clear and obvious what you have to do but presents you with so many possibilities as to how to do it. The one thing I would say is that I think your idea of "easy" and mine differ somewhat, probably because I'm not very good (: Some levels; "Chip Controls" and "Where did I leave my keys?" spring to mind, I found really hard. That doesn't detract from their quality as great levels, but I think they'd be too hard for CCLP1.

Will review some of the levels I found interesting or noteworthy below:

#5 - "A-Maze-ing Properties" - This level was ok, I liked it a lot to begin with but it dragged on a little too much for me.

#7 - "Infiltration" - This was a great level, small but a lot to do in choosing where to put your blocks. I know my route wasn't optimal, but I managed to sneak through to the exit eventually, with perhaps a little luck with the fireballs.

#13 - "Chip Prison" - Once I worked out how to get rid of the fireballs and bridge to the northern section I realised I liked this level a lot. I trashed my last block twice in a row, both times in the exact same way! The teeth in the middle will be an added challenge for bold seekers.

#14 - "Death Box" - Yes. Just yes. This level rules. Working out that the teeth that I spent ages dodging could help me twice in solving the level sold it, perfect for teaching new players how to use the teeth to their advantage.

#17 - "Alternate Universe" - All I have to say about this level is that invisible wall maze + sokoban puzzle + hot blocks (including a one in six shot at a yellow key in the penultimate room) = seriously uncool. After your comments about hot blocks being "cheap" in IceyLava's CCLP1 set, I really wasn't expecting this.

#18 - "Cat and Mouse" - Also, this level is just horridly annoying, I gave up trying after a few attempts. This is definitely possible, but I'm not going to sit around for hours waiting on the blob to give me a perfect run through.

#21 - "Sunken Treasure" - The fact that only five of the thirty two columns are impossible to obtain chips from redeemed this level slightly, but I still found it to be too long with too little happening. Anyone can arbitrarily push columns of blocks into the ocean, but few people I would imagine, enjoy it.

#33-35 - "Stuck in the Sandpit", "Better safe than...", "Dual" - All great examples of small levels with a lot going on. Lots to do and explore, and some great concepts. I especially liked the monster partial posting in "Better safe than...". Definitely worth playing.

#36 - "Wrong exit" - Of course, like an idiot, I took the wrong exit on many occasions, most notably at the very end, whereupon I got trampled by a fireball after taking the wrong set of fire boots. Plenty of traps and tricks, but none of them feel cheap. Another good level.

#42 - "Extraction" - I'm stuck on this level. I learnt very early on in this set never to say something is impossible, but I'm just not very good at visualising "Warehouse" style puzzles. I like the theme of "use blocks to get more blocks", especially the fact that you can't simply put a block one one trap button and keep it there, but I just can't get the last block out from row 9. Still working on it (:

All in all, the set is really good and well thought-out, if a little difficult in places. A few levels, such as "Enough Lessons", "Infiltration", "Claustrophobic", "Navigation", "Trapped!" and "Wrong exit" would make great CCLP1 candidates, and some harder levels, such as "Chip Prison", "Death Box", "Construct-A-Sokoban", "Better safe than..." and "Where did I leave my keys?" would be great for a future CCLP4 if one is made. Only a couple of one-star levels, namely "Alternate Universe" and "Cat and Mouse" (which ironically occupy adjacent slots in the set) detract from this set in my opinion.

jbdude
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed)
--- CCLP2: 5,936,410 (148 levels completed)
--- CCLP3: 1,223,887 (a few levels completed)


My levelset JRB_CCLP1.ccl


Messages In This Thread
Markus's levels for CCLP1 - by Markus - 30-Jun-2012, 4:25 PM
Markus's levels for CCLP1 - by jbdude55 - 04-Jul-2012, 5:06 AM
Markus's levels for CCLP1 - by Markus - 04-Jul-2012, 2:42 PM
Markus's levels for CCLP1 - by jbdude55 - 05-Jul-2012, 4:11 AM
Markus's levels for CCLP1 - by M11k4 - 30-Aug-2012, 4:19 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)